AntiCheat Kick Problem
#1

Hey guys. On my anticheat i have the function that if u use a weapon non authorized, i get kicked from the server. But, if a player got kicked, he can't come back to the server because the server say that he is kicked.

This is the kick function
Код:
public playerfoundweapon(playerid)
{
	if(CheatMsg == 1)
	{
	new sendername[MAX_PLAYER_NAME];
	new string[255];
  	GetPlayerName(playerid, sendername, sizeof(sendername));
  format(string, sizeof(string), "%s was kicked by Auto Kick, Reason: Unauthorized Weapon", sendername);
  SendClientMessageToAll(0xFF000096,string);
	}
  SendClientMessage(playerid,0xFF000096,"You are kicked for having a blocked weapon");
  ResetPlayerWeapons(playerid);
  return Kick(playerid);
}
how can i do that the player can come back to the server after kick?
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#2

You sure you're not actually banning them?
Also, do you have any variabeles that kick the player if the variable has a certain value? If so, you need to reset those values OnPlayerDisconnect.
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#3

This is all the inc file
Код:
#include <a_samp>
#include <core>
#include <float>

// Anti Money / Anti Ban Weapon Cheat by FreshKilla

// Weapons
new COLT45 = 0;
new SILENCED = 0;
new DEAGLE = 0;
new SHOTGUN = 0;
new SAWNOFF = 0;
new SPAS12 = 0;
new UZI = 0;
new MP5 = 0;
new AK47 = 0;
new M4 = 0;
new TEC9 = 0;
new RIFLE = 0;
new SNIPER = 0;
new RPG = 1;
new HEATSEEKER = 1;
new FLAME = 1;
new MINIGUN = 1;
new SATCHEL = 0;

// Other
new CheatMsg = 1;
new PCash[MAX_PLAYERS];

// Forwards
forward cheats();
forward playermoney(playerid);
forward playerweapon(playerid);
forward playerfoundweapon(playerid);

public cheats()
{
	for(new i=0; i<MAX_PLAYERS; i++)
	{
	playermoney(i); // Anti Money Cheat
	playerweapon(i); // Anti Block Weapon
	}
	return 1;
}

public playermoney(playerid)
{
  ResetPlayerMoney(playerid);
  return GivePlayerMoney(playerid,PCash[playerid]);
}

public playerweapon(playerid)
{
  if(COLT45 == 1 && GetPlayerWeapon(playerid) == 22)
  {
  playerfoundweapon(playerid);
  return 1;
  }
  if(SILENCED == 1 && GetPlayerWeapon(playerid) == 23)
  {
  playerfoundweapon(playerid);
  return 1;
  }
  if(DEAGLE == 1 && GetPlayerWeapon(playerid) == 24)
  {
  playerfoundweapon(playerid);
  return 1;
  }
  if(SHOTGUN == 1 && GetPlayerWeapon(playerid) == 25)
  {
  playerfoundweapon(playerid);
  return 1;
  }
  if(SAWNOFF == 1 && GetPlayerWeapon(playerid) == 26)
  {
  playerfoundweapon(playerid);
  return 1;
  }
  if(SPAS12 == 1 && GetPlayerWeapon(playerid) == 27)
  {
  playerfoundweapon(playerid);
  return 1;
  }
  if(UZI == 1 && GetPlayerWeapon(playerid) == 28)
  {
  playerfoundweapon(playerid);
  return 1;
  }
  if(MP5 == 1 && GetPlayerWeapon(playerid) == 29)
  {
  playerfoundweapon(playerid);
  return 1;
  }
  if(AK47 == 1 && GetPlayerWeapon(playerid) == 30)
  {
  playerfoundweapon(playerid);
  return 1;
  }
  if(M4 == 1 && GetPlayerWeapon(playerid) == 31)
  {
  playerfoundweapon(playerid);
  return 1;
  }
  if(TEC9 == 1 && GetPlayerWeapon(playerid) == 32)
  {
  playerfoundweapon(playerid);
  return 1;
  }
  if(RIFLE == 1 && GetPlayerWeapon(playerid) == 33)
  {
  playerfoundweapon(playerid);
  return 1;
  }
  if(SNIPER == 1 && GetPlayerWeapon(playerid) == 34)
  {
  playerfoundweapon(playerid);
  return 1;
  }
  if(RPG == 1 && GetPlayerWeapon(playerid) == 35)
  {
  playerfoundweapon(playerid);
  return 1;
  }
  if(HEATSEEKER == 1 && GetPlayerWeapon(playerid) == 36)
  {
  playerfoundweapon(playerid);
  return 1;
  }
  if(FLAME == 1 && GetPlayerWeapon(playerid) == 37)
  {
  playerfoundweapon(playerid);
  return 1;
  }
  if(MINIGUN == 1 && GetPlayerWeapon(playerid) == 38)
  {
  playerfoundweapon(playerid);
  return 1;
  }
  if(SATCHEL == 1 && GetPlayerWeapon(playerid) == 39)
  {
  playerfoundweapon(playerid);
  return 1;
  }
	return 1;
}

public playerfoundweapon(playerid)
{
	if(CheatMsg == 1)
	{
	new sendername[MAX_PLAYER_NAME];
	new string[255];
  	GetPlayerName(playerid, sendername, sizeof(sendername));
  format(string, sizeof(string), "%s was kicked by Anti-Cheat, Reason: Unauthorized Weapon", sendername);
  SendClientMessageToAll(0xFF000096,string);
	}
  SendClientMessage(playerid,0xFF000096,"You are kicked for having an unauthorized weapon");
  ResetPlayerWeapons(playerid);
  return Kick(playerid);
}

stock GivePlayerPCash(playerid, money)
{
	PCash[playerid] = PCash[playerid] + money;
	return PCash[playerid];
}

stock ResetPlayerPCash(playerid)
{
	PCash[playerid] = 0;
	return PCash[playerid];
}

stock GetPlayerPCash(playerid)
{
	return PCash[playerid];
}
i include it on my gm when i compile it and it not create any other file
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