[Map] Idlewood Gas Station + Cafe (for RP)
#1

Hello guys and here is my second map for RP again, it's Idlewood Gas, please let me know if you like or not and maybe leave some suggestions or constructive criticism!













Here is the code for it:
pawn Code:
CreateObject(970,1931.5996000,-1769.4004000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (1)
CreateObject(970,1931.6000000,-1773.5000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (2)
CreateObject(970,1931.6000000,-1781.1000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (4)
CreateObject(970,1931.6000000,-1785.2000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (5)
CreateObject(3578,1929.8000000,-1774.3000000,11.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (1)
CreateObject(3578,1929.8000000,-1780.4000000,11.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (2)
CreateObject(3578,1929.8000000,-1787.0000000,11.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (3)
CreateObject(950,1928.7000000,-1778.4000000,13.1000000,0.0000000,0.0000000,0.5000000); //object(plant_pot_12) (1)
CreateObject(950,1928.7000000,-1774.3000000,13.1000000,0.0000000,0.0000000,0.5000000); //object(plant_pot_12) (2)
CreateObject(970,1941.0000000,-1766.8000000,13.1000000,0.0000000,0.0000000,269.5000000); //object(fencesmallb) (6)
CreateObject(970,1941.0000000,-1770.9000000,13.1000000,0.0000000,0.0000000,270.2450000); //object(fencesmallb) (8)
CreateObject(970,1941.0000000,-1775.0000000,13.1000000,0.0000000,0.0000000,269.7420000); //object(fencesmallb) (9)
CreateObject(970,1941.0000000,-1779.1000000,13.1000000,0.0000000,0.0000000,269.9860000); //object(fencesmallb) (10)
CreateObject(970,1942.3000000,-1779.1000000,13.1000000,0.0000000,0.0000000,269.9840000); //object(fencesmallb) (12)
CreateObject(970,1942.3000000,-1775.0000000,13.1000000,0.0000000,0.0000000,269.9840000); //object(fencesmallb) (13)
CreateObject(970,1942.3000000,-1770.9000000,13.1000000,0.0000000,0.0000000,269.9840000); //object(fencesmallb) (14)
CreateObject(970,1942.3000000,-1766.8000000,13.1000000,0.0000000,0.0000000,269.9840000); //object(fencesmallb) (15)
CreateObject(949,1941.7000000,-1781.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (1)
CreateObject(949,1941.6000000,-1764.9000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (2)
CreateObject(792,1951.5000000,-1776.6000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (1)
CreateObject(1364,1953.0000000,-1774.9000000,13.3000000,0.0000000,0.0000000,90.0000000); //object(cj_bush_prop) (1)
CreateObject(1364,1953.0000000,-1770.7000000,13.3000000,0.0000000,0.0000000,90.0000000); //object(cj_bush_prop) (2)
CreateObject(1364,1953.0000000,-1766.5000000,13.3000000,0.0000000,0.0000000,90.0000000); //object(cj_bush_prop) (3)
CreateObject(1364,1950.1000000,-1774.9000000,13.3000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop) (4)
CreateObject(1364,1950.1000000,-1770.7000000,13.3000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop) (5)
CreateObject(1364,1950.0996000,-1770.7002000,13.3000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop) (6)
CreateObject(1364,1950.1000000,-1766.5000000,13.3000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop) (7)
CreateObject(792,1951.4000000,-1772.7000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (2)
CreateObject(792,1951.4000000,-1768.7000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (3)
CreateObject(792,1951.2000000,-1765.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (4)
CreateObject(998,1956.6000000,-1774.9000000,13.5000000,90.0000000,18.4350000,71.5650000); //object(gdyn_barrier17) (1)
CreateObject(998,1946.7000000,-1775.0000000,13.5000000,90.0000000,18.4300000,71.5650000); //object(gdyn_barrier17) (2)
CreateObject(8661,1928.4004000,-1787.2998000,12.4000000,0.0000000,0.0000000,0.0000000); //object(gnhtelgrnd_lvs) (1)
CreateObject(8661,1923.5000000,-1767.2998000,12.4000000,0.0000000,0.0000000,0.0000000); //object(gnhtelgrnd_lvs) (2)
CreateObject(8661,1950.7000000,-1783.9000000,12.4000000,0.0000000,0.0000000,270.0000000); //object(gnhtelgrnd_lvs) (3)
CreateObject(8661,1946.6000000,-1759.9000000,12.4000000,0.0000000,0.0000000,180.0000000); //object(gnhtelgrnd_lvs) (4)
CreateObject(8661,1944.6000000,-1767.6000000,12.4000000,0.0000000,0.0000000,89.9950000); //object(gnhtelgrnd_lvs) (5)
CreateObject(8661,1944.0996000,-1775.2998000,12.4000000,0.0000000,0.0000000,89.9950000); //object(gnhtelgrnd_lvs) (6)
CreateObject(3578,1931.7998000,-1792.5996000,11.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (4)
CreateObject(3578,1921.5000000,-1792.6000000,11.7000000,0.0000000,0.0000000,0.2470000); //object(dockbarr1_la) (5)
CreateObject(3578,1911.2998000,-1792.5996000,11.7000000,0.0000000,0.0000000,359.9950000); //object(dockbarr1_la) (6)
CreateObject(3578,1922.5000000,-1797.8000000,11.7000000,0.0000000,0.0000000,270.0000000); //object(dockbarr1_la) (8)
CreateObject(1233,1933.6000000,-1794.4000000,14.0000000,0.0000000,0.0000000,130.0000000); //object(noparkingsign1) (1)
CreateObject(1215,1922.5000000,-1796.7000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,1922.5000000,-1795.9004000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1922.5000000,-1795.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,1922.5000000,-1794.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(1215,1922.5000000,-1793.1000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateObject(1215,1956.3000000,-1777.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
