Entry Problem house on F / ENTER
#1

I tried to add to OnPlayerKeyStateChange when you enter / exit a house to go on F / ENTER, but I make some errors that do not understand ...

Код:
C:\Documents and Settings\Administrator\Desktop\New Begin\gamemodes\rpg.pwn(41536) : warning 219: local variable "tempheal" shadows a variable at a preceding level
C:\Documents and Settings\Administrator\Desktop\New Begin\gamemodes\rpg.pwn(42479) : warning 219: local variable "tempheal" shadows a variable at a preceding level
C:\Documents and Settings\Administrator\Desktop\New Begin\gamemodes\rpg.pwn(42503) : warning 219: local variable "tempheal" shadows a variable at a preceding level
C:\Documents and Settings\Administrator\Desktop\New Begin\gamemodes\rpg.pwn(42520) : warning 219: local variable "tempheal" shadows a variable at a preceding level
C:\Documents and Settings\Administrator\Desktop\New Begin\gamemodes\rpg.pwn(42569) : warning 219: local variable "tempheal" shadows a variable at a preceding level
C:\Documents and Settings\Administrator\Desktop\New Begin\gamemodes\rpg.pwn(62828) : warning 204: symbol is assigned a value that is never used: "carid"
C:\Documents and Settings\Administrator\Desktop\New Begin\gamemodes\rpg.pwn(62828 -- 63166) : warning 209: function "OnPlayerKeyStateChange" should return a value
C:\Documents and Settings\Administrator\Desktop\New Begin\gamemodes\rpg.pwn(62828 -- 63168) : error 010: invalid function or declaration
C:\Documents and Settings\Administrator\Desktop\New Begin\gamemodes\rpg.pwn(62828 -- 63170) : error 010: invalid function or declaration
C:\Documents and Settings\Administrator\Desktop\New Begin\gamemodes\rpg.pwn(62828 -- 63172) : error 010: invalid function or declaration
C:\Documents and Settings\Administrator\Desktop\New Begin\gamemodes\rpg.pwn(62828 -- 63172) : fatal error 107: too many error messages on one line
And if you out, do not give me any error or warning.
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#2

It's cool .... But you can show your code ? (OnPlayerKeyStateChange)
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#3

Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)//scos face lag
{
    new carid = GetPlayerVehicleID(playerid);
//================================================================SPEEDOMETER ENGINE================================================//
	if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
	{
	new vehicleid = GetPlayerVehicleID(playerid);
	new sendername[MAX_PLAYER_NAME];
	new string[256];
	GetPlayerName(playerid, sendername, sizeof(sendername));
	if(newkeys & KEY_SUBMISSION)
		{
			new engine,lights,alarm,doors,bonnet,boot,objective;
			GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
			if(engine == 1)
			{
			SetVehicleParamsEx(vehicleid,0,lights,alarm,doors,bonnet,boot,objective);
			format(string, sizeof(string), " %s a oprit motorul vehiculului %s.",sendername,vehName[GetVehicleModel(vehicleid)-400]);
			ProxDetector(8.0, playerid, string, COLOR_LIGHTRED,COLOR_LIGHTRED,COLOR_LIGHTRED,COLOR_LIGHTRED,COLOR_LIGHTRED);
			}
			else
			{
			SetVehicleParamsEx(vehicleid,1,lights,alarm,doors,bonnet,boot,objective);
			format(string, sizeof(string), " %s a pornit motorul vehiculului %s.",sendername,vehName[GetVehicleModel(vehicleid)-400]);
			ProxDetector(8.0, playerid, string, COLOR_LIGHTRED,COLOR_LIGHTRED,COLOR_LIGHTRED,COLOR_LIGHTRED,COLOR_LIGHTRED);

			}
		}
		if(newkeys &= 4)
		{
			new engine,lights,alarm,doors,bonnet,boot,objective;
			GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
			if(lights == 1) SetVehicleParamsEx(vehicleid,engine,0,alarm,doors,bonnet,boot,objective);
			else SetVehicleParamsEx(vehicleid,engine,1,alarm,doors,bonnet,boot,objective);
		}
	}
//===================================[Intrare BS/LS]============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
