MySQL R39 - Login & Reg Issues
#1

Hey there, sa-mp community!

Here's the deal. I've took a long ass break from SA-MP scripting in general, must have been around 6 months or so. Therefore, I am rusty on my knowledge, so I came here for answers.


Basically, I've scripted this little login and registration system with MySQL R39. The compiler is showing no errors, therefore I assumed the gamemode was going to work. Then, I booted the server up, connected to it and it's just coming up the standard screens. No dialogs or anything.


Here's the code to the entire gamemode, as there is nothing I don't want people to know about:

pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
#include <YSI\y_commands>
#include <sscanf2>
#include <a_mysql>


// Gamemode Definitions
#define session_SVRNAME                     "ROLEPLAY"
#define session_SVRVER                      "DEV"
#define session_DEVBUILD                    "0.1"
#define session_CREATOR                     "Mitchell"
#define session_HOST                        "null"

#define Function::%1(%2) forward %1(%2); \
                        public %1(%2)



// Color Definitions
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIME 0x10F441AA
#define COLOR_MAGENTA 0xFF00FFFF
#define COLOR_NAVY 0x000080AA
#define COLOR_AQUA 0xF0F8FFAA
#define COLOR_CRIMSON 0xDC143CAA
#define COLOR_FLBLUE 0x6495EDAA
#define COLOR_BISQUE 0xFFE4C4AA
#define COLOR_BLACK 0x000000AA
#define COLOR_CHARTREUSE 0x7FFF00AA
#define COLOR_BROWN 0XA52A2AAA
#define COLOR_CORAL 0xFF7F50AA
#define COLOR_GOLD 0xB8860BAA
#define COLOR_GREENYELLOW 0xADFF2FAA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_IVORY 0xFFFF82AA
#define COLOR_LAWNGREEN 0x7CFC00AA
#define COLOR_SEAGREEN 0x20B2AAAA
#define COLOR_LIMEGREEN 0x32CD32AA
#define COLOR_MIDNIGHTBLUE 0X191970AA
#define COLOR_MAROON 0x800000AA
#define COLOR_OLIVE 0x808000AA
#define COLOR_ORANGERED 0xFF4500AA
#define COLOR_PINK 0xFFC0CBAA
#define COLOR_SEAGREEN2 0x2E8B57AA
#define COLOR_SPRINGGREEN 0x00FF7FAA
#define COLOR_TOMATO 0xFF6347AA
#define COLOR_YELLOWGREEN 0x9ACD32AA
#define COLOR_MEDIUMAQUA 0x83BFBFAA
#define COLOR_MEDIUMMAGENTA 0x8B008BAA

// Other Definitions
#define DIALOG_LOGIN                    1
#define DIALOG_REGISTER                 2
#define DIALOG_REGISTER_ERROR_1         3

#define sqlsession_HOST                 "localhost"
#define sqlsession_USER                 "root"
#define sqlsession_DB                   "rpsvr1"
#define sqlsession_PASS                 "countylife"

main()
{
    print("\n\n\nSERVER: Gamemode Initialized\n\n\n");
}

new SQL;

public OnGameModeInit()
{

    SQL = mysql_connect(sqlsession_HOST, sqlsession_USER, sqlsession_DB, sqlsession_PASS);
   
    if(mysql_errno() == 2003)
    {
        print("[OnGameModeInit] Connection with the MySQL server could not be established. [ERR 2003]");
        SendRconCommand("exit");
    }
    print("[OnGameModeInit] Connection with the MySQL server was successfully established.");

    SetGameModeText(""session_SVRNAME": Version "session_SVRVER"");
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}


enum E_PLAYERDATA
{
    ORM:ORM_ID,
    ID,
    Name[MAX_PLAYER_NAME+1],
    Money,
    Level,
    Float:PosX,
    Float:PosY,
    Float:PosZ
};
new Player[MAX_PLAYERS][E_PLAYERDATA];

public OnPlayerConnect(playerid)
{
    new pQuery[128];
    GetPlayerName(playerid, Player[playerid][Name], MAX_PLAYER_NAME);
   
    mysql_format(SQL, pQuery, sizeof(pQuery), "SELECT * FROM `players` WHERE `Master` = '%e'", Player[playerid][Name]);
    mysql_tquery(SQL, pQuery, "OnPlayerMySQLFinish", "d", playerid);
    return 1;
}

Function::OnPlayerMySQLFinish(playerid)
{
    if(cache_num_rows() == 1)
    {
        new ORM:ormid = Player[playerid][ORM_ID] = orm_create("players");
       
        orm_addvar_int(ormid, Player[playerid][ID], "ID");
        orm_addvar_string(ormid, Player[playerid][Name], MAX_PLAYER_NAME+1, "Master");
        orm_addvar_int(ormid, Player[playerid][Money], "Money");
        orm_addvar_int(ormid, Player[playerid][Level], "Level");
        orm_addvar_float(ormid, Player[playerid][PosX], "PosX");
        orm_addvar_float(ormid, Player[playerid][PosY], "PosY");
        orm_addvar_float(ormid, Player[playerid][PosZ], "PosZ");
       
        orm_setkey(ormid, "Master");
        orm_apply_cache(ormid, 0);
       
