How to make 'Orange Color' in gametext?
#1

Is it possible to make orange color by mixing some colors just like these mixes?

Код:
Originally posted by sa-mp wiki:
~h~~h~             pale yellow
~x~                brown
~x~~h~             light brown
~x~~h~~h~          yellow
~r~~h~             light red
~r~~h~~h~          red pink
~r~~h~~h~~h~       dark pink
~r~~h~~h~~h~~h~    light red pink
~r~~h~~h~~h~~h~~h~ pink
~g~~h~             light green
~g~~h~~h~          more light green
~g~~h~~h~~h~       sea green
~g~~h~~h~~h~~h~    offwhite
~b~~h~             blue
~b~~h~~h~          purplish blue
~b~~h~~h~~h~       light blue
~y~~h~~h~          offwhite
~p~~h~             medium pink
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#2

pawn Код:
GameTextForPlayer(playerid, "~hhhhyr~Hey There", 3000, 1);
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#3

Are you kiddin me?
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#4

The
pawn Код:
~hhhhyr~
Made this:



Looks yellowy orangy.. -_-
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#5

Quote:
Originally Posted by Juvanii
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Are you kiddin me?
Yes, yes he was.
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#6

if it works on gametext, it must work for TextDraw too and it's not! Look at this:
pawn Код:
TextDrawSetString(Test[playerid], "~l~Hello ~hhhhyr~There");
The result is: Hello There (The whole text is black)
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#7

It's impossible to get orange using TextdrawSetString.
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#8

Quote:
Originally Posted by Mionee
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It's impossible to get orange using TextdrawSetString.
Are you sure?
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#9

Quote:
Originally Posted by Juvanii
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Are you sure?
I just spent 45 minutes trying to get orange. For example, ~r~~h~~y~ doesn't work. Whatever color is displayed last will overlap your previous color which makes it impossible to properly mix orange. And as far as I'm aware, hex doesn't work either so I doubt it's possible.
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#10

~x~ not worked ex.
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