              if(PlayerToPoint(1.0,playerid,1199.6006,-919.5254,43.1105))
              {
              SetPlayerPos(playerid, 363.8262,-74.3918,1001.5078);
              //SetPlayerVirtualWorld(playerid,K);
              SetPlayerInterior(playerid, 10);
              }
    }
//===================================[Iesire BS/LS]=============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
              if(PlayerToPoint(1.0,playerid,363.6983,-74.3362,1001.5078))
              {
              SetPlayerPos(playerid, 1199.6006,-919.5254,43.1105);
              //SetPlayerVirtualWorld(playerid,K);
              SetPlayerInterior(playerid, 0);

              }
    }
//===================================[Intrare Primarie]============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
              if(PlayerToPoint(1.0,playerid,1480.9103,-1770.3743,18.7958))
              {
              SetPlayerPos(playerid, 387.7978,173.8582,1008.3828);
              //SetPlayerVirtualWorld(playerid,K);
              SetPlayerInterior(playerid, 3);
              }
    }
//===================================[Iesire Primarie]=============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
              if(PlayerToPoint(1.0,playerid,387.7978,173.8582,1008.3828))
              {
              SetPlayerPos(playerid, 1481.3269,-1765.9060,18.7958);
              //SetPlayerVirtualWorld(playerid,K);
              SetPlayerInterior(playerid, 0);
              }
    }
//===================================[Intrare LSPD]============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
              if(PlayerToPoint(1.0,playerid,1553.0975,-1675.7384,16.1953))
              {
              SetPlayerPos(playerid, 246.783996,63.900199,1003.640625);
              //SetPlayerVirtualWorld(playerid,K);
              SetPlayerInterior(playerid, 6);
              }
    }
//===================================[Iesire LSPD]=============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
              if(PlayerToPoint(1.0,playerid,246.783996,63.900199,1003.640625))
              {
              SetPlayerPos(playerid, 1553.0975,-1675.7384,16.1953);
              //SetPlayerVirtualWorld(playerid,K);
              SetPlayerInterior(playerid, 0);
              }
	}
//===================================[Intrare Clothes]============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
              if(PlayerToPoint(1.0,playerid,2244.6831,-1664.6882,15.4766))
              {
              SetPlayerPos(playerid, 207.737991,-109.019996,1005.132812);
              //SetPlayerVirtualWorld(playerid,K);
              SetPlayerInterior(playerid, 15);
              }
    }
//===================================[Iesire Clothes]=============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
              if(PlayerToPoint(1.0,playerid,207.737991,-109.019996,1005.132812))
              {
              SetPlayerPos(playerid, 2244.6831,-1664.6882,15.4766);
              //SetPlayerVirtualWorld(playerid,K);
              SetPlayerInterior(playerid, 0);
              }
    }
//===================================[Intrare MaddDog]============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
              if(PlayerToPoint(1.0,playerid,1298.5986,-799.6874,84.1406))
              {
              SetPlayerPos(playerid, 1298.8167,-795.5189,1084.0078);
              //SetPlayerVirtualWorld(playerid,K);
              SetPlayerInterior(playerid, 5);
              }
    }
//===================================[Iesire MaddDog]=============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
              if(PlayerToPoint(1.0,playerid,1298.8167,-795.5189,1084.0078))
              {
              SetPlayerPos(playerid, 1298.5986,-799.6874,84.1406);
              //SetPlayerVirtualWorld(playerid,K);
              SetPlayerInterior(playerid, 0);
              }
    }
