[Ajuda] Bloquear teleport
#1

Galera to precisando de ajuda eu to com um FS de sistema de corrida que peguei de um outro servidor da internet o nome й RraceES mas nгo consigo fazer com que quando a pessoa der /entrarrace nгo consiga usar mas nenhum comando a nгo ser /Srace, se tiver como alguйm me ajudar ae porfavor.

Esse й o cуdigo que eu vi que meu gm usa para bloquear os teles quando vai /x1.

pawn Код:
new bool:EventoProibirTele = false;
new EventoAtivo;
new NoEvento[MAX_PLAYERS];
if(EventoProibirTele == true && NoEvento[playerid] == 1 && EventoAtivo == 1) return
Aqui ta o FS quem puder me ajudar ae por favor

pawn Код:
#include <a_samp>
#include <Dini>
#include <zcmd>


#define ForEach(%0,%1) \
    for(new %0 = 0; %0 != %1; %0++) if(IsPlayerConnected(%0) && !IsPlayerNPC(%0))

#define Loop(%0,%1) \
    for(new %0 = 0; %0 != %1; %0++)
   
#define IsOdd(%1) \
    ((%1) & 1)

#define ConvertTime(%0,%1,%2,%3,%4) \
    new \
        Float: %0 = floatdiv(%1, 60000) \
    ;\
    %2 = floatround(%0, floatround_tozero); \
    %3 = floatround(floatmul(%0 - %2, 60), floatround_tozero); \
    %4 = floatround(floatmul(floatmul(%0 - %2, 60) - %3, 1000), floatround_tozero)
   
#define function%0(%1) \
    forward%0(%1); public%0(%1)
   
#define MAX_RACE_CHECKPOINTS_EACH_RACE \
    120
   
#define MAX_RACES \
    100

#define COUNT_DOWN_TILL_RACE_START \
    30 // seconds
   
#define MAX_RACE_TIME \
    300 // seconds
   
#define RACE_CHECKPOINT_SIZE \
    12.0

#define DEBUG_RACE \
    0

#define DIALOG_RACES \
    350

#define IsPlayerInMiniGame \
    GetPVarInt(playerid, "PlayerInMiniGame") == 1
//#define RACE_IN_OTHER_WORLD // Uncomment to enable
   
