03.08.2014, 15:03
PHP код:
if(team[playerid] == TEAM_HUMAN)
{
new string[2500];
if(pInfo[playerid][pXP] >= 0) strcat(string,"{00FF00}Civilian - Silenced Pistol,Shotgun - 0 XP\n");
else strcat(string,"{FF0000}Civilian - Silenced Pistol,Shotgun - 0 XP\n");//etc etc
if(team[playerid] == TEAM_ZOMBIE)
{
new string[2500];
if(pInfo[playerid][pXP] >= 0) strcat(string,"{00FF00}Standard Zombie - LALT Infect a player - 0 XP\n");
else strcat(string,"{FF0000}Standard Zombie - LALT Infect a player - 0 XP\n");//etc etc....
PHP код:
case DIALOG_CLASS_2:
{
if(response)
{
if(pInfo[playerid][SkinChanges] >= 1)
{
switch(listitem)
{
case 0: if(pInfo[playerid][pXP] >= 0) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = CIVILIAN,setClass(playerid); else { SendXPError(playerid,0); }
case 1: if(pInfo[playerid][pXP] >= 500) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = POLICEMAN,setClass(playerid); else { SendXPError(playerid,500); }
case 2: if(pInfo[playerid][pXP] >= 1000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = MEDIC,setClass(playerid); else { SendXPError(playerid,1000); }
case 3: if(pInfo[playerid][pXP] >= 1500) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = SCOUT,setClass(playerid); else { SendXPError(playerid,1500); }
case 4: if(pInfo[playerid][pXP] >= 5000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = HEAVYMEDIC,setClass(playerid); else { SendXPError(playerid,5000); }
case 5: if(pInfo[playerid][pXP] >= 6000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = FARMER,setClass(playerid); else { SendXPError(playerid,6000); }
case 6: if(pInfo[playerid][pXP] >= 6500) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = SOLDIER,setClass(playerid); else { SendXPError(playerid,6500); }
case 7: if(pInfo[playerid][pXP] >= 7500) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = ENGINEER,setClass(playerid); else { SendXPError(playerid,7500); }
case 8: if(pInfo[playerid][pXP] >= 15000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = SWAT,setClass(playerid); else { SendXPError(playerid,10000); }
case 9: if(pInfo[playerid][pXP] >= 20000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = HEAVYSHOTGUN,setClass(playerid); else { SendXPError(playerid,20000); }
case 10: if(pInfo[playerid][pXP] >= 25000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = ADVANCEDMEDIC,setClass(playerid); else { SendXPError(playerid,25000); }
case 11: if(pInfo[playerid][pXP] >= 30000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = ADVANCEDENGINEER,setClass(playerid); else { SendXPError(playerid,30000); }
case 12: if(pInfo[playerid][pXP] >= 35000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = E_ENGINEER,setClass(playerid); else { SendXPError(playerid,35000); }
case 13: if(pInfo[playerid][pXP] >= 50000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = FEDERALAGENT,setClass(playerid); else { SendXPError(playerid,50000); }
case 14: if(pInfo[playerid][pXP] >= 100000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = ADVANCEDSCOUT,setClass(playerid); else { SendXPError(playerid,100000); }
case 15: if(pInfo[playerid][pXP] >= 400000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = KICKBACK,setClass(playerid); else { SendXPError(playerid,400000); }
case 16: if(pInfo[playerid][pRank] >= 22) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = DOCTOR,setClass(playerid); else { SendClientMessage(playerid,-1,""chat""COL_PINK" You need to be rank 22+ to use this"); }
case 17: if(pInfo[playerid][pXP] >= 15000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = PIMP,setClass(playerid); else { SendXPError(playerid,15000); }
case 18: if(pInfo[playerid][pXP] >= 75000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = WEAPONSDEALER,setClass(playerid); else { SendXPError(playerid,75000); }
