04.07.2014, 19:41
Hello guys!
i have some commands that spams my chat field and i dont know what to do.I litteraly tried EVERYTHING that i know.
Ive been stuck 3 days trying to fix this.And i cant!
What is wrong with my commands?Ive seen a lot of tutorials or house systems that use this kind of structure ,but it seems that mine is not working.WHY?
Please help.
i have some commands that spams my chat field and i dont know what to do.I litteraly tried EVERYTHING that i know.
Ive been stuck 3 days trying to fix this.And i cant!
What is wrong with my commands?Ive seen a lot of tutorials or house systems that use this kind of structure ,but it seems that mine is not working.WHY?
Please help.
pawn Код:
CMD:npirkti(playerid,params[])
{
for(new h; h < MAX_HOUSES; h++)
{
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, sizeof(pName));
if(IsPlayerInRangeOfPoint(playerid, 5, HouseInfo[h][hEnterX], HouseInfo[h][hEnterY] , HouseInfo[h][hEnterZ]))
{
if(!strcmp(HouseInfo[h][hOwnerName], pName, false )) return SendClientMessage(playerid, COL_RED, "Tu jau turi namus!"); //You already have a house
if(HouseInfo[h][hOwned] == 1) return SendClientMessage(playerid, COL_RED, "Sis namas jau nupirktas!Jei jis nuomuojamas gali ji nuomuoti."); //This house is already brought
if(GetPlayerMoney(playerid) < HouseInfo[h][hPrice]) return SendClientMessage(playerid, COL_RED, "Jums neuztenka pinigu ipirkti siam namui!"); //You dont have enough money
strmid(HouseInfo[h][hOwnerName], pName, 0, strlen(pName),MAX_PLAYER_NAME);
HouseInfo[h][hOwned] = 1;
GivePlayerMoney(playerid,-HouseInfo[h][hPrice]);
SendClientMessage(playerid, COL_RED,"Sveikiname, nusipirkote nama! Visas komandas rasite /namai.");
HouseInfo[h][hIsRented] = 0;
new labelstring[500];
DestroyDynamic3DTextLabel(HouseInfo[h][hLabel]);
DestroyDynamicMapIcon(HouseInfo[h][hIcon]);
DestroyDynamicPickup(HouseInfo[h][hPickup]);
format(labelstring, sizeof(labelstring),""TCCYAN"Savininkas: "TCRED"%s\n"TCCYAN"Nuoma: "TCRED"%s\n"TCCYAN"Nuomos kaina: "TCRED"%d\n"TCCYAN"Adresas: "TCRED"%s", HouseInfo[h][hOwnerName],HouseInfo[h][hRenter],HouseInfo[h][hRentPrice],HouseInfo[h][hAddress]);
HouseInfo[h][hLabel] = CreateDynamic3DTextLabel(labelstring, COL_GREEN, HouseInfo[h][hEnterX], HouseInfo[h][hEnterY], HouseInfo[h][hEnterZ], 20);
HouseInfo[h][hPickup] = CreateDynamicPickup(1272, 1, HouseInfo[h][hEnterX], HouseInfo[h][hEnterY], HouseInfo[h][hEnterZ]);
HouseInfo[h][hIcon] = CreateDynamicMapIcon(HouseInfo[h][hEnterX], HouseInfo[h][hEnterY], HouseInfo[h][hEnterZ], 32, 0,0);
SaveHouseData(h);
return 1;
}
else SendClientMessage(playerid, COL_RED, "Jus nesate prie parduodamo namo!"); //You are not near the house
}
return 1;
}
CMD:nparduoti(playerid,params[])
{
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, sizeof(pName));
for(new h;h < MAX_HOUSES;h++)
{
if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[h][hEnterX], HouseInfo[h][hEnterY], HouseInfo[h][hEnterZ]))
{
if(!strcmp(HouseInfo[h][hOwnerName], pName, false )) return SendClientMessage(playerid, COL_RED, "Tu neturi namo , kuri galetum parduot!"); //You dont have a house to sell
