19.01.2014, 07:34
Hello Sir
When the car is destroyed or when I restart my server the tunning of the car removed . Can anybody help me in this matter
thanks
When the car is destroyed or when I restart my server the tunning of the car removed . Can anybody help me in this matter
thanks
Код:
if(strcmp(cmd, "/park", true) == 0 || strcmp(cmd, "/pv", true) == 0) // Parking the car. { new Float:health; new vehicleid = GetPlayerVehicleID(playerid); if(IsPlayerConnected(playerid)) { if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == 2) { GetPlayerVehicleMods(playerid); if(PlayerVehicleID1[playerid] == vehicleid) { GetVehiclePos(vehicleid, PlayerInfo[playerid][PlayerVehiclePosX1], PlayerInfo[playerid][PlayerVehiclePosY1], PlayerInfo[playerid][PlayerVehiclePosZ1]); GetVehicleZAngle(vehicleid, PlayerInfo[playerid][PlayerVehicleFacing1]); GetVehicleHealth(vehicleid, health); DestroyVehicle(PlayerVehicleID1[playerid]); PlayerInfo[playerid][PlayerVehicle1VirWorld] = GetPlayerVirtualWorld(playerid); PlayerInfo[playerid][PlayerVehicle1Interior] = GetPlayerInterior(playerid); CreatePlayerVehicle(playerid,1); SetVehicleHealth(vehicleid, health); PutPlayerInVehicle(playerid,PlayerVehicleID1[playerid],0); } else if(PlayerVehicleID2[playerid] == vehicleid) { GetVehiclePos(vehicleid, PlayerInfo[playerid][PlayerVehiclePosX2], PlayerInfo[playerid][PlayerVehiclePosY2], PlayerInfo[playerid][PlayerVehiclePosZ2]); GetVehicleZAngle(vehicleid, PlayerInfo[playerid][PlayerVehicleFacing2]); GetVehicleHealth(vehicleid, health); DestroyVehicle(PlayerVehicleID2[playerid]); PlayerInfo[playerid][PlayerVehicle2VirWorld] = GetPlayerVirtualWorld(playerid); PlayerInfo[playerid][PlayerVehicle2Interior] = GetPlayerInterior(playerid); CreatePlayerVehicle(playerid,2); SetVehicleHealth(vehicleid, health); PutPlayerInVehicle(playerid,PlayerVehicleID2[playerid],0); } else if(PlayerVehicleID3[playerid] == vehicleid) { GetVehiclePos(vehicleid, PlayerInfo[playerid][PlayerVehiclePosX3], PlayerInfo[playerid][PlayerVehiclePosY3], PlayerInfo[playerid][PlayerVehiclePosZ3]); GetVehicleZAngle(vehicleid, PlayerInfo[playerid][PlayerVehicleFacing3]); GetVehicleHealth(vehicleid, health); DestroyVehicle(PlayerVehicleID3[playerid]); PlayerInfo[playerid][PlayerVehicle3VirWorld] = GetPlayerVirtualWorld(playerid); PlayerInfo[playerid][PlayerVehicle3Interior] = GetPlayerInterior(playerid); CreatePlayerVehicle(playerid,3); SetVehicleHealth(vehicleid, health); PutPlayerInVehicle(playerid,PlayerVehicleID3[playerid],0); } else if(PlayerVehicleID4[playerid] == vehicleid) { GetVehiclePos(vehicleid, PlayerInfo[playerid][PlayerVehiclePosX4], PlayerInfo[playerid][PlayerVehiclePosY4], PlayerInfo[playerid][PlayerVehiclePosZ4]); GetVehicleZAngle(vehicleid, PlayerInfo[playerid][PlayerVehicleFacing4]); GetVehicleHealth(vehicleid, health); DestroyVehicle(PlayerVehicleID4[playerid]); PlayerInfo[playerid][PlayerVehicle4VirWorld] = GetPlayerVirtualWorld(playerid); PlayerInfo[playerid][PlayerVehicle4Interior] = GetPlayerInterior(playerid); CreatePlayerVehicle(playerid,4); SetVehicleHealth(vehicleid, health); PutPlayerInVehicle(playerid,PlayerVehicleID4[playerid],0); } else if(PlayerVehicleID5[playerid] == vehicleid) { GetVehiclePos(vehicleid, PlayerInfo[playerid][PlayerVehiclePosX5], PlayerInfo[playerid][PlayerVehiclePosY5], PlayerInfo[playerid][PlayerVehiclePosZ5]); GetVehicleZAngle(vehicleid, PlayerInfo[playerid][PlayerVehicleFacing5]); GetVehicleHealth(vehicleid, health); DestroyVehicle(PlayerVehicleID5[playerid]); PlayerInfo[playerid][PlayerVehicle5VirWorld] = GetPlayerVirtualWorld(playerid); PlayerInfo[playerid][PlayerVehicle5Interior] = GetPlayerInterior(playerid); CreatePlayerVehicle(playerid,5); SetVehicleHealth(vehicleid, health); PutPlayerInVehicle(playerid,PlayerVehicleID5[playerid],0); } else { SendClientMessage(playerid,COLOR_GREY," You are not in a vehicle that you own."); } } else { SendClientMessage(playerid,COLOR_GREY," You are not driving a vehicle."); } } return 1; }