18.07.2014, 14:46
[Plugin] YSF - kurta999's version
18.07.2014, 22:14
Suggestion: GetAttachedObjectPos(objectid,&x,&y,&z);
Get the attached object position after attached. Not with the CreateObject params.
(azaz a jelenlegi poziciojat, ne amit a createobjectnel megadtunk. Bocs, angolul nem birtam erthetoen megfogalmazni)
Or MoveAttachedObject(objectid,x,y,z,speed);
Get the attached object position after attached. Not with the CreateObject params.
(azaz a jelenlegi poziciojat, ne amit a createobjectnel megadtunk. Bocs, angolul nem birtam erthetoen megfogalmazni)
Or MoveAttachedObject(objectid,x,y,z,speed);
19.07.2014, 06:20
Quote:
Works, but now only in windows. I can't get RakPeer::UnregisterAsRemoteProcedureCall to work in linux..
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19.07.2014, 09:57
Add please (:
HidePlayerModShopMenu(playerid);
HidePlayerModShopMenu(playerid);
19.07.2014, 10:01
20.07.2014, 13:33
25.07.2014, 12:04
25.07.2014, 12:40
The server calls OnVehicleDeath and respawns them, so vehicle deaths arent all client sided. The explosion indeed is however.
A solution would be to lock the health at 251, create the fire serverwise with particle objects, and also explode it with a particle object explosion. The problem however would be that the vehicle wouldnt be broken after it explodes, and that sucks.
A solution would be to lock the health at 251, create the fire serverwise with particle objects, and also explode it with a particle object explosion. The problem however would be that the vehicle wouldnt be broken after it explodes, and that sucks.
25.07.2014, 16:43
Works stable on linux debian x64?
25.07.2014, 18:54
Yes, but some functions doesn't work. (Doesn't do anything, no crash)
25.07.2014, 21:38
Just found this, thought it might be of some interest:
http://www.codeproject.com/Articles/...ni-Hook-Engine
http://www.codeproject.com/Articles/...ni-Hook-Engine
26.07.2014, 09:26
Can you disable or change message when sends RPC to diable hud? It says 'Widescreen'
Btw. good work, I will try this on my server.
Btw. good work, I will try this on my server.
26.07.2014, 13:07
26.07.2014, 13:13
28.07.2014, 22:23
Is it just me or do players desync temporarily on death and stay longer than usual?
28.07.2014, 22:33
28.07.2014, 22:48
28.07.2014, 22:50
28.07.2014, 22:58
I can confirm it too...
And I don't know that this caused by YSF, but sometimes my server get very big lag in every ~5 seconds. This never happed before and I use YSF on my live server since i develop it, so i think that's my script fault.
And I don't know that this caused by YSF, but sometimes my server get very big lag in every ~5 seconds. This never happed before and I use YSF on my live server since i develop it, so i think that's my script fault.
29.07.2014, 00:01
Thanks for reporting these bugs, I'll try to fix everything and if done, then release R9. I use YSF on my live server so I need to fix these, don't worry.
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