CreateObject(1215,1956.1000000,-1778.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1215,1955.7000000,-1779.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
CreateObject(1215,1955.1000000,-1780.3000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
CreateObject(1215,1954.4000000,-1781.1000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
CreateObject(1215,1953.5000000,-1781.7000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
CreateObject(1215,1952.4000000,-1782.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
CreateObject(1215,1951.3000000,-1782.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
CreateObject(1215,1950.2000000,-1781.8000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)
CreateObject(1215,1949.3000000,-1781.4000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (15)
CreateObject(1215,1948.4000000,-1780.8000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (16)
CreateObject(1215,1947.8000000,-1779.9000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (17)
CreateObject(1215,1947.2000000,-1779.1000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (18)
CreateObject(1215,1947.0000000,-1778.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (19)
CreateObject(1215,1934.1000000,-1757.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (22)
CreateObject(1215,1934.9004000,-1758.2998000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (23)
CreateObject(1215,1935.7000000,-1759.1000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (24)
CreateObject(1215,1936.3000000,-1760.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (25)
CreateObject(1215,1936.6000000,-1761.1000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (26)
CreateObject(1215,1936.8000000,-1762.3000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (27)
CreateObject(1215,1936.6000000,-1763.7000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (28)
CreateObject(1215,1941.5000000,-1757.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (29)
CreateObject(1215,1941.5000000,-1758.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (30)
CreateObject(1215,1941.5000000,-1759.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (31)
CreateObject(1215,1941.5000000,-1760.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (32)
CreateObject(1215,1941.5000000,-1761.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (33)
CreateObject(1215,1941.5000000,-1762.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (34)
CreateObject(1215,1941.5000000,-1763.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (35)
CreateObject(1215,1946.5000000,-1762.1000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (37)
CreateObject(1215,1946.7000000,-1761.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (38)
CreateObject(1215,1947.1000000,-1760.1000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (39)
CreateObject(1215,1947.6000000,-1759.3000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (40)
CreateObject(1215,1948.1000000,-1758.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (41)
CreateObject(1215,1948.9000000,-1758.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (42)
CreateObject(1215,1949.7000000,-1757.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (44)
CreateObject(1215,1941.7000000,-1781.8000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (45)
CreateObject(1215,1942.0000000,-1783.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (46)
CreateObject(1215,1942.4000000,-1784.1000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (47)
CreateObject(1215,1955.5000000,-1787.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (48)
CreateObject(1215,1954.3000000,-1787.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (49)
CreateObject(1215,1953.2000000,-1787.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (50)
CreateObject(1215,1952.1000000,-1787.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (51)
CreateObject(1215,1951.0000000,-1787.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (52)
CreateObject(1215,1950.0000000,-1787.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (54)
CreateObject(1215,1949.0000000,-1787.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (55)
CreateObject(1215,1948.1000000,-1787.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (56)
CreateObject(1215,1947.1000000,-1787.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (57)
CreateObject(1215,1947.0996000,-1787.5996000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (58)
CreateObject(1215,1943.0000000,-1785.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (59)
CreateObject(1215,1943.7000000,-1785.8000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (60)
CreateObject(1215,1944.4000000,-1786.4000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (61)
CreateObject(1215,1945.2002000,-1787.0996000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (62)
CreateObject(1215,1946.0000000,-1787.4000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (63)
CreateObject(968,1935.6000000,-1794.1000000,13.3000000,0.0000000,268.0000000,270.0000000); //object(barrierturn) (1)
CreateObject(966,1935.6000000,-1793.9000000,12.4000000,0.0000000,0.0000000,270.0000000); //object(bar_gatebar01) (1)
