Posts: 15,941
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Joined: Jun 2008
Quote:
Originally Posted by DarkSlyder
Sure? I thought it was a variable handled by the server.
Edit: I don't aim to disable it completely, just remove the internal callback to OnPlayerRequestClass after OnPlayerDeath after the F4 key has been pressed.
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It can be done - y_classes used to do it. Bizzarely, the way to do it is to call "ForceClassSelection" for that player, which tells the client they are to return to class selection, so if they press "F4" it doesn't show any message to them.
Then just write a library to capture those callbacks when they do return, and not pass the calls through to your main mode.
Posts: 2,938
Threads: 162
Joined: May 2010
Quote:
Originally Posted by Kalcor
I can confirm lowering your maxplayers would limit the effectiveness of this attack. Don't have loads of slots open that you don't really need.
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There is nothing wrong with setmaxplayers but I don't really like the scoreboard manipulation thing.
I want to see player's real pings.
Posts: 11
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Joined: Jan 2014
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Hello. Prompt please, plugin works with the version of the samp 0.3z R3 on linux?
Posts: 2,938
Threads: 162
Joined: May 2010
Quote:
Originally Posted by Pulsefire
If you need that information you could use GetPlayerPing & OnPlayerClickPlayer? I think it's cool manipulation because you can change value to for example money or something.
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Maybe you'd think I wouldn't be talking about a server I own.
Posts: 213
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Joined: Mar 2012
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The 'problem' with this plugin is that it doesn't get updated fast enough when a new SA:MP version gets released.
If I were to use this plugin and my server were affected by the 'server full' bug/exploit, I would have to rewrite parts of my gamemode and remove any code that depends on this plugin to be able to update to SA-MP 0.3z R3.
Posts: 2,938
Threads: 162
Joined: May 2010
"no support for 1000p version and will not."
Why? You have FindPattern now.. s:
Typo:
-- And one new "callbakc" OnPlayerPauseStateChange(playerid, pausestate)
Posts: 1,099
Threads: 79
Joined: Nov 2011
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A fix for the Thermal and NV goggles would be nice and please don't send me that crappy OnPlayerUpdate code as a fix, that's more like a bugger than a fix.
Posts: 49
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Joined: Dec 2013
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@kurta999 - please add the function : TogglePlayerDriveOnWater? please?