24.07.2014, 13:53
hi guys,
My problem is pls look at the picture it's showing Slot Slot 0 (used) when I used another slot and it's keep increasing when I use another slots
pic
I just want to print Slot 0 (used), Slot 1 (used)
here is the code
Pls someone help
My problem is pls look at the picture it's showing Slot Slot 0 (used) when I used another slot and it's keep increasing when I use another slots
pic
I just want to print Slot 0 (used), Slot 1 (used)
here is the code
pawn Код:
case DIALOG_HOLD:
{
if ( !response )
return ( 1 );
switch( listitem )
{
case 0:
{
gsString[ 0 ] = EOS;
for ( new o = 0; o < sizeof( ObjectInfo ); o++ )
format( gsString, sizeof( gsString ), "%s\n{FF0000}%d) "W"%s", gsString, o, ObjectInfo[ o ][ o_n ] );
ShowPlayerDialog( playerid, DIALOG_SELECT_HOLD, DIALOG_STYLE_LIST, "{FF9900}Hold - Objects", gsString, "Hold", "Cancel" );
}
case 1:
{
gsString[ 0 ] = EOS;
for ( new x; x < MAX_PLAYER_ATTACHED_OBJECTS; x++ )
{
if ( IsPlayerAttachedObjectSlotUsed( playerid, x ) )
format( gsString, sizeof( gsString ), "{FFA500}Slot {1589FF}%s%d {FF0000}(Used)\n", gsString, x );
else
format( gsString, sizeof( gsString ), "%s%d\n", gsString, x );
}
ShowPlayerDialog( playerid, DIALOG_ATTACH_INDEX_SELECTION, DIALOG_STYLE_LIST, "{FF0000}Create new hold - Index Selection", gsString, "(Select)", "Cancel" );
}
case 2: ShowPlayerDialog( playerid, DIALOG_ATTACH_SETTINGS, DIALOG_STYLE_LIST, "{00FF00}Attachamets Settings", "{00FF00}Show hold on each your spawn\n{FF0000}Remove hold after spawn", "(Select)", "Cancel" );
}
}