CreateObject(1215,1934.7000000,-1787.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (62)
CreateObject(1215,1934.0000000,-1787.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (62)
CreateObject(1215,1933.2000000,-1787.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (62)
CreateObject(1215,1932.3000000,-1787.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (62)
CreateObject(1215,1935.6000000,-1794.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (62)
CreateObject(1215,1935.6000000,-1795.3000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (62)
CreateObject(1215,1935.6000000,-1796.1000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (62)
CreateObject(1215,1935.6000000,-1796.9000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (62)
CreateObject(1215,1914.5000000,-1786.7000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1914.2000000,-1787.4000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1913.7000000,-1788.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1913.1000000,-1788.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1912.5000000,-1788.8000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1911.8000000,-1789.1000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1910.9000000,-1789.1000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1910.0000000,-1789.1000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1909.2000000,-1789.1000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1908.3000000,-1789.1000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1908.2998000,-1789.0996000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1907.4000000,-1789.1000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1906.5000000,-1789.1000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1905.6000000,-1788.9000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1904.9000000,-1788.2000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1904.3000000,-1787.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1903.9000000,-1786.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1903.9004000,-1786.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1903.9000000,-1785.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1903.9000000,-1784.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1903.9000000,-1783.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1903.9000000,-1782.4000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1903.9000000,-1781.4000000,13.0000000,0.0000000,0.0000000,90.7500000); //object(bollardlight) (2)
CreateObject(1215,1903.9000000,-1780.4000000,13.0000000,0.0000000,0.0000000,90.7470000); //object(bollardlight) (2)
CreateObject(1215,1903.9000000,-1779.5000000,13.0000000,0.0000000,0.0000000,90.7470000); //object(bollardlight) (2)
CreateObject(1215,1903.9000000,-1778.7000000,13.0000000,0.0000000,0.0000000,90.7470000); //object(bollardlight) (2)
CreateObject(1215,1903.9000000,-1777.9000000,13.0000000,0.0000000,0.0000000,90.7470000); //object(bollardlight) (2)
CreateObject(1215,1903.9000000,-1777.0000000,13.0000000,0.0000000,0.0000000,90.7470000); //object(bollardlight) (2)
CreateObject(1215,1903.9004000,-1777.0000000,13.0000000,0.0000000,0.0000000,90.7470000); //object(bollardlight) (2)
CreateObject(1215,1903.9000000,-1776.1000000,13.0000000,0.0000000,0.0000000,90.7470000); //object(bollardlight) (2)
CreateObject(1215,1903.9000000,-1775.2000000,13.0000000,0.0000000,0.0000000,90.7470000); //object(bollardlight) (2)
CreateObject(1215,1903.9000000,-1774.5000000,13.0000000,0.0000000,0.0000000,90.7470000); //object(bollardlight) (2)
CreateObject(1215,1903.9000000,-1773.8000000,13.0000000,0.0000000,0.0000000,90.7470000); //object(bollardlight) (2)
CreateObject(1215,1903.9000000,-1772.8000000,13.0000000,0.0000000,0.0000000,90.7470000); //object(bollardlight) (2)
CreateObject(1215,1903.9000000,-1771.9000000,13.0000000,0.0000000,0.0000000,90.7470000); //object(bollardlight) (2)
CreateObject(1215,1903.9000000,-1771.0000000,13.0000000,0.0000000,0.0000000,90.7470000); //object(bollardlight) (2)
CreateObject(1215,1903.9000000,-1770.2000000,13.0000000,0.0000000,0.0000000,90.7470000); //object(bollardlight) (2)
CreateObject(1215,1903.3000000,-1769.6000000,13.0000000,0.0000000,0.0000000,90.7470000); //object(bollardlight) (2)
CreateObject(1215,1902.6000000,-1769.1000000,13.0000000,0.0000000,0.0000000,90.7470000); //object(bollardlight) (2)
CreateObject(1215,1902.0000000,-1768.8000000,13.0000000,0.0000000,0.0000000,90.7470000); //object(bollardlight) (2)
CreateObject(1215,1901.1000000,-1768.8000000,13.0000000,0.0000000,0.0000000,90.7470000); //object(bollardlight) (2)
CreateObject(1215,1908.5000000,-1771.5000000,13.0000000,0.0000000,0.0000000,90.7470000); //object(bollardlight) (2)
CreateObject(1215,1908.5000000,-1770.7000000,13.0000000,0.0000000,0.0000000,90.7470000); //object(bollardlight) (2)
CreateObject(1215,1908.5000000,-1769.9000000,13.0000000,0.0000000,0.0000000,90.7470000); //object(bollardlight) (2)
CreateObject(1215,1908.5000000,-1769.2000000,13.0000000,0.0000000,0.0000000,90.7470000); //object(bollardlight) (2)
CreateObject(1215,1908.5000000,-1768.4000000,13.0000000,0.0000000,0.0000000,95.9970000); //object(bollardlight) (2)
CreateObject(1215,1908.5000000,-1767.6000000,13.0000000,0.0000000,0.0000000,95.9930000); //object(bollardlight) (2)
