Again, thank you for your help. But regarding the forum rules....I have to post the best solution I found.
Код:
//Everything armor...
new Rapmore;
new Vagomore;
new Chickenarmor;
new Bikerarmor;
new Coparmor;
new Ballasarmor;
new Triadarmor;
new Aztecaarmor;
new Militaryarmor;
new Grovearmor;
halt(seconds)
{
new _newTime[4], _oldTime[4];
gettime(_oldTime[0], _oldTime[1], _oldTime[2]);
_oldTime[3] = _oldTime[2] + (_oldTime[1] * 60) + (_oldTime[0] * 600);
while(_newTime[3] != (_oldTime[3] + seconds))
{
gettime(_newTime[0], _newTime[1], _newTime[2]);
_newTime[3] = _newTime[2] + (_newTime[1] * 60) + (_newTime[0] * 600);
}
}
public OnGameModeInit()
{
Chickenarmor = CreatePickup( 1242,3,446.6916,-81.2990,999.1238);//Chicken armour
Bikerarmor = CreatePickup( 1242,3,310.6360,301.7459,1002.8789);//Biker armour
Coparmor = CreatePickup( 1242,3,326.8654,308.1776,998.7217);//Cop armour
Ballasarmor = CreatePickup( 1242,3,367.7687,1430.1815,1080.8944);//Ballas armour
Triadarmor = CreatePickup( 1242,3,2334.0957,-1136.2804,1050.2666);//Triad armour
Aztecaarmor = CreatePickup( 1242,3,302.5577,1473.7452,1079.8285);//Azteca armour
Militaryarmor = CreatePickup( 1242,3,343.0332,160.1555,1019.5484);//Military armour
Grovearmor = CreatePickup(1242,3,2450.6372,-1686.6973,1012.8759);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
for(new iPlayer = 0 ; iPlayer < MAX_PLAYERS; iPlayer++)
{
if(gTeam[iPlayer]==TEAM_GROVE)
{ DestroyPickup(Grovearmor);
halt(1);
Grovearmor = CreatePickup(1242,3,2450.6372,-1686.6973,1012.8759);
}
else if(gTeam[iPlayer]==TEAM_BALLA)
{ DestroyPickup(Ballasarmor);
halt(1);
Ballasarmor = CreatePickup( 1242,3,367.7687,1430.1815,1080.8944);//Ballas armour
}
else if(gTeam[iPlayer]==TEAM_PIZZA)
{ DestroyPickup(Chickenarmor);
halt(1);
Chickenarmor = CreatePickup( 1242,3,446.6916,-81.2990,999.1238);//Chicken armour
}
else if(gTeam[iPlayer]==TEAM_COPS)
{ DestroyPickup(Coparmor);
halt(1);
Coparmor = CreatePickup( 1242,3,326.8654,308.1776,998.7217);//Cop armour
}
else if(gTeam[iPlayer]==TEAM_BIKERS)
{ DestroyPickup(Bikerarmor);
halt(1);
}
else if(gTeam[iPlayer]==TEAM_RAPPERS)
{ DestroyPickup(Rapmore);
halt(1);
Rapmore = CreatePickup(1242,2,1279.0282,-813.1508,1085.2317);
}
else if(gTeam[iPlayer]==TEAM_AZTECAS)
{ DestroyPickup(Aztecaarmor);
halt(1);
Aztecaarmor = CreatePickup( 1242,3,302.5577,1473.7452,1079.8285);//Azteca armour
}
else if(gTeam[iPlayer]==TEAM_VAGOS)
{ DestroyPickup(Bikerarmor);
halt(1);
Vagomore = CreatePickup(1242,2,2346.9578,-1185.1136,1031.5497);
}
else if(gTeam[iPlayer]==TEAM_MILITARY)
{ DestroyPickup(Militaryarmor);
halt(1);
Militaryarmor = CreatePickup( 1242,3,343.0332,160.1555,1019.5484);//Military armour
}
else if(gTeam[iPlayer]==TEAM_TRIADS)
{ DestroyPickup(Triadarmor);
halt(1);
Triadarmor = CreatePickup( 1242,3,2334.0957,-1136.2804,1050.2666);//Triad armour
}
return 1;
}
is wrong...
And you have to define the teams and do the whole gTeam code...