//===================================[Mancare Burgher LS]=============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
            if(PlayerToPoint(1.0,playerid,375.3283,-67.9470,1001.5151))
            {
            new Float:hphp;
	        GetPlayerHealth(playerid,hphp);
	        if(hphp <= 100.0)
			SetPlayerHealth(playerid,hphp+20.0);
			GivePlayerMoney(playerid,-100);
			ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0);
	      }
	}
//===================================[Intrare Gym]============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
              if(PlayerToPoint(1.0,playerid,2229.2773,-1721.9585,13.5679))
              {
              SetPlayerPos(playerid, 772.111999,-3.898649,1000.728820);
              //SetPlayerVirtualWorld(playerid,K);
              SetPlayerInterior(playerid, 5);
              }
    }
//===================================[Iesire Gym]=============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
              if(PlayerToPoint(1.0,playerid,772.111999,-3.898649,1000.728820))
              {
              SetPlayerPos(playerid, 2229.2773,-1721.9585,13.5679);
              //SetPlayerVirtualWorld(playerid,K);
              SetPlayerInterior(playerid, 0);
              }
    }
//===================================[Intrari Training]============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
                if (PlayerToPoint(3.0, playerid,2786.3970,-1921.1721,13.5469))
			    {
			        if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
				    SetPlayerInterior(playerid,10);
				    PlayerInfo[playerid][pInt] = 10;
				    PlayerInfo[playerid][pVirWorld] = 400;
				    SetPlayerVirtualWorld(playerid,400);
				    GivePlayerWeapon(playerid, 24, 999);
				    GivePlayerWeapon(playerid, 29, 999);
				    GivePlayerWeapon(playerid, 30, 999);
				    SetPlayerHealth(playerid, 100);
					//SetPlayerPos(playerid, 1416.107000,0.268620,1000.926000);
					SetPlayerPos(playerid, -975.975708,1060.983032,1345.671875);
					GameTextForPlayer(playerid, "~w~Welcome to LSV Training", 5000, 1);
					SendClientMessage(playerid, COLOR_GREEN,"Pentru heal scrie /heal");
					SendClientMessage(playerid, COLOR_LIGHTRED,"Pentru a iesi din Training scrieti /exittr");
					return 1;
				}
			}
      if ((newkeys==KEY_SECONDARY_ATTACK))
      {
        if (PlayerToPoint(3.0, playerid,690.8641,-1276.0161,13.5602))
			{
			       if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
				    SetPlayerInterior(playerid,10);//era 1
				    PlayerInfo[playerid][pInt] = 10;//era 1
				    PlayerInfo[playerid][pVirWorld] = 401;
				    SetPlayerVirtualWorld(playerid,401);
				    GivePlayerWeapon(playerid, 24, 999);
				    GivePlayerWeapon(playerid, 29, 999);
				    GivePlayerWeapon(playerid, 30, 999);
				    SetPlayerHealth(playerid, 100);
					//SetPlayerPos(playerid, 1416.107000,0.268620,1000.926000);
					SetPlayerPos(playerid, -975.975708,1060.983032,1345.671875);
					GameTextForPlayer(playerid, "~w~Welcome to VLA Training", 5000, 1);
					SendClientMessage(playerid, COLOR_GREEN,"Pentru heal scrie /heal");
					SendClientMessage(playerid, COLOR_LIGHTRED,"Pentru a iesi din Training scrieti /exittr");
				}
			}
      if ((newkeys==KEY_SECONDARY_ATTACK))
      {
      if (PlayerToPoint(3.0, playerid,2146.2664,-1470.3286,25.7121))
			{
			    if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)
				    SetPlayerInterior(playerid,10);//era 1
				    PlayerInfo[playerid][pInt] = 10;//era 1
				    PlayerInfo[playerid][pVirWorld] = 402;
				    SetPlayerVirtualWorld(playerid,402);
				    GivePlayerWeapon(playerid, 24, 999);
				    GivePlayerWeapon(playerid, 29, 999);
				    GivePlayerWeapon(playerid, 30, 999);
				    SetPlayerHealth(playerid, 100);
					//SetPlayerPos(playerid, 1416.107000,0.268620,1000.926000);vechi
					SetPlayerPos(playerid, -975.975708,1060.983032,1345.671875);
