Posts: 111
	Threads: 47
	Joined: May 2013
	
	
 
	
	
		Look I made a intro with Textdraws InterpolateCameraPos but I put just one other charge me do not go 
this are Textdraws 
TextDrawShowForPlayer (playerid, Textdraw0 [playerid]); 
TextDrawShowForPlayer (playerid, Textdraw1 [playerid]); 
TextDrawShowForPlayer (playerid, Textdraw2 [playerid]); 
and I just load this Textdraws 
TextDrawShowForPlayer (playerid, Textdraw0 [playerid]); 
the other two not aparesen 
Textdraw0 [playerid] = CreatePlayerTextDraw (playerid, 93.750000, 158.293289, "Produced"); 
** PlayerTextDrawLetterSize (playerid, Textdraw0 [playerid], 0.905625, 4.362664); 
** PlayerTextDrawAlignment (playerid, Textdraw0 [playerid], 1); 
** PlayerTextDrawColor (playerid, Textdraw0 [playerid], 16777215); 
** PlayerTextDrawSetShadow (playerid, Textdraw0 [playerid], 0); 
** PlayerTextDrawSetOutline (playerid, Textdraw0 [playerid], 0); 
** PlayerTextDrawBackgroundColor (playerid, Textdraw0 [playerid], 16777215); 
** PlayerTextDrawFont (playerid, Textdraw0 [playerid], 0); 
** PlayerTextDrawSetProportional (playerid, Textdraw0 [playerid], 1); 
** Textdraw1 [playerid] = CreatePlayerTextDraw (playerid, 93.125000, 211.306655, "Matias Capotte"); 
** PlayerTextDrawLetterSize (playerid, Textdraw1 [playerid], 0.485000, 2.570663); 
** PlayerTextDrawTextSize (playerid, Textdraw1 [playerid], 19.375000, 0.746666); 
** PlayerTextDrawAlignment (playerid, Textdraw1 [playerid], 1); 
** PlayerTextDrawColor (playerid, Textdraw1 [playerid], -1); 
** PlayerTextDrawSetShadow (playerid, Textdraw1 [playerid], 0); 
** PlayerTextDrawSetOutline (playerid, Textdraw1 [playerid], 1); 
** PlayerTextDrawBackgroundColor (playerid, Textdraw1 [playerid], 51); 
** PlayerTextDrawFont (playerid, Textdraw1 [playerid], 3); 
** PlayerTextDrawSetProportional (playerid, Textdraw1 [playerid], 1); 
*** Textdraw2 [playerid] = CreatePlayerTextDraw (playerid, 95.000000, 249.386611, "Nicolas Flaitas"); 
*** PlayerTextDrawLetterSize (playerid, Textdraw2 [playerid], 0.526875, 2.600537); 
*** PlayerTextDrawAlignment (playerid, Textdraw2 [playerid], 1); 
*** PlayerTextDrawColor (playerid, Textdraw2 [playerid], -1); 
*** PlayerTextDrawSetShadow (playerid, Textdraw2 [playerid], 0); 
*** PlayerTextDrawSetOutline (playerid, Textdraw2 [playerid], 1); 
*** PlayerTextDrawBackgroundColor (playerid, Textdraw2 [playerid], 51); 
*** PlayerTextDrawFont (playerid, Textdraw2 [playerid], 3); 
*** PlayerTextDrawSetProportional (playerid, Textdraw2 [playerid], 1);