21.06.2014, 01:57
Olв, hoje quero sua ajuda novamente, pois zй, minha gm tб meio bugada entгo й o seguinte, tenho um servidor e tenho esta seguinte 'public PayDay' bugada:
O bug й o seguinte, quando dar um PayDay no meu servidor, ele buga todo o jogador(a), pq nгo sei se tб depositando a grana do jogador(a) na sua conta bancaria, pois zй, eu nгo sei explica por isso quero sua ajuda, e outra o pagamento da gz das orgs esta dando a grana para o jogador direto em veis depositar na conta bancaria do jogador(a), af muita coisa dificil...
Quem vai me ajudar? nгo sу eu, meu servidor todo (players) agradece!
PHP код:
public PayDay()
{
new string[128];
new account,interest;
new rent = 0;
new time = random(20);
SetWeather(time);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pLevel] > 0)
{
if(gzbsdono == 1)
{
if(PlayerInfo[i][pLeader] == 6 || PlayerInfo[i][pMember] == 6)
{
GivePlayerMoneyEx(i,1000);
}
if(PlayerInfo[i][pLeader] == 3 || PlayerInfo[i][pMember] == 3 || PlayerInfo[i][pLeader] == 10 || PlayerInfo[i][pMember] == 10)
{
GivePlayerMoneyEx(i,-2500);
}
}
if(GZCemiteriodono == 1)
{
if(PlayerInfo[i][pLeader] == 5 || PlayerInfo[i][pMember] == 5)
{
PlayerInfo[i][pDrogas] += 150;
GivePlayerWeapon(i,24,50);
GivePlayerWeapon(i,25,20);
GivePlayerWeapon(i,29,300);
GivePlayerWeapon(i,33,30);
SetPlayerArmour(i,100);
GivePlayerMoneyEx(i,300);
}
}
else if(GZCemiteriodono == 2)
{
if(PlayerInfo[i][pLeader] == 15 || PlayerInfo[i][pMember] == 15)
{
PlayerInfo[i][pDrogas] += 150;
GivePlayerWeapon(i,24,50);
GivePlayerWeapon(i,25,20);
GivePlayerWeapon(i,29,300);
GivePlayerWeapon(i,33,30);
SetPlayerArmour(i,100);
GivePlayerMoneyEx(i,300);
}
}
else if(GZCemiteriodono == 3)
{
if(PlayerInfo[i][pLeader] == 16 || PlayerInfo[i][pMember] == 16)
{
PlayerInfo[i][pDrogas] += 150;
GivePlayerWeapon(i,24,50);
GivePlayerWeapon(i,25,20);
GivePlayerWeapon(i,29,300);
GivePlayerWeapon(i,33,30);
SetPlayerArmour(i,100);
GivePlayerMoneyEx(i,300);
}
}
else if(GZCemiteriodono == 4)
{
if(PlayerInfo[i][pLeader] == 12 || PlayerInfo[i][pMember] == 12)
{
PlayerInfo[i][pDrogas] += 150;
GivePlayerWeapon(i,24,50);
GivePlayerWeapon(i,25,20);
GivePlayerWeapon(i,29,300);
GivePlayerWeapon(i,33,30);
SetPlayerArmour(i,100);
GivePlayerMoneyEx(i,300);
}
}
if(gzCorredordono == 1)
{
if(PlayerInfo[i][pLeader] == 14 || PlayerInfo[i][pMember] == 14)
{
PlayerInfo[i][pDrogas] += 150;
GivePlayerWeapon(i,24,70);
GivePlayerWeapon(i,29,300);
GivePlayerWeapon(i,31,100);
SetPlayerArmour(i,100);
GivePlayerMoneyEx(i,500);
}
}
else if(gzCorredordono == 2)
{
if(PlayerInfo[i][pLeader] == 17 || PlayerInfo[i][pMember] == 17)
{
PlayerInfo[i][pDrogas] += 150;
GivePlayerWeapon(i,24,70);
GivePlayerWeapon(i,29,300);
GivePlayerWeapon(i,31,100);
SetPlayerArmour(i,100);
GivePlayerMoneyEx(i,500);