CreateObject(1215,1908.5000000,-1766.7000000,13.0000000,0.0000000,0.0000000,87.9930000); //object(bollardlight) (2)
CreateObject(1215,1908.5000000,-1765.9000000,13.0000000,0.0000000,0.0000000,87.9900000); //object(bollardlight) (2)
CreateObject(1215,1908.5000000,-1764.4000000,13.0000000,0.0000000,0.0000000,87.9900000); //object(bollardlight) (2)
CreateObject(1215,1908.5000000,-1765.2002000,13.0000000,0.0000000,0.0000000,87.9900000); //object(bollardlight) (2)
CreateObject(1215,1908.5000000,-1763.5000000,13.0000000,0.0000000,0.0000000,87.9900000); //object(bollardlight) (2)
CreateObject(1215,1908.5000000,-1762.6000000,13.0000000,0.0000000,0.0000000,87.9900000); //object(bollardlight) (2)
CreateObject(8572,1917.3000000,-1765.3000000,15.7000000,0.0000000,0.0000000,181.0000000); //object(vgssstairs02_lvs) (3)
CreateObject(8572,1922.9000000,-1765.3000000,11.2000000,359.6910000,178.0000000,179.3760000); //object(vgssstairs02_lvs) (5)
CreateObject(1215,1925.7000000,-1764.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (23)
CreateObject(1215,1924.2000000,-1764.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (23)
CreateObject(1215,1916.1000000,-1764.7000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (23)
CreateObject(1215,1914.6000000,-1764.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (23)
CreateObject(970,1916.5000000,-1764.3000000,13.1000000,0.0000000,0.0000000,179.2500000); //object(fencesmallb) (1)
CreateObject(970,1920.6000000,-1764.3000000,13.1000000,0.0000000,0.0000000,180.7500000); //object(fencesmallb) (1)
CreateObject(970,1914.3000000,-1766.3000000,13.1000000,0.0000000,0.0000000,89.2470000); //object(fencesmallb) (1)
CreateObject(983,1928.1000000,-1769.5000000,17.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateObject(983,1928.1000000,-1775.9000000,17.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
CreateObject(983,1928.1000000,-1782.3000000,17.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
CreateObject(983,1924.9000000,-1785.5000000,17.7000000,0.0000000,0.0000000,269.7500000); //object(fenceshit3) (4)
CreateObject(983,1918.5000000,-1785.5000000,17.7000000,0.0000000,0.0000000,269.9970000); //object(fenceshit3) (5)
CreateObject(983,1915.4000000,-1782.3000000,17.7000000,0.0000000,0.0000000,177.9950000); //object(fenceshit3) (6)
CreateObject(983,1915.6000000,-1775.9000000,17.7000000,0.0000000,0.0000000,178.7400000); //object(fenceshit3) (7)
CreateObject(983,1915.1000000,-1769.6000000,17.7000000,0.0000000,0.0000000,190.2370000); //object(fenceshit3) (8)
CreateObject(983,1924.9000000,-1766.3000000,17.7000000,0.0000000,0.0000000,89.2500000); //object(fenceshit3) (9)
CreateObject(983,1920.1000000,-1766.3000000,17.7000000,0.0000000,0.0000000,89.9970000); //object(fenceshit3) (10)
CreateObject(1529,1921.6000000,-1766.2000000,15.1000000,0.0000000,0.0000000,270.7500000); //object(tag_temple) (1)
CreateObject(1432,1926.1000000,-1768.6000000,17.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (1)
CreateObject(1432,1921.0000000,-1775.3000000,17.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (2)
CreateObject(1432,1925.9000000,-1780.8000000,17.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (3)
CreateObject(1432,1920.1000000,-1783.5000000,17.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (4)
CreateObject(1432,1916.9000000,-1777.6000000,17.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (5)
CreateObject(955,1915.9000000,-1782.2000000,17.0000000,0.0000000,0.0000000,90.0000000); //object(cj_ext_sprunk) (1)
CreateObject(1216,1916.3000000,-1781.0000000,17.7000000,0.0000000,0.0000000,90.0000000); //object(phonebooth1) (1)
CreateObject(1341,1917.0000000,-1783.7000000,18.0000000,0.0000000,0.0000000,0.0000000); //object(icescart_prop) (1)
CreateObject(2837,1921.1000000,-1775.0000000,17.6000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (1)
CreateObject(2837,1925.7000000,-1780.7000000,17.6000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (2)
CreateObject(2837,1919.2000000,-1771.4000000,17.6000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (3)
CreateObject(640,1927.4000000,-1774.8000000,17.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (1)
CreateObject(640,1927.4004000,-1774.7998000,17.7000000,0.0000000,0.0000000,180.0000000); //object(kb_planter_bush2) (2)
CreateObject(1371,1916.3000000,-1771.4000000,17.8000000,0.0000000,0.0000000,90.0000000); //object(cj_hippo_bin) (1)
CreateObject(8661,1924.5000000,-1773.6000000,17.0000000,0.0000000,0.0000000,90.0000000); //object(gnhtelgrnd_lvs) (2)
CreateObject(8661,1917.9000000,-1773.5000000,17.0000000,0.0000000,0.0000000,89.0000000); //object(gnhtelgrnd_lvs) (2)
CreateObject(8661,1918.9000000,-1778.3000000,17.0000000,0.0000000,0.0000000,270.0000000); //object(gnhtelgrnd_lvs) (2)
CreateObject(8661,1924.5000000,-1778.3000000,17.0000000,0.0000000,0.0000000,270.0000000); //object(gnhtelgrnd_lvs) (2)
CreateObject(910,1914.8000000,-1778.5000000,18.3000000,0.0000000,0.0000000,90.0000000); //object(bust_cabinet_4) (1)
CreateObject(910,1914.9000000,-1774.6000000,18.3000000,0.0000000,0.0000000,90.0000000); //object(bust_cabinet_4) (2)
CreateObject(1280,1948.2000000,-1796.3000000,12.9000000,0.0000000,0.0000000,270.0000000); //object(parkbench1) (1)
CreateObject(1280,1945.5000000,-1796.3000000,12.9000000,0.0000000,0.0000000,270.0000000); //object(parkbench1) (2)