#define GREY \
    0xAFAFAFAA
   
#define GREEN \
    0x9FFF00FF
   
#define RED \
    0xE60000FF
   
#define YELLOW \
    0xFFFF00AA
   
#define WHITE \
    0xFFFFFFAA
   
new
    vNames[212][] =
    {
        {"Landstalker"},
        {"Bravura"},
        {"Buffalo"},
        {"Linerunner"},
        {"Perrenial"},
        {"Sentinel"},
        {"Dumper"},
        {"Firetruck"},
        {"Trashmaster"},
        {"Stretch"},
        {"Manana"},
        {"Infernus"},
        {"Voodoo"},
        {"Pony"},
        {"Mule"},
        {"Cheetah"},
        {"Ambulance"},
        {"Leviathan"},
        {"Moonbeam"},
        {"Esperanto"},
        {"Taxi"},
        {"Washington"},
        {"Bobcat"},
        {"Mr Whoopee"},
        {"BF Injection"},
        {"Hunter"},
        {"Premier"},
        {"Enforcer"},
        {"Securicar"},
        {"Banshee"},
        {"Predator"},
        {"Bus"},
        {"Rhino"},
        {"Barracks"},
        {"Hotknife"},
        {"Trailer 1"},
        {"Previon"},
        {"Coach"},
        {"Cabbie"},
        {"Stallion"},
        {"Rumpo"},
        {"RC Bandit"},
        {"Romero"},
        {"Packer"},
        {"Monster"},
        {"Admiral"},
        {"Squalo"},
        {"Seasparrow"},
        {"Pizzaboy"},
        {"Tram"},
        {"Trailer 2"},
        {"Turismo"},
        {"Speeder"},
        {"Reefer"},
        {"Tropic"},
        {"Flatbed"},
        {"Yankee"},
        {"Caddy"},
        {"Solair"},
        {"Berkley's RC Van"},
        {"Skimmer"},
        {"PCJ-600"},
        {"Faggio"},
        {"Freeway"},
        {"RC Baron"},
        {"RC Raider"},
        {"Glendale"},
        {"Oceanic"},
        {"Sanchez"},
        {"Sparrow"},
        {"Patriot"},
        {"Quad"},
        {"Coastguard"},
        {"Dinghy"},
        {"Hermes"},
        {"Sabre"},
        {"Rustler"},
        {"ZR-350"},
        {"Walton"},
        {"Regina"},
        {"Comet"},
        {"BMX"},
        {"Burrito"},
        {"Camper"},
        {"Marquis"},
        {"Baggage"},
        {"Dozer"},
        {"Maverick"},
        {"News Chopper"},
        {"Rancher"},
        {"FBI Rancher"},
        {"Virgo"},
        {"Greenwood"},
        {"Jetmax"},
        {"Hotring"},
        {"Sandking"},
        {"Blista Compact"},
        {"Police Maverick"},
        {"Boxville"},
        {"Benson"},
        {"Mesa"},
        {"RC Goblin"},
        {"Hotring Racer A"},
        {"Hotring Racer B"},
        {"Bloodring Banger"},
        {"Rancher"},
        {"Super GT"},
        {"Elegant"},
        {"Journey"},
        {"Bike"},
        {"Mountain Bike"},
        {"Beagle"},
        {"Cropdust"},
        {"Stunt"},
        {"Tanker"},
        {"Roadtrain"},
        {"Nebula"},
        {"Majestic"},
        {"Buccaneer"},
        {"Shamal"},
        {"Hydra"},
        {"FCR-900"},
        {"NRG-500"},
        {"HPV1000"},
        {"Cement Truck"},
        {"Tow Truck"},
        {"Fortune"},
        {"Cadrona"},
        {"FBI Truck"},
        {"Willard"},
        {"Forklift"},
        {"Tractor"},
        {"Combine"},
        {"Feltzer"},
        {"Remington"},
        {"Slamvan"},
        {"Blade"},
        {"Freight"},
        {"Streak"},
        {"Vortex"},
        {"Vincent"},
        {"Bullet"},
        {"Clover"},
        {"Sadler"},
        {"Firetruck LA"},
        {"Hustler"},
        {"Intruder"},
        {"Primo"},
        {"Cargobob"},
        {"Tampa"},
        {"Sunrise"},
        {"Merit"},
        {"Utility"},
        {"Nevada"},
        {"Yosemite"},
        {"Windsor"},
        {"Monster A"},
        {"Monster B"},
        {"Uranus"},
        {"Jester"},
        {"Sultan"},
        {"Stratum"},
        {"Elegy"},
        {"Raindance"},
        {"RC Tiger"},
        {"Flash"},
        {"Tahoma"},
        {"Savanna"},
        {"Bandito"},
        {"Freight Flat"},
        {"Streak Carriage"},
        {"Kart"},
        {"Mower"},
        {"Duneride"},
        {"Sweeper"},
        {"Broadway"},
        {"Tornado"},
        {"AT-400"},
        {"DFT-30"},
        {"Huntley"},
        {"Stafford"},
        {"BF-400"},
        {"Newsvan"},
        {"Tug"},
        {"Trailer 3"},
        {"Emperor"},
        {"Wayfarer"},
        {"Euros"},
        {"Hotdog"},
        {"Club"},
        {"Freight Carriage"},
        {"Trailer 3"},
        {"Andromada"},
        {"Dodo"},
        {"RC Cam"},
        {"Launch"},
        {"Police Car (LSPD)"},
        {"Police Car (SFPD)"},
        {"Police Car (LVPD)"},
        {"Police Ranger"},
        {"Picador"},
        {"S.W.A.T. Van"},
        {"Alpha"},
        {"Phoenix"},
        {"Glendale"},
        {"Sadler"},
        {"Luggage Trailer A"},
        {"Luggage Trailer B"},
        {"Stair Trailer"},
        {"Boxville"},
        {"Farm Plow"},
        {"Utility Trailer"}
    },
    BuildRace,
    BuildRaceType,
    BuildVehicle,
    BuildCreatedVehicle,
    BuildModeVID,
    BuildName[30],
    bool: BuildTakeVehPos,
    BuildVehPosCount,
    bool: BuildTakeCheckpoints,
    BuildCheckPointCount,
    RaceBusy = 0x00,
    RaceName[30],
    RaceVehicle,
    RaceType,
    TotalCP,
    Float: RaceVehCoords[2][4],
    Float: CPCoords[MAX_RACE_CHECKPOINTS_EACH_RACE][4],
    CreatedRaceVeh[MAX_PLAYERS],
    Index,
    PlayersCount[2],
    CountTimer,
    CountAmount,
    bool: Joined[MAX_PLAYERS],
    RaceTick,
    RaceStarted,
    CPProgess[MAX_PLAYERS],
    Position,
    FinishCount,
    JoinCount,
    rCounter,
    RaceTime,
    Text: RaceInfo[MAX_PLAYERS],
    InfoTimer[MAX_PLAYERS],
    RacePosition[MAX_PLAYERS],
    RaceNames[MAX_RACES][128],
    TotalRaces,
    bool: AutomaticRace,
    TimeProgress
   