}
}
if(MoneyMessage[i]==1 && PlayerInfo[i][pJailed] == 0)
{
SendClientMessage(i,COLOR_LIGHTRED,"Vocк nгo pagou a sua dнvida e lhe enviaram um pedido de prisгo!");
GameTextForPlayer(i, "~r~Apreendido !", 2000, 1);
SetPlayerInterior(i,6);
SetPlayerPos(i, 264.6288,77.5742,1001.0391);
PlayerInfo[i][pJailed] = 1;
ResetPlayerWeapons(i);
PlayerInfo[i][pWantedLevel] = 0;
PlayerInfo[i][pJailTime] = 600;
format(string,sizeof(string),"Vocк esta preso por %d segundos.",PlayerInfo[i][pJailTime]);
SendClientMessage(i,COLOR_LIGHTBLUE,string);
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i,playername2,sizeof(playername2));
account = PlayerInfo[i][pAccount];
new key = PlayerInfo[i][pPhousekey];
if(key != 255)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2,HouseInfo[key][hOwner],true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoneyEx(i))
{
PlayerInfo[i][pPhousekey] = 255;
SendClientMessage(i,COLOR_LIGHTRED,"Vocк nгo pagou o aluguel e foi despejado(a)!");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if (key != 255 && strcmp(playername2,HouseInfo[key][hOwner],true) == 0)
{
if(PlayerInfo[i][pPremio] > 0) { tmpintrate = intrate+4; }
else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
}
else
{
if(PlayerInfo[i][pPremio] > 0) { tmpintrate = 3; }
else { tmpintrate = 1; }
}
if(PlayerInfo[i][pPayDay] >= 5)
{
Tax += TaxValue; // Should work for every player online.
account = PlayerInfo[i][pAccount];
PlayerInfo[i][pAccount] -= TaxValue;
if(PlayerInfo[i][pPremio] > 1)
{
new bonus = PlayerInfo[i][pSalario] / 2;
PlayerInfo[i][pSalario] += bonus;
}
new carro = PlayerInfo[i][pCarro];
new IPVA = CarInfo[carro][cValue]/500;
// new checks = PlayerInfo[i][pSalario] - 500;
new ebill = (PlayerInfo[i][pAccount]/5000)*(PlayerInfo[i][pLevel]);//20000
new checks = PlayerInfo[i][pSalario];
if(gzuldono == 1)
{
if(PlayerInfo[i][pLeader] == 6 || PlayerInfo[i][pMember] == 6)
{
GivePlayerMoneyEx(i,ebill);
}
}
checks = PlayerInfo[i][pAccount];
ConsumingMoney[i] = 1;
if(PlayerInfo[i][pAccount] > 0)
{
PlayerInfo[i][pAccount] -= ebill;
SBizzInfo[4][sbTill] += ebill;
ExtortionSBiz(4,ebill/2);
}
else
{
ebill = 0;
}
interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
new FGTS = checks/50;
account += checks;
PlayerInfo[i][pFGTS] += FGTS;
PlayerInfo[i][pExp]++;
PlayerPlayMusic(i);
checks = PlayerInfo[i][pAccount];
PlayerInfo[i][pAccount] = account+interest;
new salario = PlayerInfo[i][pSalario];
PlayerInfo[i][pAccount]=salario+PlayerInfo[i][pAccount];
SendClientMessage(i,COLOR_WHITE, "|======= EXTRATO BANCARIO =======|");
format(string,sizeof(string),"Salбrio: $%d Imposto: $%d",checks,TaxValue);
SendClientMessage(i,COLOR_WHITE,string);
format(string,sizeof(string),"Fundo de garantia: $%d",FGTS);
