[Map] House Interior
#1

Hey, after A LOT of inactivity and no release of maps/scripts, I'm releasing couple of maps made by me for A:RP.

Hall - As you see, there's a white door. That's the entrance. When you enter, you'll see the hall in front of you, which has to be something similar to the picture below ( but seeing it on the other way instead )

" target="_blank">

This is the other part of the hall, which continues to the bedroom and toilet.

" target="_blank">

This is the toilet. Objects are black since they're not textured which allows you to roleplay inside of it (/lay, /relax etc, making animations to show you like you're taking a shower)

" target="_blank">

This is the bedroom. There's a lot of space in it, and looks cool to me

" target="_blank">
" target="_blank">

And the last room, the livingroom. Since there was not much space, I've got both kitchen and living room together. In this way, there's more space for other things.

" target="_blank">
" target="_blank">

Код:
CreateDynamicObject(19367, 10994.93945, -2076.96948, 2665.93506,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19459, 5614.93604, -491.90851, 507.68115,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19459, 5614.93604, -501.07391, 507.68121,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19367, 5613.30420, -487.19885, 507.68701,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19459, 5611.73242, -484.83652, 507.68115,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19367, 5610.18457, -489.56693, 507.68701,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19367, 5607.27002, -489.57050, 507.68701,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19367, 5604.30615, -489.60544, 507.68701,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19459, 5602.83398, -494.35831, 507.68115,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19367, 5606.70215, -499.09698, 507.68701,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19395, 5608.23682, -500.69916, 507.68701,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19395, 5604.34277, -499.09702, 507.68701,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19367, 5613.41309, -505.76691, 507.68701,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19367, 5610.35010, -505.74622, 507.68701,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19459, 5611.71094, -489.76486, 507.68115,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19395, 5611.69531, -495.32507, 507.68701,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19367, 5609.86914, -505.76691, 507.68701,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19367, 5608.84033, -499.09698, 507.68701,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19367, 5610.04102, -499.09698, 507.68701,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19367, 5611.71729, -497.61664, 507.68701,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19459, 5602.81299, -503.76715, 507.68121,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19367, 5608.23682, -503.57950, 507.68701,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19367, 5608.23682, -506.61581, 507.68701,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19367, 5608.23682, -509.47681, 507.68701,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19367, 5604.19482, -508.45471, 507.68701,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19367, 5606.87598, -508.45471, 507.68701,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19452, 5609.73438, -501.96927, 505.88242,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19452, 5613.13525, -501.54749, 505.88242,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19452, 5613.32471, -492.03860, 505.88242,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19452, 5609.81592, -492.48956, 505.88242,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19452, 5606.48340, -492.43558, 505.88242,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19452, 5603.00928, -492.40936, 505.88242,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19452, 5606.27051, -501.96384, 505.88242,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19452, 5602.82324, -501.94308, 505.88242,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19452, 5602.93359, -511.48294, 505.88242,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19452, 5606.42480, -511.48401, 505.88242,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(1491, 5608.25586, -501.45059, 505.95990,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1491, 5611.76221, -496.00995, 505.95990,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1491, 5603.57715, -499.05130, 505.95990,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19454, 5604.48145, -503.67838, 509.35321,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19454, 5607.93701, -503.57285, 509.35321,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19454, 5611.41260, -501.29398, 509.35321,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19454, 5614.82227, -501.25259, 509.35321,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19454, 5613.47119, -491.82260, 509.35321,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19454, 5610.24170, -491.77719, 509.35321,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19454, 5607.94043, -493.96613, 509.35321,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19454, 5604.44336, -494.34146, 509.35321,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(1506, 5612.62061, -487.27240, 505.97000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2296, 5606.27979, -489.84714, 505.96921,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2100, 5603.10693, -495.67569, 505.96521,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1703, 5609.62402, -491.17902, 505.90991,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(1703, 5604.90967, -493.41025, 505.90991,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1703, 5608.31641, -494.29657, 505.90991,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(1822, 5606.81885, -492.37854, 505.96933,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19367, 5609.92041, -501.51529, 507.68701,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19395, 5612.62842, -501.51529, 507.68701,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19367, 5615.21680, -501.51529, 507.68701,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1491, 5611.84424, -501.52451, 505.95990,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2339, 5610.94189, -498.15753, 505.96759,   0.00000, 0.00000, 220.00000);
CreateDynamicObject(2132, 5609.97217, -498.52490, 505.96759,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(2339, 5608.02588, -498.52530, 505.96759,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(2339, 5607.08252, -498.52490, 505.96759,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(2339, 5606.14160, -498.52490, 505.96759,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(2141, 5611.20508, -496.67200, 505.96960,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(2339, 5610.94385, -498.52490, 505.96759,   0.00000, 0.00000, -180.00000);
CreateDynamicObject(2339, 5611.22412, -498.52463, 505.96759,   0.00000, 0.00000, -180.00000);
CreateDynamicObject(2339, 5611.15869, -498.46710, 505.96759,   0.00000, 0.00000, -180.00000);
CreateDynamicObject(2339, 5611.28809, -497.78290, 505.96759,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(2339, 5611.23047, -497.44250, 505.96759,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(14480, 5612.77148, -503.88120, 506.57690,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(2298, 5607.06787, -504.40161, 505.96881,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(2253, 5604.31787, -508.14609, 506.60754,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2253, 5607.06592, -508.16086, 506.60754,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2315, 5604.86279, -503.23669, 505.96970,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1791, 5605.80322, -503.04123, 506.46317,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(14867, 5603.00391, -504.40649, 507.36377,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(2108, 5614.45264, -487.82910, 505.96667,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2108, 5612.21045, -487.77100, 505.96667,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2108, 5614.53711, -501.06787, 505.96667,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2108, 5608.80762, -499.58273, 505.96667,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2257, 5611.81250, -497.81021, 507.91129,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2280, 5614.34131, -490.96902, 507.74011,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(2280, 5614.34766, -497.50098, 507.74011,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(2281, 5612.28516, -491.72678, 507.58789,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2254, 5614.83936, -494.31448, 508.00150,   0.00000, 0.00000, -90.00000);
About the coords,

AddPlayerClass(0,5613.3794,-487.8985,506.9684,178.5309,0,0,0,0,0,0);

5613.3794,-487.8985,506.9684
Reply
#2

Good job! rep-ed!
Love it!
Reply
#3

Thanks.
Reply
#4

Nice
Reply
#5

Not bad
Reply
#6

Yeah, it's fine.
Reply
#7

Dark House but I like it Good JOb
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)