15.08.2014, 09:06
Cars dealership in my server bugged,when i restart the server any car in the server be for sale.
Help please!
Help please!

// New Server Saves /*forward SaveServer1(); // Characters public SaveServer1() { foreach(Player, i) { if(IsPlayerLoggedIn(i)) { SaveChar(i); } } return 1; } forward SaveServer2(); // Garages & Motds & Map Icons public SaveServer2() { SaveGarages(); SaveMOTDS(); SaveMapIcons(); return 1; } forward SaveServer3(); // Factions & Points & Arrest Point public SaveServer3() { SaveFactions(); SavePoints(); SaveArrestPoint(); return 1; } forward SaveServer4(); // Families & Gates public SaveServer4() { SaveFamilies(); SaveGates(); SaveHouses(); return 1; } forward SaveServer5(); // Doors & Drugs public SaveServer5() { SaveDoors(); SaveDrugs(); SaveBiz(); return 1; }*/ /* forward SaveServer6(); // Houses public SaveServer6() { SaveHouses(); return 1; } forward SaveServer7(); // Businesses public SaveServer7() { SaveBiz(); return 1; } */ forward SaveServer(); public SaveServer() { foreach(Player, i) { if(IsPlayerLoggedIn(i)) { SaveChar(i); } } //SaveFactions(); SaveGarages(); //SaveFamilies(); SavePoints(); // SaveBiz(); // SaveHouses(); // SaveDoors(); SaveGates(); //SaveMapIcons(); //SaveArrestPoint(); SaveDrugs(); //SaveMOTDS(); return 1; } forward SaveFactionFiles(); public SaveFactionFiles() { SaveFactions(); SaveArrestPoint(); SaveMOTDS(); SaveMapIcons(); return 1; } forward SaveBizsHouses(); public SaveBizsHouses() { SaveBiz(); SaveHouses(); SaveDoors(); return 1; } forward SaveOtherFiles(); public SaveOtherFiles() { SaveFamilies(); return 1; } |
// New Server Saves
forward SaveServer1(); // Characters
public SaveServer1()
{
foreach(Player, i)
{
if(IsPlayerLoggedIn(i))
{
SaveChar(i);
}
return 1;
}
forward SaveServer2(); // Garages & Motds & Map Icons
public SaveServer2()
{
SaveGarages();
SaveMOTDS();
SaveMapIcons();
return 1;
}
forward SaveServer3(); // Factions & Points & Arrest Point
public SaveServer3()
{
SaveFactions();
SavePoints();
SaveArrestPoint();
return 1;
}
forward SaveServer4(); // Families & Gates
public SaveServer4()
{
SaveFamilies();
SaveGates();
SaveHouses();
return 1;
}
forward SaveServer5(); // Doors & Drugs
public SaveServer5()
{
SaveDoors();
SaveDrugs();
SaveBiz();
return 1;
}
forward SaveServer6(); // Houses
public SaveServer6()
{
SaveHouses();
return 1;
}
forward SaveServer7(); // Businesses
public SaveServer7()
{
SaveBiz();
return 1;
}
forward SaveServer();
public SaveServer()
{
foreach(Player, i)
{
if(IsPlayerLoggedIn(i))
{
SaveChar(i);
}
}
//SaveFactions();
SaveGarages();
//SaveFamilies();
SavePoints();
// SaveBiz();
// SaveHouses();
// SaveDoors();
SaveGates();
//SaveMapIcons();
//SaveArrestPoint();
SaveDrugs();
//SaveMOTDS();
return 1;
}
forward SaveFactionFiles();
public SaveFactionFiles()
{
SaveFactions();
SaveArrestPoint();
SaveMOTDS();
SaveMapIcons();
return 1;
}
forward SaveBizsHouses();
public SaveBizsHouses()
{
SaveBiz();
SaveHouses();
SaveDoors();
return 1;
}
forward SaveOtherFiles();
public SaveOtherFiles()
{
SaveFamilies();
return 1;
}