if(HouseInfo[h][hGIsOccupied] != 0)
{
LinkVehicleToInterior(HouseInfo[h][hGIsOccupied], 0);
SetVehicleVirtualWorld(HouseInfo[h][hGIsOccupied], 0);
SetVehiclePos(HouseInfo[h][hGIsOccupied], HouseInfo[h][hGEnterX], HouseInfo[h][hGEnterX], HouseInfo[h][hGEnterX]);
DestroyDynamic3DTextLabel(HouseInfo[h][hGLabel]);
SetVehicleZAngle(HouseInfo[h][hGIsOccupied], HouseInfo[h][hGAngle]);
}
GivePlayerMoney(playerid,HouseInfo[h][hPrice]+HouseInfo[h][hMoney]);
GivePlayerWeapon(playerid, HouseInfo[h][hGun1], HouseInfo[h][hAmmo1]);
GivePlayerWeapon(playerid, HouseInfo[h][hGun2], HouseInfo[h][hAmmo2]);
strmid(HouseInfo[h][hOwnerName], "Parduodamas!", 0, strlen("Parduodamas!"), 20);
HouseInfo[h][hOwned] = 0;
HouseInfo[h][hLocked] = 1;
HouseInfo[h][hRentPrice] = 0;
strmid(HouseInfo[h][hRenter],"Nera",0,strlen("Nera"),6);
HouseInfo[h][hIsRented] = 0;
HouseInfo[h][hGun1] = 0;
HouseInfo[h][hGun2] = 0;
HouseInfo[h][hAmmo1] = 0;
HouseInfo[h][hAmmo2] = 0;
HouseInfo[h][hhasAGarage] = 0;
HouseInfo[h][hGIsOccupied] = 0;
HouseInfo[h][hGIsLocked] = 1;
DestroyDynamicPickup(HouseInfo[h][hPickup]);
DestroyDynamic3DTextLabel(HouseInfo[h][hLabel]);
DestroyDynamic3DTextLabel(HouseInfo[h][hGLabel]);
DestroyDynamicMapIcon(HouseInfo[h][hIcon]);
new labelstring[500];
format(labelstring,sizeof(labelstring),""TCRED"Patalpa parduodama!\n"TCCYAN"Kaina: "TCRED"%d LT\n"TCCYAN"Adresas: "TCRED"%s\n"TCCYAN"Informacija: "TCRED"%s",HouseInfo[h][hPrice],HouseInfo[h][hAddress],HouseInfo[h][hDescription]);
HouseInfo[h][hLabel] = CreateDynamic3DTextLabel(labelstring, COL_GREEN, HouseInfo[h][hEnterX], HouseInfo[h][hEnterY], HouseInfo[h][hEnterZ], 20);
HouseInfo[h][hPickup] = CreateDynamicPickup(1273, 1, HouseInfo[h][hEnterX], HouseInfo[h][hEnterY], HouseInfo[h][hEnterZ]);
HouseInfo[h][hIcon] = CreateDynamicMapIcon(HouseInfo[h][hEnterX], HouseInfo[h][hEnterY], HouseInfo[h][hEnterZ], 31, 0,0);
}
else SendClientMessage(playerid, COL_RED, "Turi buti prie namo duru!"); //You are not near the house door
}
return 1;
}
CMD:namai(playerid,params[])
{
for(new h;h < MAX_HOUSES; h++)
{
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, sizeof(pName));
if((IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[h][hEnterX], HouseInfo[h][hEnterY], HouseInfo[h][hEnterZ]) || IsPlayerInRangeOfPoint(playerid, 20, HouseInfo[h][hExitX], HouseInfo[h][hExitY], HouseInfo[h][hExitZ])))
{
if(strcmp(HouseInfo[h][hOwnerName], pName, false) == 0)
{
ShowPlayerDialog(playerid, DIALOG_HOUSE_COMMANDS, DIALOG_STYLE_LIST, "Namu komandos", "Namu spyna\nSusimoketi Mokescius\nNuoma\nNuomos kaina\nIsmesti nuomininka\nIsspirti visus", "Gerai", "Iseiti");
}
else if(strcmp(HouseInfo[h][hRenter], pName, false) == 0)
{
ShowPlayerDialog(playerid, DIALOG_HOUSE_RENTER_COMMANDS, DIALOG_STYLE_LIST, "Namu komandos", "Namu spyna\nIsspirti visus", "Gerai", "Iseiti");
}
}
else SendClientMessage(playerid, COL_RED, "Tu ne savo namuose arba ne prie ju!"); // You are not near the house
}
return 1;
}