;

public OnFilterScriptExit()
{
    BuildCreatedVehicle = (BuildCreatedVehicle == 0x01) ? (DestroyVehicle(BuildVehicle), BuildCreatedVehicle = 0x00) : (DestroyVehicle(BuildVehicle), BuildCreatedVehicle = 0x00);
    KillTimer(rCounter);
    KillTimer(CountTimer);
    Loop(i, MAX_PLAYERS)
    {
        DisablePlayerRaceCheckpoint(i);
        TextDrawDestroy(RaceInfo[i]);
        DestroyVehicle(CreatedRaceVeh[i]);
        Joined[i] = false;
        SetPVarInt(i, "JoinedToRRAce", false);
        KillTimer(InfoTimer[i]);
    }
    JoinCount = 0;
    FinishCount = 0;
    TimeProgress = 0;
    AutomaticRace = false;
    return 1;
}

CMD:buildrace(playerid, params[])
{
    if(BuildRace != 0) return SendClientMessage(playerid, RED, "<!> Ya se estб construyendo una carrera");
    if(RaceBusy == 0x01) return SendClientMessage(playerid, RED, "<!> Espera a que acabe la carrera primero");
    if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED, "<!> Por favor, primero bajate del vehнculo");
    BuildRace = playerid+1;
    ShowDialog(playerid, 599);
    return 1;
}

CMD:ssdstartrace(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, RED, "<!> No eres administrador!");
    if(IsPlayerInMiniGame) return SendClientMessage(playerid, 0xFF4500FF, "Estбs en un minijuego, usa /salir");
    if(AutomaticRace == true) return SendClientMessage(playerid, RED, "<!> No es posible, el modo automatico estб activado");
    if(BuildRace != 0) return SendClientMessage(playerid, RED, "<!> Se estб construyendo una carrera");
    if(RaceBusy == 0x01 || RaceStarted == 1) return SendClientMessage(playerid, RED, "<!> Hay una carrera en curso. Espera a que acabe");
    if(isnull(params)) return SendClientMessage(playerid, RED, "<!> /startrace [racename]");
    LoadRace(playerid, params);
    return 1;
}

CMD:sdstoprace(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, RED, "<!> No eres administrador!");
    if(IsPlayerInMiniGame) return SendClientMessage(playerid, 0xFF4500FF, "Estбs en un minijuego, usa /salir");
    if(RaceBusy == 0x00 || RaceStarted == 0) return SendClientMessage(playerid, RED, "<!> No hay ninguna carrera activa!");
    SendClientMessageToAll(RED, ">> An admin stopped the current race!");
    return StopRace();
}

CMD:dsdjoinrace(playerid, params[])
{
    if(RaceStarted == 1) return SendClientMessage(playerid, RED, "<!> La carrera ya ha empezado, espera a que acabe");
    if(RaceBusy == 0x00) return SendClientMessage(playerid, RED, "<!> No hay ninguna carrera para unirte");
    if(IsPlayerInMiniGame) return SendClientMessage(playerid, 0xFF4500FF, "Estбs en un minijuego, usa /salir");
    if(Joined[playerid] == true) return SendClientMessage(playerid, RED, "<!> Ya estбs en una carrera!");
    if(IsPlayerInAnyVehicle(playerid)) return SetTimerEx("SetupRaceForPlayer", 2500, 0, "e", playerid), RemovePlayerFromVehicle(playerid), SetPVarInt(playerid, "JoinedToRRAce", true), Joined[playerid] = true;
    SetupRaceForPlayer(playerid);
    Joined[playerid] = true;
    SetPVarInt(playerid, "JoinedToRRAce", true);
    return 1;
}

CMD:dsdstartautorace(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, RED, "<!> No eres administrador!");
    if(RaceBusy == 0x01 || RaceStarted == 1) return SendClientMessage(playerid, RED, "<!> Hay una carrera activada. Espera a que acabe!");
    if(AutomaticRace == true) return SendClientMessage(playerid, RED, "<!> El modo automбtico ya estб activado. Si se desea desactivar /stopautorace!");
    LoadRaceNames();
    LoadAutoRace(RaceNames[random(TotalRaces)]);
    AutomaticRace = true;
    SendClientMessage(playerid, GREEN, ">> Has iniciado la autocarrera. El filterscript elejirб carreras al azar!");
    return 1;
}

CMD:dsdstopautorace(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, RED, "<!> No eres administrador!");
    if(AutomaticRace == false) return SendClientMessage(playerid, RED, "<!> Ya estб desactivado!");
    AutomaticRace = false;
    return 1;
}