        new dialogString[128];
        format(dialogString, sizeof(dialogString), "Welcome back to the server, %s! In order to play on this server, you're going to need to enter your password.\n\nPsst: {FF0000}Your password is by all means{FFFFFF} not {FF0000}shared with anybody!{FFFFFF}", Player[playerid][Name]);
        ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Welcome to the server!", dialogString, "Continue", "Exit");
    }
    else if(!cache_num_rows())
    {
        new dialogString[128];
        ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Welcome to the server!", dialogString, "Continue", "Exit");
    }
    else
    {
        SendClientMessage(playerid, -1, "idk");
    }
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
        // Do something here
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
    {
        case DIALOG_LOGIN:
        {  
            if(!response) return Kick(playerid);
            if(strlen(inputtext) == 0) return ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Error", "You didn't type anything! Type your password.", "Continue", "Exit");
           
            new pQuery[128];
            mysql_format(SQL, pQuery, sizeof(pQuery), "SELECT FROM `players` (Password) VALUES('%s') WHERE `Master` = '%e'", inputtext, Player[playerid][Name]);
            mysql_tquery(SQL, pQuery, "OnPlayerLogin", "d", playerid);
        }
        case DIALOG_REGISTER:
        {
            if(!response) return Kick(playerid);
            if(strlen(inputtext) < 6) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Error", "Your password needs to be atleast 6 characters long. Please try again.", "Continue", "Exit");
           
           
        }
        /// end end end
    }
    return 1;
}

Function::OnPlayerLogin(playerid)
{
    if(cache_num_rows() == 1)
    {
    }
    else
    {
        SendClientMessage(playerid, COLOR_RED, "Didnt work");
    }
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}

Any sort of help will be appreciated with a reputation
Reply
#2

You should check your mysql logs, mysql_log(LOG_ALL); You will probably find the issue there.
Reply
#3

Thanks for the reply, Mellnik.

After reading your reply, I added the line `mysql_log(LOG_ALL);`

This is what the log stated:
Код:
[22:16:08] [DEBUG] CMySQLConnection::Connect - establishing connection to database...
[22:16:08] [DEBUG] CMySQLConnection::Connect - establishing connection to database...
[22:16:08] [DEBUG] CMySQLConnection::Connect - connection was successful
[22:16:08] [DEBUG] CMySQLConnection::Connect - connection was successful
[22:16:08] [DEBUG] CMySQLConnection::Connect - connection was successful
[22:16:08] [DEBUG] CMySQLConnection::Connect - auto-reconnect has been enabled
[22:16:08] [DEBUG] CMySQLConnection::Connect - auto-reconnect has been enabled
[22:16:08] [DEBUG] CMySQLConnection::Connect - auto-reconnect has been enabled
[22:16:45] [DEBUG] mysql_format - connection: 1, len: 128, format: "SELECT * FROM `players` WHERE `Master` = '%e'"
[22:16:45] [DEBUG] mysql_tquery - connection: 1, query: "SELECT * FROM `players` WHERE `Master` = 'Kendrick_L_amar'", callback: "OnPlayerMySQLFinish", format: "d"
[22:16:45] [DEBUG] CMySQLQuery::Execute[OnPlayerMySQLFinish] - starting query execution
[22:16:45] [DEBUG] CMySQLQuery::Execute[OnPlayerMySQLFinish] - query was successfully executed within 0.717 milliseconds
[22:16:45] [DEBUG] CMySQLResult::CMySQLResult() - constructor called
[22:16:45] [DEBUG] Calling callback "OnPlayerMySQLFinish"..
[22:16:45] [DEBUG] cache_get_row_count - connection: 1
[22:16:45] [DEBUG] cache_get_row_count - connection: 1
[22:16:45] [DEBUG] CMySQLResult::~CMySQLResult() - deconstructor called
Reply
#4

try it
put it inside of the OnPlayerMySQLFinish
pawn Код:
new rows, fields;
cache_get_data(rows, fields);
change
pawn Код:
if(cache_num_rows() == 1)
into
pawn Код:
(rows)
and
pawn Код:
else if(!cache_num_rows())
with
pawn Код:
else if(!rows)
Reply
#5

Here's mine that works as an example:
pawn Код:
forward IsAccountRegistered(playerid);
public IsAccountRegistered(playerid)
{
    new rows, fields, string[256];
    cache_get_data(rows, fields, Mysql_users);
   
   
    if(rows) // If account is registered
    {
        mysql_format(Mysql_users, query, sizeof(query), "SELECT * FROM `fortcarson` WHERE `Fullname` = '%e' LIMIT 1", GetPlayersName(playerid));
        mysql_tquery(Mysql_users, query, "Loadplayerdata", "i", playerid);
        format(string, sizeof(string), "{FFFFFF}Hello, %s!\n\nWelcome back to {D69929}Fort Carson{FFFFFF}.\nPlease login with your existing password below.", GetPlayersName(playerid));
        ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{FFFFFF}Welcome back to Fort Carson.", string, "Login", "Leave");
    }
    else if(!rows) {
        format(string, sizeof(string), "{FFFFFF}Hello, %s.\n\nWelcome to {D69929}Fort Carson Roleplay!{FFFFFF}\nYour account doesn't seem to exist.\nPlease input a desired password below.", GetPlayersName(playerid));
        ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "{FFFFFF}Welcome to Fort Carson.", string, "Register", "Leave");
    }
    return 1;
}
So as AiRaLoKa said, use cache_get_data, then if(rows).
Reply


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