20.06.2014, 21:06
hello,
i've made /info command!
Everything is Ok in Command!. but Player State Bugs!
There is a bug that when i do /i [myid] i can see my state that im in vehicle or im onfoot!
but other player is in vehicle or onfoot and when i use /i(nfo) [playerid] there player state bug's and its only showing onfoot.
Command!
i've made /info command!
Everything is Ok in Command!. but Player State Bugs!
There is a bug that when i do /i [myid] i can see my state that im in vehicle or im onfoot!
but other player is in vehicle or onfoot and when i use /i(nfo) [playerid] there player state bug's and its only showing onfoot.
Command!
PHP код:
dcmd_info(playerid, params[])
{
new string[256], giveplayerid;
new vehicleid = GetPlayerVehicleID(playerid);
new modelid = GetVehicleModel(vehicleid);
if(sscanf(params, "u", giveplayerid)) return SendClientMessage(playerid, COLOR_ERROR, "USAGE: /info [Playerid]");
new Levelstr[256], Locstr[256], vstr[256];
if (PlayerInfo[giveplayerid][pTeam] == TEAM_LAW || PlayerInfo[giveplayerid][pVigilante] == 1)
{
format(Levelstr, sizeof(Levelstr), "~b~Level %d Rank: %s",PlayerInfo[giveplayerid][pLevel],PoliceRanks[PlayerInfo[giveplayerid][pRank]]);
}
else
{
switch (PlayerInfo[giveplayerid][pWantedLevel])
{
case 0:format(Levelstr, sizeof(Levelstr), "~w~Wanted Level %d Innocent Civilian",PlayerInfo[giveplayerid][pWantedLevel]);
case 1..5:format(Levelstr, sizeof(Levelstr), "~y~Wanted Level %d",PlayerInfo[giveplayerid][pWantedLevel]);
case 6..9:format(Levelstr, sizeof(Levelstr), "~r~Wanted Level %d",PlayerInfo[giveplayerid][pWantedLevel]);
case 10:format(Levelstr, sizeof(Levelstr), "~r~Wanted Level %d Most Wanted",PlayerInfo[giveplayerid][pWantedLevel]);
}
}
if (PlayerInfo[giveplayerid][pSpawn] == 0)
{
Locstr = "~r~Dead in Whole Somewhere";
}
else if(PlayerInfo[giveplayerid][pSpecID] > -1)
{
Locstr = "~p~San Andreas";
}
else
{
format(Locstr, sizeof(Locstr), "~p~%s",PlayerInfo[giveplayerid][pLocation]);
}
if(IsPlayerInVehicle(giveplayerid,vehicleid))
{
format(vstr, sizeof(vstr), "~p~In %s",aVehicleNames[modelid - 400]);
}
else
{
vstr = "~p~On Foot";
}
if(PlayerInfo[giveplayerid][pTeam] == TEAM_LAW)
{
HideAllServerTextDraws(playerid);
StopKeyState(playerid);
format(string, sizeof(string), "~g~Player Info~n~_~n~_~n~_~n~_~n~_~n~_~n~_~n~_~n~_~n~_");
TextDrawSetString(InfoTD0, string);
format(string, sizeof(string), "Name: ~b~%s (%d)~n~~w~Skill: ~p~%s~n~~n~%s~n~~w~Location: ~n~%s~n~~b~%s~n~%s",
PlayerInfo[giveplayerid][pName],
giveplayerid,
SkillNames[PlayerInfo[giveplayerid][pSkill]],
Levelstr,
Locstr,
DistanceFromPlayerToPlayer(playerid, giveplayerid),
vstr);
TextDrawSetString(InfoTD1, string);
format(string, sizeof(string), "Press~y~ LMB~w~ To Close The Box");
TextDrawSetString(InfoTD2, string);
TextDrawShowForPlayer(playerid, InfoTD0);
TextDrawShowForPlayer(playerid, InfoTD1);
TextDrawShowForPlayer(playerid, InfoTD2);
info1[playerid]=1;
}
else
{
HideAllServerTextDraws(playerid);
StopKeyState(playerid);
format(string, sizeof(string), "~g~Player Info~n~_~n~_~n~_~n~_~n~_~n~_~n~_~n~_~n~_~n~_");
TextDrawSetString(InfoTD0, string);
format(string, sizeof(string), "Name: ~p~%s (%d)~n~~w~Skill:~p~ %s~n~~n~%s~n~~w~Location: ~n~%s~n~~b~%s~n~%s",
PlayerInfo[giveplayerid][pName],
giveplayerid,
SkillNames[PlayerInfo[giveplayerid][pSkill]],
Levelstr,
Locstr,
DistanceFromPlayerToPlayer(playerid, giveplayerid),
vstr);
TextDrawSetString(InfoTD1, string);
format(string, sizeof(string), "Press~y~ LMB~w~ To Close The Box");
TextDrawSetString(InfoTD2, string);
TextDrawShowForPlayer(playerid, InfoTD0);
TextDrawShowForPlayer(playerid, InfoTD1);
TextDrawShowForPlayer(playerid, InfoTD2);
info1[playerid]=1;
}
return 1;
}