13.08.2014, 20:26
SA-MP 0.3z R4 server update
13.08.2014, 20:32
What should happen if sa-mp will be an open source?
13.08.2014, 20:36
13.08.2014, 20:42
I think SA:MP has too large of a toxic playerbase for that to do more good than harm. It would certainly benefit from more people contributing but the question is what would be the quality of those contributions and how many different versions would span off from people trying to make "their own thing" from SA:MP?
13.08.2014, 21:22
Thanks Kalcor
13.08.2014, 22:21
Quote:
I think SA:MP has too large of a toxic playerbase for that to do more good than harm. It would certainly benefit from more people contributing but the question is what would be the quality of those contributions and how many different versions would span off from people trying to make "their own thing" from SA:MP?
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13.08.2014, 22:25
I appreciate this little update, but when the big stuff is coming? I mean, how can you not update anything for a whole year and then make a whole new version in a month...
13.08.2014, 23:10
14.08.2014, 00:30
Does this have any impact on detection or preventing the car toss hack?
14.08.2014, 11:27
Thank you for the update.
14.08.2014, 14:06
This was a quick update which was done for the sake of server owners or else they could have got into serious trouble due to those editions on position of vehicles. 0.4 is a new branch and if I'm not wrong, as it's a new branch, it should certainly have some more features than those 0.3 releases.
14.08.2014, 15:48
Thanks Kalcor!
14.08.2014, 18:00
Quote:
This was a quick update which was done for the sake of server owners or else they could have got into serious trouble due to those editions on position of vehicles. 0.4 is a new branch and if I'm not wrong, as it's a new branch, it should certainly have some more features than those 0.3 releases.
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14.08.2014, 21:00
Nice Update.
https://sampwiki.blast.hk/wiki/OnUnoccupiedVehicleUpdate <- The parameters are invalid^^
(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_x)
must to
(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)
and
vel_x The new vel X c...
vel_x The new vel Y c...
vel_x The new vel Z c...
https://sampwiki.blast.hk/wiki/OnUnoccupiedVehicleUpdate <- The parameters are invalid^^
(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_x)
must to
(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)
and
vel_x The new vel X c...
vel_x The new vel Y c...
vel_x The new vel Z c...
14.08.2014, 23:23
Quote:
Nice Update.
https://sampwiki.blast.hk/wiki/OnUnoccupiedVehicleUpdate <- The parameters are invalid^^ (vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_x) must to (vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z) and vel_x The new vel X c... vel_x The new vel Y c... vel_x The new vel Z c... |
15.08.2014, 01:03
So how does the new OnTrailerUpdate work? how often is it called anyone? I'm not home and no gtaa so I can't test atm.
15.08.2014, 07:20
It basically gets called whenever a trailer is still attached. I am not sure if it gets called by every player nearby an attached trailer though, but it gets called by the driver's client (according to what i have tested).
15.08.2014, 08:23
Wow, Thanks Kalcor.
15.08.2014, 13:41
thanks for the updates
15.08.2014, 15:57
is great! thanks!
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