case 19: if(pInfo[playerid][pXP] >= 300000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = ASSASSIN,setClass(playerid); else { SendXPError(playerid,300000); }
case 20: if(pInfo[playerid][pXP] >= 250000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = COWBOY,setClass(playerid); else { SendXPError(playerid,250000); }
case 21: if(pInfo[playerid][pXP] >= 200000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = TRAPMASTER,setClass(playerid); else { SendXPError(playerid,200000); }
case 22: if(pInfo[playerid][pXP] >= 200000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = FBI,setClass(playerid); else { SendXPError(playerid,200000); }
case 23: if(pInfo[playerid][pXP] >= 300000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = SCIENTIST,setClass(playerid); else { SendXPError(playerid,300000); }
case 24: if(pInfo[playerid][pXP] >= 450000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = SHOTGUNSPECIAL,setClass(playerid); else { SendXPError(playerid,450000); }
case 25: if(pInfo[playerid][pXP] >= 1000000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = EXPERIENCEDSCOUT,setClass(playerid); else { SendXPError(playerid,1000000); }
case 26: if(pInfo[playerid][pRank] >= 30) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = SMOKEUP,setClass(playerid); else { SendClientMessage(playerid,-1,""chat""COL_PINK" You need to be rank 30+ to use this"); }
case 27: if(pInfo[playerid][pRank] >= 31) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = BOXER,setClass(playerid); else { SendClientMessage(playerid,-1,""chat""COL_PINK" You need to be rank 31+ to use this"); }
case 28: if(pInfo[playerid][pXP] >= 450000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = BOMBER,setClass(playerid); else { SendClientMessage(playerid,-1,""chat""COL_PINK" You need 450000 xp to use this class!"); }
case 29: if(pInfo[playerid][pXP] >= 500000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = MASTER,setClass(playerid); else { SendClientMessage(playerid,-1,""chat""COL_PINK" You need 500000 xp to use this class!"); }
case 30: if(pInfo[playerid][pXP] >= 600000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = GHOST,setClass(playerid); else { SendClientMessage(playerid,-1,""chat""COL_PINK" You need 600000 xp to use this class!"); }
case 31: if(pInfo[playerid][pXP] >= 150000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = BUDDY,setClass(playerid); else { SendClientMessage(playerid,-1,""chat""COL_PINK" You need 150000 xp to use this class!"); }
case 32: if(pInfo[playerid][pXP] >= 800000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = AKICK,setClass(playerid); else { SendClientMessage(playerid,-1,""chat""COL_PINK" You need 800000 xp to use this class!"); }
case 33: if(pInfo[playerid][pXP] >= 900000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = TECG,setClass(playerid); else { SendClientMessage(playerid,-1,""chat""COL_PINK" You need 900000 xp to use this class!"); }
case 34: if(pInfo[playerid][pRank] >= 27) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pHumanClass] = BULL,setClass(playerid); else { SendClientMessage(playerid,-1,""chat""COL_PINK" You need to be rank 27+ to use this class!"); }
}
}
//else return SendClientMessage(playerid,-1,""chat""COL_RED" You ran out of skin changes mate! What do you think you are? Shape Shifter?");
}
}
case DIALOG_CLASS_3:
{
if(response)
{
switch(listitem)
{
case 0: if(pInfo[playerid][pXP] >= 0) pInfo[playerid][pZombieClass] = 0,pInfo[playerid][pZombieClass] = STANDARDZOMBIE,setClass(playerid); else { SendXPError(playerid,0); }
case 1: if(pInfo[playerid][pXP] >= 500) pInfo[playerid][pZombieClass] = 0,pInfo[playerid][pZombieClass] = MUTATEDZOMBIE,setClass(playerid); else { SendXPError(playerid,500); }