					GameTextForPlayer(playerid, "~w~Welcome to Ballas Training", 5000, 1);
					SendClientMessage(playerid, COLOR_GREEN,"Pentru heal scrie /heal");
					SendClientMessage(playerid, COLOR_LIGHTRED,"Pentru a iesi din Training scrieti /exittr");
				}
			}
     if ((newkeys==KEY_SECONDARY_ATTACK))
      {
       if (PlayerToPoint(3.0, playerid,2498.6650,-1687.3389,13.5035))
			{
			    if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)
				    SetPlayerInterior(playerid,10);//era 1
				    PlayerInfo[playerid][pInt] = 10;//era 1
				    PlayerInfo[playerid][pVirWorld] = 403;
				    SetPlayerVirtualWorld(playerid,403);
			        GivePlayerWeapon(playerid, 24, 999);
				    GivePlayerWeapon(playerid, 29, 999);
				    GivePlayerWeapon(playerid, 30, 999);
				    SetPlayerHealth(playerid, 100);
					//SetPlayerPos(playerid, 1416.107000,0.268620,1000.926000);vechi
					SetPlayerPos(playerid, -975.975708,1060.983032,1345.671875);
					GameTextForPlayer(playerid, "~w~Welcome to Grove Training", 5000, 1);
					SendClientMessage(playerid, COLOR_GREEN,"Pentru heal scrie /heal");
					SendClientMessage(playerid, COLOR_LIGHTRED,"Pentru a iesi din Training scrieti /exittr");
				}
			}
	 if ((newkeys==KEY_SECONDARY_ATTACK))
      {
      if (PlayerToPoint(3.0, playerid,1107.4956,-315.6171,74.7422))
			{
			    if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
				    SetPlayerInterior(playerid,1);
				    PlayerInfo[playerid][pInt] = 1;
				    PlayerInfo[playerid][pVirWorld] = 404;
				    SetPlayerVirtualWorld(playerid,404);
				    GivePlayerWeapon(playerid, 4, 1);
				    GivePlayerWeapon(playerid, 24, 999);
				    GivePlayerWeapon(playerid, 31, 999);
				    GivePlayerWeapon(playerid, 34, 999);
				    SetPlayerHealth(playerid, 100);
					SetPlayerPos(playerid, -729.276000,503.086944,1371.971801);
					GameTextForPlayer(playerid, "~w~Welcome to Hitman Training", 5000, 1);
					SendClientMessage(playerid, COLOR_GREEN,"Pentru heal scrie /heal");
					SendClientMessage(playerid, COLOR_LIGHTRED,"Pentru a iesi din Training scrieti /exittr");
				}
			}
     if ((newkeys==KEY_SECONDARY_ATTACK))
      {
      if (PlayerToPoint(3.0, playerid,1308.5664,-47.2725,1001.0313))
			{
			    if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
				    SetPlayerInterior(playerid,10);//era 1
				    PlayerInfo[playerid][pInt] = 10;//era 1
				    PlayerInfo[playerid][pVirWorld] = 405;
				    SetPlayerVirtualWorld(playerid,405);
				    GivePlayerWeapon(playerid, 24, 999);
				    GivePlayerWeapon(playerid, 29, 999);
				    GivePlayerWeapon(playerid, 30, 999);
				    SetPlayerHealth(playerid, 100);
					//SetPlayerPos(playerid, 1416.107000,0.268620,1000.926000);vechi
					SetPlayerPos(playerid, -975.975708,1060.983032,1345.671875);
					GameTextForPlayer(playerid, "~w~Welcome to Mafia Training", 5000, 1);
					SendClientMessage(playerid, COLOR_GREEN,"Pentru heal scrie /heal");
					SendClientMessage(playerid, COLOR_LIGHTRED,"Pentru a iesi din Training scrieti /exittr");
				}
			}
     if ((newkeys==KEY_SECONDARY_ATTACK))
      {
       if (PlayerToPoint(3.0, playerid,2632.1472,1824.1898,11.0234))
		{
		if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
		 {
				    SetPlayerInterior(playerid,10);//era 1
				    PlayerInfo[playerid][pInt] = 10;//era 1
				    PlayerInfo[playerid][pVirWorld] = 406;
				    SetPlayerVirtualWorld(playerid,406);
				    GivePlayerWeapon(playerid, 24, 999);
				    GivePlayerWeapon(playerid, 29, 999);
				    GivePlayerWeapon(playerid, 30, 999);
				    SetPlayerHealth(playerid, 100);
					//SetPlayerPos(playerid, 1416.107000,0.268620,1000.926000);vechi
					SetPlayerPos(playerid, -975.975708,1060.983032,1345.671875);
					GameTextForPlayer(playerid, "~w~Welcome to Triads Training", 5000, 1);
					SendClientMessage(playerid, COLOR_GREEN,"Pentru heal scrie /heal");
