29.07.2014, 21:05
Olб eu queria o sistema q mostre que quando sua gang estб sendo dominada, tentei de vбrias formas mais sem resultado , Aqui vai abaixo meu sistema ...
public ZoneCheckpointCheckerbyRangel()
{
for(new i; i < MAX_PLAYERS; i++)
{
if(!IsPlayerConnected(i))continue;
if(CPS_GetPlayerCheckpoint(i) > 0 && CPS_GetPlayerCheckpoint(i) <= 2 &&
gzcolor[CPS_GetPlayerCheckpoint(i)-1] != GetPlayerColor(i))
{
if(cpzone[i][CPS_GetPlayerCheckpoint(i)] < 30)
{
cpzone[i][CPS_GetPlayerCheckpoint(i)]++;
new tmp[10];
format(tmp, sizeof tmp, "~w~%2d/30", cpzone[i][CPS_GetPlayerCheckpoint(i)]);
GameTextForPlayer(i, tmp, 1001, 4);
GangZoneFlashForAll(CPS_GetPlayerCheckpoint(i)-1, GetPlayerColor(i));
} else if(cpzone[i][CPS_GetPlayerCheckpoint(i)] == 30)
{
GameTextForPlayer(i, "~w~Conquistado", 4000, 1);
gzcolor[CPS_GetPlayerCheckpoint(i)-1] = GetPlayerColor(i);
GangZoneStopFlashForAll(CPS_GetPlayerCheckpoint(i)-1);
GangZoneHideForAll(CPS_GetPlayerCheckpoint(i)-1);
GangZoneShowForAll(CPS_GetPlayerCheckpoint(i)-1, GetPlayerColor(i));
}
}
}
}
public ZoneCheckpointCheckerbyRangel()
{
for(new i; i < MAX_PLAYERS; i++)
{
if(!IsPlayerConnected(i))continue;
if(CPS_GetPlayerCheckpoint(i) > 0 && CPS_GetPlayerCheckpoint(i) <= 2 &&
gzcolor[CPS_GetPlayerCheckpoint(i)-1] != GetPlayerColor(i))
{
if(cpzone[i][CPS_GetPlayerCheckpoint(i)] < 30)
{
cpzone[i][CPS_GetPlayerCheckpoint(i)]++;
new tmp[10];
format(tmp, sizeof tmp, "~w~%2d/30", cpzone[i][CPS_GetPlayerCheckpoint(i)]);
GameTextForPlayer(i, tmp, 1001, 4);
GangZoneFlashForAll(CPS_GetPlayerCheckpoint(i)-1, GetPlayerColor(i));
} else if(cpzone[i][CPS_GetPlayerCheckpoint(i)] == 30)
{
GameTextForPlayer(i, "~w~Conquistado", 4000, 1);
gzcolor[CPS_GetPlayerCheckpoint(i)-1] = GetPlayerColor(i);
GangZoneStopFlashForAll(CPS_GetPlayerCheckpoint(i)-1);
GangZoneHideForAll(CPS_GetPlayerCheckpoint(i)-1);
GangZoneShowForAll(CPS_GetPlayerCheckpoint(i)-1, GetPlayerColor(i));
}
}
}
}