18.07.2014, 14:46 
	
	
	
	
	
	
				
				
					[Plugin] YSF - kurta999's version
			
	
		
		
		
		18.07.2014, 22:14 
	
	
	
		Suggestion: GetAttachedObjectPos(objectid,&x,&y,&z);
Get the attached object position after attached. Not with the CreateObject params.
(azaz a jelenlegi poziciojat, ne amit a createobjectnel megadtunk. Bocs, angolul nem birtam erthetoen megfogalmazni)
Or MoveAttachedObject(objectid,x,y,z,speed);
	
	
	
Get the attached object position after attached. Not with the CreateObject params.
(azaz a jelenlegi poziciojat, ne amit a createobjectnel megadtunk. Bocs, angolul nem birtam erthetoen megfogalmazni)
Or MoveAttachedObject(objectid,x,y,z,speed);
		
		
		
		19.07.2014, 06:20 
	
	
	Quote:
| Works, but now only in windows. I can't get RakPeer::UnregisterAsRemoteProcedureCall to work in linux.. | 
		
		
		
		19.07.2014, 09:57 
	
	
	
		Add please (:
HidePlayerModShopMenu(playerid);
	
	
	
HidePlayerModShopMenu(playerid);
		
		
		
		19.07.2014, 10:01 
	
	
	
	
	
	
		
		
		
		20.07.2014, 13:33 
	
	
	
	
	
	
		
		
		
		25.07.2014, 12:04 
	
	
	
	
	
	
		
		
		
		25.07.2014, 12:40 
	
	
	
		The server calls OnVehicleDeath and respawns them, so vehicle deaths arent all client sided. The explosion indeed is however.
A solution would be to lock the health at 251, create the fire serverwise with particle objects, and also explode it with a particle object explosion. The problem however would be that the vehicle wouldnt be broken after it explodes, and that sucks.
	
	
	
A solution would be to lock the health at 251, create the fire serverwise with particle objects, and also explode it with a particle object explosion. The problem however would be that the vehicle wouldnt be broken after it explodes, and that sucks.
		
		
		
		25.07.2014, 16:43 
	
	
	
		Works stable on linux debian x64?
	
	
	
	
		
		
		
		25.07.2014, 18:54 
	
	
	
		Yes, but some functions doesn't work. (Doesn't do anything, no crash)
	
	
	
	
		
		
		
		25.07.2014, 21:38 
	
	
	
		Just found this, thought it might be of some interest:
http://www.codeproject.com/Articles/...ni-Hook-Engine
	
	
	
http://www.codeproject.com/Articles/...ni-Hook-Engine
		
		
		
		26.07.2014, 09:26 
	
	
	
		Can you disable or change message when sends RPC to diable hud? It says 'Widescreen'
Btw. good work, I will try this on my server.
	
	
	
Btw. good work, I will try this on my server.
		
		
		
		26.07.2014, 13:07 
	
	
	
	
	
	
		
		
		
		26.07.2014, 13:13 
	
	
	
	
	
	
		
		
		
		28.07.2014, 22:23 
	
	
	
		Is it just me or do players desync temporarily on death and stay longer than usual?
	
	
	
	
		
		
		
		28.07.2014, 22:33 
	
	
	
	
	
	
		
		
		
		28.07.2014, 22:48 
	
	
	
	
	
	
		
		
		
		28.07.2014, 22:50 
	
	
	
	
	
	
		
		
		
		28.07.2014, 22:58 
	
	
	
		I can confirm it too...
And I don't know that this caused by YSF, but sometimes my server get very big lag in every ~5 seconds. This never happed before and I use YSF on my live server since i develop it, so i think that's my script fault.
	
	
	
And I don't know that this caused by YSF, but sometimes my server get very big lag in every ~5 seconds. This never happed before and I use YSF on my live server since i develop it, so i think that's my script fault.
		
		
		
		29.07.2014, 00:01 
	
	
	
		Thanks for reporting these bugs, I'll try to fix everything and if done, then release R9. I use YSF on my live server so I need to fix these, don't worry.
	
	
	
	
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