here is the whole code (it's too short since i'm just training myself on scripting)
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#include <zcmd>
#include <sscanf2>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Aziz test working...");
print("----------------------------------\n");
}
#endif
//new's here
new bool:Bo[MAX_PLAYERS];
// end new's
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Test GM");
UsePlayerPedAnims();
AddPlayerClass(294, 1667.5210, -1890.7461, 13.5469, 90.0698, 0, 0, 0, 0, 0, 0);
AddStaticVehicle(522, 1651.5237, -1881.4485, 13.1121, 358.1041, 1, 1);
AddStaticVehicle(522, 1655.8083, -1881.3761, 13.1127, 357.8956, 0, 0);
AddStaticVehicle(522, 1657.8685, -1881.5184, 13.1173, 359.5423, 1, 0);
AddStaticVehicle(451, 1638.9659, -1880.7458, 13.2564, 359.5384, 0, 0);
AddStaticVehicle(451, 1631.8439, -1880.0834, 13.2525, 0.1468, 1, 1);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
Bo[playerid]=false;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
SendClientMessage(playerid, 0xFFFFFFFF, "You spawned at the spawn point");
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
SendClientMessageToAll(0xFFFFFFFF, "Vehicle sent to its spawn location");
SetVehicleParamsEx(vehicleid, 0, 1, 0, 0, 0, 0, 0);
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
DisablePlayerCheckpoint(playerid);
PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0);
Bo[playerid]=false;
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
CMD:createveh(playerid, params[])
{
new
vehid,vehicleid,colorid1,colorid2;
new
Float:x,Float:y,Float:z;
if (sscanf(params, "iii", vehid, colorid1, colorid2)) SendClientMessage(playerid, 0xFFFFFFFF, "Usage: /createveh [Vehicle ID] [Color 1 ID] [Color 2 ID]");
else if (vehid== INVALID_VEHICLE_ID) SendClientMessage(playerid, 0xFF0000AA, "Invalid Vehicle ID");// needs Fix
else
{
GetPlayerPos(playerid, x, y, z);
vehicleid = CreateVehicle(vehid, x+3, y+3, z, 0, colorid1, colorid2, 1);
SetVehicleParamsEx(vehicleid, 0, 1, 1, 1, 1, 1, 1);
}
return 1;
}
CMD:nos(playerid, params[])
{
if (!IsPlayerInAnyVehicle(playerid) )
{
return SendClientMessage(playerid, 0xFF0000AA, "You are not in Any vehicle, please get in a vehicle");
}
else
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
PlayerPlaySound(playerid,1133,0.0,0.0,0.0);
}
return 1;
}
CMD:fixveh(playerid, params[])
{
if (!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFF0000AA, "You must be in a vehicle to fix it");
else
{
new Float:Health;
GetVehicleHealth(GetPlayerVehicleID(playerid), Health);
if (Health>700) return SendClientMessage(playerid, 0xFF0000AA, "You can't fix the vehicle, if its Health is above 700");
else
{
SetVehicleHealth(GetPlayerVehicleID(playerid), 1000);
PlayerPlaySound(playerid,1133,0.0,0.0,0.0);
SendClientMessage(playerid, 0xFFC0C0C0, "Vehicle Fixed");
return 1;
}
}
}
CMD:deletecheckpoint(playerid, params[])
{
if (Bo[playerid] == false) return SendClientMessage(playerid, 0xFF0000AA, "There are currently no active checkpoints.");
else
{
DisablePlayerCheckpoint(playerid);
Bo[playerid]=false;
return SendClientMessage(playerid, 0xFFC0C0C0, "Checkpoint deleted");
}
}
CMD:givemoney(playerid, params[])
{
new id,amount;
new string1[128],string2[128],name1[MAX_PLAYER_NAME+1],name2[MAX_PLAYER_NAME+1];
