Here's the code for the textdraws:
pawn Код:
Text_Tuning[3] = TextDrawCreate(571.555664, 376.319885, "buy component(s)");
TextDrawLetterSize(Text_Tuning[3], 0.226888, 0.858308);
TextDrawTextSize(Text_Tuning[3], 753.332702, 94.577728);
TextDrawAlignment(Text_Tuning[3], 2);
TextDrawColor(Text_Tuning[3], -1);
TextDrawSetShadow(Text_Tuning[3], 0);
TextDrawSetOutline(Text_Tuning[3], 1);
TextDrawBackgroundColor(Text_Tuning[3], 51);
TextDrawFont(Text_Tuning[3], 2);
TextDrawUseBox(Text_Tuning[3], true);
TextDrawBoxColor(Text_Tuning[3], 140);
TextDrawSetProportional(Text_Tuning[3], 1);
TextDrawSetSelectable(Text_Tuning[3], true);
Text_Tuning[4] = TextDrawCreate(575.111450, 356.40896, "add component");
TextDrawLetterSize(Text_Tuning[4], 0.226888, 0.858308);
TextDrawTextSize(Text_Tuning[4], 284.888275, 102.044441);
TextDrawAlignment(Text_Tuning[4], 2);
TextDrawColor(Text_Tuning[4], -1);
TextDrawSetShadow(Text_Tuning[4], 0);
TextDrawSetOutline(Text_Tuning[4], 1);
TextDrawBackgroundColor(Text_Tuning[4], 51);
TextDrawFont(Text_Tuning[4], 2);
TextDrawSetProportional(Text_Tuning[4], 1);
TextDrawUseBox(Text_Tuning[4], true);
TextDrawBoxColor(Text_Tuning[4], 140);
TextDrawSetSelectable(Text_Tuning[4], true);
I removed the Leave button because I use a command now.
pawn Код:
public OnPlayerClickTextDraw(playerid, Text: clickedid) {
if(clickedid == Text_Tuning[3]) { // Buy components
// code here...
}
else if(clickedid == Text_Tuning[4]) { // Add/remove a component
// more code here ...
}
return 1;
}