Please tell me what you think about this
Reply
#2

Nice map
Reply
#3

Wow , Good job man !
Reply
#4

10/10 +rep
Reply
#5

Very simple and indeed good for RP.
Reply
#6

Thanks
Reply
#7

Too many sticks, Find Pergola for the roof, Sticks and plants are not necessery, except of it - its cool.
Reply
#8

I love it ! Perfect for a RPG server ! 10/10
Reply
#9

Thanks for sharing, good map!

Greetings

Ranslsad
Reply
#10

Very neat mapping, will use it in my server!
Reply
#11

Quote:
Originally Posted by JaydenJason
View Post
Very neat mapping, will use it in my server!
I will use too, forgot to say, thanks!

Greetings

Ranslsad
Reply
#12

nice work and good idea
Reply
#13

Good Job Amazing Idea..Keep Going
Reply
#14

Good job! Keep it up bud!
Reply
#15

Nice Great mapping!
Reply
#16

Hah, Looks simple and great
Reply
#17

Que buen mapa amigo muchisimas gracias saludos
Reply
#18

Awsome!
Reply
#19

there's no better than drinking a cup of coffee while the smell of the gasoline is shrouding all over
Reply
#20

Quote:
Originally Posted by Lirbo
View Post
there's no better than drinking a cup of coffee while the smell of the gasoline is shrouding all over
As a mechanic, I confirm this.
Reply


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