if (sscanf(params, "ui", id, amount)) SendClientMessage (playerid, 0xFFFFFFFF, "Usage: /givemoney [Player ID] [Amount]");
else if (id == INVALID_PLAYER_ID ) SendClientMessage (playerid, 0xFF0000AA, "Invalid ID");
else if (amount == 0) SendClientMessage(playerid, 0xFF0000AA, "Amount can't be 0$");
else
{
GivePlayerMoney(id, amount);
GetPlayerName(playerid, name1, sizeof(name1));
GetPlayerName(id, name2, sizeof(name2));
format(string2, sizeof(string2), "You have recieved %i$ from %s",amount, name1);
format(string1, sizeof(string1), "You have given %s %i$",name2,amount);
SendClientMessage(playerid, 0x00BFFF, string1);
SendClientMessage(id, 0x00BFFF, string2);
}
return 1;
}
CMD:repair(playerid, params[])
{
if (!IsPlayerInAnyVehicle(playerid) )
{
SendClientMessage(playerid, 0xFF0000AA, "You must be in a vehicle to repair it");
return 1;
}
else if (!IsPlayerInRangeOfPoint(playerid, 5, 1607.2327, -1841.8683, 13.5116) )
{
SendClientMessage(playerid, 0xFF0000AA, "You are not at the Mechanic Place please get to there then /repair, use /whereismech to find the location");
return 1;
}
else if (GetPlayerMoney(playerid)<5000) return SendClientMessage(playerid, 0xFF0000AA, "You don't have enough cash for that, you need at least 5000$");
else
{
RepairVehicle(GetPlayerVehicleID(playerid));
PlayerPlaySound(playerid,1133,0.0,0.0,0.0);
GivePlayerMoney (playerid, -5000);
SendClientMessage(playerid, 0xFFC0C0C0, "You have repaired your vehicle and paid 5,000$ for it");
return 1;
}
}
CMD:whereismech(playerid, params[])
{
if (Bo[playerid] == true) return SendClientMessage(playerid, 0xFF0000AA, "You already have an active Checkpoint, please use /deletecheckpoint to have another one.");
else
{
if (!IsPlayerInRangeOfPoint(playerid, 5, 1607.2327, -1841.8683, 13.5116))
{
SetPlayerCheckpoint(playerid, 1607.2327, -1841.8683, 13.5116, 3);
SendClientMessage (playerid, 0xFF0000AA, "Go to the checkpoint and /repair there");
Bo[playerid]=true;
return 1;
}
else
{
SendClientMessage(playerid, 0xFF0000AA, "You are already in the mechanic place, use /repair, this will cost you 5000$");
return 1;
}
}
}
CMD:kill(playerid, params[])
{
SetPlayerHealth(playerid, 0);
return 1;
}
CMD:car(playerid, params[])
{
new string[12];
new vehicleid=GetPlayerVehicleID(playerid);
new engine, lights, hood, trunk, a, d, o;
GetVehicleParamsEx(vehicleid, engine, lights, a, d, hood, trunk, o);
if (sscanf(params, "s[12]", string)) return SendClientMessage(playerid, 0xFFFFFFFF, "Usage: /car [engine / lights / hood / trunk]");
else if (!strcmp(string, "engine"))
{
if (engine == 0)
SetVehicleParamsEx(vehicleid, 1, lights, a, d, hood, trunk, o);
else
SetVehicleParamsEx(vehicleid, 0, lights, a, d, hood, trunk, o);
}
else if (!strcmp(string, "lights"))
{
if (lights == 0)
SetVehicleParamsEx(vehicleid, engine, 1, a, d, hood, trunk, o);
else
SetVehicleParamsEx(vehicleid, engine, 0, a, d, hood, trunk, o);
}
else if (!strcmp(string, "hood"))
{
if (hood == 0)
SetVehicleParamsEx(vehicleid, engine, lights, a, d, 1, trunk, o);
else
SetVehicleParamsEx(vehicleid, engine, lights, a, d, 0, trunk, o);
}
else if (!strcmp(string, "trunk"))
{
if (trunk == 0)
SetVehicleParamsEx(vehicleid, engine, lights, a, d, hood, 1, o);
else
SetVehicleParamsEx(vehicleid, engine, lights, a, d, hood, 0, o);
}
return 1;
}