					SendClientMessage(playerid, COLOR_LIGHTRED,"Pentru a iesi din Training scrieti /exittr");
					}
				}
			}
//===================================[Intrare CASE]==============================
     if (newkeys==KEY_SECONDARY_ATTACK)
			{
			for(new i = 0; i < sizeof(HouseInfo); i++)
			{
				if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
				{
					//printf("Found House :%d",i);
					if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
					{
						SetPlayerInterior(playerid,HouseInfo[i][hInt]);
						SetPlayerVirtualWorld(playerid,HouseInfo[i][hWorld]);
						PlayerInfo[playerid][pVirWorld] = HouseInfo[i][hWorld];
						SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
						GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
						PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
						PlayerInfo[playerid][pLocal] = i;
						HouseEntered[playerid] = i;
					}
					else
					{
						GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
                    	}
					}
				}
			}
		}
//=======================================[Iesiri CASE]===========================
			if (newkeys==KEY_SECONDARY_ATTACK)
			{
			if(IsPlayerConnected(playerid))
		{
			for(new i = 0; i <  sizeof(HouseInfo); i++)
			{
				//printf("House :%d",i);
				if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
				{
				    if(HouseEntered[playerid] == i)
				    {
						SetPlayerInterior(playerid,0);
						SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
						PlayerInfo[playerid][pInt] = 0;
						PlayerInfo[playerid][pLocal] = 255;
						SetCameraBehindPlayer(playerid);
						SetPlayerVirtualWorld(playerid,0);
						PlayerInfo[playerid][pVirWorld] = 0;
						HouseEntered[playerid] = 255;
						if(HouseInfo[i][hHel] == 1)
						{
							new Float:tempheal;
							GetPlayerHealth(playerid,tempheal);
							if(tempheal < 100.0)
							{
								SetPlayerHealth(playerid,100.0);
							}
						}
						return 1;
					}
				}
			}
//===================================[Intrare 24/7 1]============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
              if(PlayerToPoint(1.0,playerid,1352.3131,-1758.5942,13.5078))
              {
              SetPlayerPos(playerid, -25.132598,-139.066986,1003.546875);
              //SetPlayerVirtualWorld(playerid,K);
              SetPlayerInterior(playerid, 16);
              }
    }
//===================================[Iesire 24/7 1]=============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
              if(PlayerToPoint(1.0,playerid,-25.132598,-139.066986,1003.546875))
              {
              SetPlayerPos(playerid, 1352.3131,-1758.5942,13.5078);
              //SetPlayerVirtualWorld(playerid,K);
              SetPlayerInterior(playerid, 0);
              }
    }
//===================================[Intrare 24/7 2]============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
              if(PlayerToPoint(1.0,playerid,1832.9786,-1842.5712,13.5781))
              {
              SetPlayerPos(playerid, -27.312299,-29.277599,1003.557250);
              //SetPlayerVirtualWorld(playerid,K);
              SetPlayerInterior(playerid, 4);
              }
    }
//===================================[Iesire 24/7 2]=============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
              if(PlayerToPoint(1.0,playerid,-27.312299,-29.277599,1003.557250))
              {
              SetPlayerPos(playerid, 1832.9786,-1842.5712,13.5781);
              //SetPlayerVirtualWorld(playerid,K);
              SetPlayerInterior(playerid, 0);
              }
    }
//===================================[Intrare 24/7 3]============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
              if(PlayerToPoint(1.0,playerid,1315.5354,-898.5505,39.5781))
              {
              SetPlayerPos(playerid, -30.946699,-89.609596,1003.546875);
              //SetPlayerVirtualWorld(playerid,K);