case 2: if(pInfo[playerid][pXP] >= 5000) pInfo[playerid][pZombieClass] = 0,pInfo[playerid][pZombieClass] = FASTZOMBIE,setClass(playerid); else { SendXPError(playerid,5000); }
case 3: if(pInfo[playerid][pXP] >= 10000) pInfo[playerid][pZombieClass] = 0,pInfo[playerid][pZombieClass] = REAPERZOMBIE,setClass(playerid); else { SendXPError(playerid,10000); }
case 4: if(pInfo[playerid][pXP] >= 18000) pInfo[playerid][pZombieClass] = 0,pInfo[playerid][pZombieClass] = WITCHZOMBIE,setClass(playerid); else { SendXPError(playerid,18000); }
case 5: if(pInfo[playerid][pXP] >= 20000) pInfo[playerid][pZombieClass] = 0,pInfo[playerid][pZombieClass] = BOOMERZOMBIE,setClass(playerid); else { SendXPError(playerid,20000); }
case 6: if(pInfo[playerid][pXP] >= 25000) pInfo[playerid][pZombieClass] = 0,pInfo[playerid][pZombieClass] = STOMPERZOMBIE,setClass(playerid); else { SendXPError(playerid,25000); }
case 7: if(pInfo[playerid][pXP] >= 35000) pInfo[playerid][pZombieClass] = 0,pInfo[playerid][pZombieClass] = SCREAMERZOMBIE,setClass(playerid); else { SendXPError(playerid,35000); }
case 8: if(pInfo[playerid][pXP] >= 65000) pInfo[playerid][pZombieClass] = 0,pInfo[playerid][pZombieClass] = ADVANCEDMUTATED,setClass(playerid); else { SendXPError(playerid,65000); }
case 9: if(pInfo[playerid][pXP] >= 70000) pInfo[playerid][pZombieClass] = 0,pInfo[playerid][pZombieClass] = HEAVYSCREAMER,setClass(playerid); else { SendXPError(playerid,70000); }
case 10: if(pInfo[playerid][pXP] >= 100000) pInfo[playerid][pZombieClass] = 0,pInfo[playerid][pZombieClass] = FLESHEATER,setClass(playerid); else { SendXPError(playerid,100000); }
case 11: if(pInfo[playerid][pXP] >= 150000) pInfo[playerid][pZombieClass] = 0,pInfo[playerid][pZombieClass] = ADVANCEDWITCH,setClass(playerid); else { SendXPError(playerid,150000); }
case 12: if(pInfo[playerid][pXP] >= 500000) pInfo[playerid][pZombieClass] = 0,pInfo[playerid][pZombieClass] = ADVANCEDBOOMER,setClass(playerid); else { SendXPError(playerid,500000); }
case 13: if(pInfo[playerid][pXP] >= 200000) pInfo[playerid][pZombieClass] = 0,pInfo[playerid][pZombieClass] = ADVSTOMPER,setClass(playerid); else { SendXPError(playerid,200000); }
case 14: if(pInfo[playerid][pXP] >= 350000) pInfo[playerid][pZombieClass] = 0,pInfo[playerid][pZombieClass] = FIREBREATHER,setClass(playerid); else { SendXPError(playerid,350000); }
case 15: if(pInfo[playerid][pXP] >= 400000) pInfo[playerid][pZombieClass] = 0,pInfo[playerid][pZombieClass] = ADVSCREAMER,setClass(playerid); else { SendXPError(playerid,400000); }
case 16: if(pInfo[playerid][pXP] >= 500000) pInfo[playerid][pZombieClass] = 0,pInfo[playerid][pZombieClass] = ADVANCEDBOOMER,setClass(playerid); else { SendXPError(playerid,500000); }
case 17: if(pInfo[playerid][pXP] >= 500000) pInfo[playerid][pZombieClass] = 0,pInfo[playerid][pZombieClass] = NEMESIS,setClass(playerid); else { SendXPError(playerid,500000); }
case 18: if(pInfo[playerid][pXP] >= 550000) pInfo[playerid][pZombieClass] = 0,pInfo[playerid][pZombieClass] = HZOMBIE,setClass(playerid); else { SendXPError(playerid,550000); }
case 19: if(pInfo[playerid][pXP] >= 700000) pInfo[playerid][pZombieClass] = 0,pInfo[playerid][pZombieClass] = SLENDER,setClass(playerid); else { SendXPError(playerid,700000); }
case 20: if(pInfo[playerid][pXP] >= 600000) pInfo[playerid][pZombieClass] = 0,pInfo[playerid][pZombieClass] = KZOM,setClass(playerid); else { SendXPError(playerid,600000); }
case 21: if(pInfo[playerid][pXP] >= 170000) pInfo[playerid][pZombieClass] = 0,pInfo[playerid][pZombieClass] = GZOM,setClass(playerid); else { SendXPError(playerid,170000); }
case 22: if(pInfo[playerid][pXP] >= 700000) pInfo[playerid][pZombieClass] = 0,pInfo[playerid][pZombieClass] = DSNIPE,setClass(playerid); else { SendXPError(playerid,700000); }
}
}
}