SendClientMessage(i,COLOR_WHITE,string);
HouseInfo[15][hTakings] += TaxValue;
if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
{
format(string,sizeof(string),"Eletricidade: $%d",ebill);
SendClientMessage(i,COLOR_WHITE,string);
}
if(PlayerInfo[i][pCarro] != 255)
{
format(string,sizeof(string),"IPVA: $%d",IPVA);
SendClientMessage(i,COLOR_WHITE,string);
GivePlayerMoneyEx(i,-IPVA);
SBizzInfo[24][sbTill] += IPVA;
SBizzInfo[24][sbProdutos]--;
}
if(SBizzInfo[24][sbProdutos] == 0)
{
SBizzInfo[24][sbProdutos]++;
}
checks -= ebill;
SendClientMessage(i,COLOR_WHITE, string);
format(string,sizeof(string),"Aluguel: -$%d",rent);
SendClientMessage(i,COLOR_WHITE,string);
format(string,sizeof(string),"Juros: 0.%d porcento",tmpintrate);
SendClientMessage(i,COLOR_WHITE,string);
format(string,sizeof(string),"Juros ganho $%d",interest);
SendClientMessage(i,COLOR_WHITE,string);
format(string,sizeof(string),"Saldo Antigo: $%d Novo Saldo: $%d",account,PlayerInfo[i][pAccount]);
SendClientMessage(i,COLOR_WHITE,string);
SendClientMessage(i,COLOR_WHITE, "|--------------------------------------------------|");
format(string,sizeof(string),"~y~PayDay~n~~w~Pagamento");
GameTextForPlayer(i,string,5000,1);
rent = 0;
// GivePlayerGP(i, checks);
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pSalario] = 0;
PlayerInfo[i][pConnectTime] += 1;
if(PlayerInfo[i][pPremio] >= 1)
{
PlayerInfo[i][pPayDayHad] += 1;
if(PlayerInfo[i][pPayDayHad] >= 3)
{
PlayerInfo[i][pPayDayHad] = 0;
}
}
new nxtlevel = PlayerInfo[i][pLevel]+1; // Sistema de level - By: Suk Nudock
new expamount = nxtlevel*levelexp;
if(PlayerInfo[i][pExp] < expamount)
{
// format(string,sizeof(string), "Experiкncia: %d/%d - Necessбrio %d de exp para proximo nнvel.", PlayerInfo[i][pExp],expamount,(expamount-PlayerInfo[i][pExp]));
// SendClientMessage(i,COLOR_YELLOW,string);
TextDrawUpdate(i);
}
else
{
PlayerPlaySound(i, 1185, 0.0, 0.0, 0.0);
GivePlayerMoneyEx(i,1000);
format(string,sizeof(string),"~r~Level Up",nxtlevel);
PlayerInfo[i][pLevel]++;
format(string, sizeof(string), "* Vocк precisara jogar %d horas para o prуximo nнvel!", expamount);
SendClientMessage(i,COLOR_LIGHTBLUE, string);
PlayerInfo[i][pExp] = 0;
PlayerInfo[i][gPupgrade] = PlayerInfo[i][gPupgrade]+2;
format(string,256,"Vocк tem %d pontos de melhoria. (( /melhorar ))",PlayerInfo[i][gPupgrade]);
SendClientMessage(i,COLOR_WHITE,string);
TextDrawUpdate(i);
}
}
else
{
SendClientMessage(i,COLOR_LIGHTRED,"* Vocк nгo jogou tempo suficiente ou estб ausente, nгo receberб o salбrio.");
}
}
}
}
format(string,sizeof(string),"Notнcias da Loterica: Jб comecou a loteria.");
OOCOff(COLOR_WHITE,string);
new rand = random(100);
Lotto(rand);
Checkprop();
return 1;
}
Quem vai me ajudar? nгo sу eu, meu servidor todo (players) agradece!