01.07.2014, 23:18
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Последний раз редактировалось Cheleber_Pausini; 02.07.2014 в 00:33.
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Bem estou a ter um problema com esse comando, porque quando o player da /comprar estando longe do pickup da casa, nao aparece a mensagem de que tem que estar perto da casa para a poder comprar, apenas da Unknow Command...
CODE:
CODE:
Код:
CMD:comprar(playerid, params[]) { new house = GetProxHouse(playerid); { if(IsPlayerInRangeOfPoint(playerid, 5.0, houseData[house][houseX], houseData[house][houseY], houseData[house][houseZ])) { new Float: X, Float: Y, Float: Z, string[260], filePath[200], alreadyOwner, ownerFile[200], tenantFile[200], logString[128]; GetPlayerName(playerid, playerName, MAX_PLAYER_NAME); format(ownerFile, sizeof ownerFile, "LHouse/Donos/%s.txt", playerName); format(tenantFile, sizeof tenantFile, "LHouse/Locadores/%s.txt", playerName); format(filePath, sizeof filePath, "LHouse/Casas/Casa %d.txt", house); if(DOF2_FileExists(ownerFile)) { alreadyOwner = DOF2_GetInt(ownerFile, "houseID"); GetPlayerPos(playerid, X, Y, Z); PlayerPlaySound(playerid, 1085, X, Y, Z); format(string, sizeof string, "{F90700}Erro: {FFFFFF}Vocк jб й dono da casa %d! Vocк sу pode ter 1 casa!", alreadyOwner); SendClientMessage(playerid, COLOR_ERROR, string); return 1; } if(DOF2_FileExists(tenantFile)) { alreadyOwner = DOF2_GetInt(tenantFile, "houseID"); GetPlayerPos(playerid, X, Y, Z); PlayerPlaySound(playerid, 1085, X, Y, Z); format(string, sizeof string, "{F90700}Erro: {FFFFFF}Vocк jб й locador de uma casa %d! Vocк sу pode ter 1 casa!", alreadyOwner); SendClientMessage(playerid, COLOR_ERROR, string); return 1; } else if(GetPlayerMoney(playerid) < houseData[house][housePrice]) { GetPlayerPos(playerid, X, Y, Z); PlayerPlaySound(playerid, 1085, X, Y, Z); SendClientMessage(playerid, COLOR_ERROR, "{F90700}Erro: {FFFFFF}Vocк nгo tem dinheiro o suficiente."); return 1; } format(string, sizeof string, "%s comprou a casa de id %d", playerName, house); print(string); WriteLog(LOG_HOUSES, string); DOF2_CreateFile(ownerFile); DOF2_SetInt(ownerFile, "houseID", house); DOF2_SetString(filePath, "Dono", playerName, "Informaзхes"); DOF2_SaveFile(); format(houseData[house][houseOwner], 24, playerName); houseData[house][houseStatus] = DOF2_SetInt(filePath, "Status", 0, "Informaзхes"); GivePlayerMoney(playerid, -houseData[house][housePrice]); SetPlayerPos(playerid, houseData[house][houseIntX], houseData[house][houseIntY], houseData[house][houseIntZ]); SetPlayerVirtualWorld(playerid, houseData[house][houseVirtualWorld]); SetPlayerInterior(playerid, houseData[house][houseInterior]); DestroyDynamicPickup(housePickupIn[house]); DestroyDynamicMapIcon(houseMapIcon[house]); housePickupIn[house] = CreateDynamicPickup(1272, 23, houseData[house][houseX], houseData[house][houseY], houseData[house][houseZ]); houseMapIcon[house] = CreateDynamicMapIcon(houseData[house][houseX], houseData[house][houseY], houseData[house][houseZ], 32, -1, -1, 0, -1, 100.0); Update3DText(house); PlayerTextDrawShow(playerid, welcome[playerid]); SetTimerEx("HideTextdraws", 2000, false, "i", playerid); format(logString, sizeof logString, "O jogador %s[%d], comprou a casa %d.", playerName, playerid, house); WriteLog(LOG_HOUSES, logString); return true; } else { SendClientMessage(playerid, -1, "Para comprar uma casa va para uma!"); return true; } } }