13.06.2009, 15:45
Hi,
I was wondering if you can help me with the following things:
a) A decent spectating system, IE: Admins can use either "/spec" or "/recon", when they do "/spec off" or "/recon off" it stops spectating that paticular player and returns you to the previous position
Also, when you spectate someone, can someone please make it so you can rotate the camera (IE: move the mouse so you can see behind the player you're spectating), it would also be good if whilst spectating it would update the interior a player went into, IE: if they went into a house or police department.
b) Dynamic housing: I've searched and searched, i've only come up with "Carlito's Roleplay"
Can anyone help me find a filterscript, (apart from KIHC) which would allow me to edit exsisting houses, edit the interior, move them and create houses?
c) Jetpack: On the "/givegun" list, how can I change it so it gives someone a jetpack? (it's gun ID 21 i'm sure.)
Your help would be appreciated, and I'm sorry if i've posted in the wrong section.
I was wondering if you can help me with the following things:
a) A decent spectating system, IE: Admins can use either "/spec" or "/recon", when they do "/spec off" or "/recon off" it stops spectating that paticular player and returns you to the previous position
Also, when you spectate someone, can someone please make it so you can rotate the camera (IE: move the mouse so you can see behind the player you're spectating), it would also be good if whilst spectating it would update the interior a player went into, IE: if they went into a house or police department.
b) Dynamic housing: I've searched and searched, i've only come up with "Carlito's Roleplay"
Can anyone help me find a filterscript, (apart from KIHC) which would allow me to edit exsisting houses, edit the interior, move them and create houses?
c) Jetpack: On the "/givegun" list, how can I change it so it gives someone a jetpack? (it's gun ID 21 i'm sure.)
Quote:
if(strcmp(cmd, "/givegun", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /givegun [playerid/PartOfName] [weaponid(eg. 46 = Parachute)]"); SendClientMessage(playerid, COLOR_GRAD4, "3(Club) 4(knife) 5(bat) 6(Shovel) 7(Cue) 8(Katana) 10-13(Dildo) 14(Flowers)"); SendClientMessage(playerid, COLOR_GRAD4, "16(Grenades) 18(Molotovs) 22(Pistol) 23(SPistol)"); SendClientMessage(playerid, COLOR_GRAD3, "24(Eagle) 25(shotgun) 27(spas12) 29(MP5) 30(AK47) 31(M4) 33(Rifle) 34(Sniper)"); SendClientMessage(playerid, COLOR_GRAD4, " 37(Flamethrower) 41(spray) 42(exting) 43(Camera) 46(Parachute)"); return 1; } new playa; new gun; playa = ReturnUser(tmp); tmp = strtok(cmdtext, idx); gun = strval(tmp); if(gun < 1||gun > 46) { SendClientMessage(playerid, COLOR_GRAD1, " wrong WeaponID!"); return 1; } if (PlayerInfo[playerid][pAdmin] >= 4) { if(IsPlayerConnected(playa)) { if(playa != INVALID_PLAYER_ID) { GivePlayerWeapon(playa, gun, 650000); } } } else { SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!"); } } return 1; } |