              SetPlayerInterior(playerid, 18);
              }
    }
//===================================[Iesire 24/7 3]=============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
              if(PlayerToPoint(1.0,playerid,-30.946699,-89.609596,1003.546875))
              {
              SetPlayerPos(playerid, 1315.5354,-898.5505,39.5781);
              //SetPlayerVirtualWorld(playerid,K);
              SetPlayerInterior(playerid, 0);
              }
    }
//===================================[Intrare 24/7 4]============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
              if(PlayerToPoint(1.0,playerid,999.4613,-920.0334,42.1797))
              {
              SetPlayerPos(playerid, -25.132598,-139.066986,1003.546875);
              //SetPlayerVirtualWorld(playerid,K);
              SetPlayerInterior(playerid, 16);
              }
    }
//===================================[Iesire 24/7 4]=============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
              if(PlayerToPoint(1.0,playerid,-25.132598,-139.066986,1003.546875))
              {
              SetPlayerPos(playerid, 999.4613,-920.0334,42.1797);
              //SetPlayerVirtualWorld(playerid,K);
              SetPlayerInterior(playerid, 0);
              }
    }
//===================================[Intrare Alhambra]============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
              if(PlayerToPoint(1.0,playerid,1836.4535,-1682.5461,13.3473))
              {
              SetPlayerPos(playerid, 493.390991,-22.722799,1000.679687);
              //SetPlayerVirtualWorld(playerid,K);
              SetPlayerInterior(playerid, 17);
              }
    }
//===================================[Iesire Alhambra]=============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
              if(PlayerToPoint(1.0,playerid,493.390991,-22.722799,1000.679687))
              {
              SetPlayerPos(playerid, 1836.4535,-1682.5461,13.3473);
              //SetPlayerVirtualWorld(playerid,K);
              SetPlayerInterior(playerid, 0);
              }
    }
//===================================[Intrare Jizzy]============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
              if(PlayerToPoint(1.0,playerid,-2624.4160,1412.0170,7.0938))
              {
              SetPlayerPos(playerid, -2636.7229,1402.7805,906.4609);
              //SetPlayerVirtualWorld(playerid,K);
              SetPlayerInterior(playerid, 3);
              }
    }
//===================================[Iesire Jizzy]=============================
    if ((newkeys==KEY_SECONDARY_ATTACK))
      {
              if(PlayerToPoint(1.0,playerid,-2636.7229,1402.7805,906.46097))
              {
              SetPlayerPos(playerid, -2624.4160,1412.0170,7.0938);
              //SetPlayerVirtualWorld(playerid,K);
              SetPlayerInterior(playerid, 0);
              }
	}
//---------------------------------[Sfarsit Intrari]----------------------------
//================================================================================================================================//

    if ((newkeys & KEY_SECONDARY_ATTACK))
	{
	    if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0)
	   	{
	        TogglePlayerControllable(playerid, 1);
	        RemovePlayerFromVehicle(playerid);
	    }
	}
	if(PRESSED(KEY_SUBMISSION))
	{
		if(IsPlayerConnected(playerid) && !IsPlayerInAnyVehicle(playerid))
		{
			if(AdminDuty[playerid] && PlayerInfo[playerid][pAdmin] >= 1337)
			{
				if(!OnFly[playerid]) StartFly(playerid);
				else StopFly(playerid);
			}
		}
	}
    if(AnimPlay[playerid] == 1)
    {
        if ((newkeys==KEY_SECONDARY_ATTACK))
        {
            ClearAnimations(playerid);
            AnimPlay[playerid] = 0;
		}
	}
	return false;
}
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#4

Add return statement.
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