CMD:dsexitrace(playerid, params[])
{
    if(Joined[playerid] == true)
    {
        JoinCount--;
        Joined[playerid] = false;
        SetPVarInt(playerid, "JoinedToRRAce", false);
        DestroyVehicle(CreatedRaceVeh[playerid]);
        DisablePlayerRaceCheckpoint(playerid);
        TextDrawHideForPlayer(playerid, RaceInfo[playerid]);
        CPProgess[playerid] = 0;
        KillTimer(InfoTimer[playerid]);
        TogglePlayerControllable(playerid, true);
        SetCameraBehindPlayer(playerid);
        #if defined RACE_IN_OTHER_WORLD
        SetPlayerVirtualWorld(playerid, 0);
        #endif
    } else return SendClientMessage(playerid, RED, "<!> No estбs en ninguna carrera");
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    if(CPProgess[playerid] == TotalCP -1)
    {
        new
            TimeStamp,
            TotalRaceTime,
            string[256],
            rFile[256],
            pName[MAX_PLAYER_NAME],
            rTime[3],
            Prize[2],
            TempTotalTime,
            TempTime[3]
        ;
        Position++;
        GetPlayerName(playerid, pName, sizeof(pName));
        TimeStamp = GetTickCount();
        TotalRaceTime = TimeStamp - RaceTick;
        ConvertTime(var, TotalRaceTime, rTime[0], rTime[1], rTime[2]);
        switch(Position)
        {
            case 1: Prize[0] = (random(random(5000)) + 10000), Prize[1] = 10;
            case 2: Prize[0] = (random(random(4500)) + 9000), Prize[1] = 9;
            case 3: Prize[0] = (random(random(4000)) + 8000), Prize[1] = 8;
            case 4: Prize[0] = (random(random(3500)) + 7000), Prize[1] = 7;
            case 5: Prize[0] = (random(random(3000)) + 6000), Prize[1] = 6;
            case 6: Prize[0] = (random(random(2500)) + 5000), Prize[1] = 5;
            case 7: Prize[0] = (random(random(2000)) + 4000), Prize[1] = 4;
            case 8: Prize[0] = (random(random(1500)) + 3000), Prize[1] = 3;
            case 9: Prize[0] = (random(random(1000)) + 2000), Prize[1] = 2;
            default: Prize[0] = random(random(1000)), Prize[1] = 1;
        }
        format(string, sizeof(string), ">> {00CCFF}%s {FFFFFF}ha terminado la carrera en la posiciуn {00CCFF}#%d", pName, Position);
        SendClientMessageToAll(WHITE, string);
        format(string, sizeof(string), "    - Tiempo: {FFFF00}%d:%d.%d.", rTime[0], rTime[1], rTime[2]);
        SendClientMessageToAll(WHITE, string);
        format(string, sizeof(string), "    - Premio: {FFFF00}$%d y +%d Score.", Prize[0], Prize[1]);
        SendClientMessageToAll(WHITE, string);
       
        if(FinishCount <= 5)
        {
            format(rFile, sizeof(rFile), "/rRaceSystem/%s.RRACE", RaceName);
            format(string, sizeof(string), "BestRacerTime_%d", TimeProgress);
            TempTotalTime = dini_Int(rFile, string);
            ConvertTime(var1, TempTotalTime, TempTime[0], TempTime[1], TempTime[2]);
            if(TotalRaceTime <= dini_Int(rFile, string) || TempTotalTime == 0)
            {
                dini_IntSet(rFile, string, TotalRaceTime);
                format(string, sizeof(string), "BestRacer_%d", TimeProgress);
                if(TempTotalTime != 0) format(string, sizeof(string), ">> {00CCFF}%s {FFFFFF}ha echo un nuevo record en la carrera {00CCFF}%s {FFFFFF}con {00CCFF}%d segundos en la posiciуn {00CCFF}#%d", pName, dini_Get(rFile, string), -(rTime[1] - TempTime[1]), TimeProgress+1);
                    else format(string, sizeof(string), ">> {00CCFF}%s ha hecho un nuevo record de posiciуn {00CCFF}#%d", pName, TimeProgress+1);
                SendClientMessageToAll(GREEN, "  ");
                SendClientMessageToAll(GREEN, string);
                SendClientMessageToAll(GREEN, "  ");
                format(string, sizeof(string), "BestRacer_%d", TimeProgress);
                dini_Set(rFile, string, pName);
                TimeProgress++;
            }
        }
        FinishCount++;
        GivePlayerMoney(playerid, Prize[0]);
        SetPlayerScore(playerid, GetPlayerScore(playerid) + Prize[1]);
        DisablePlayerRaceCheckpoint(playerid);
        CPProgess[playerid]++;
        if(FinishCount >= JoinCount) return StopRace();
    }
    else
    {
        CPProgess[playerid]++;
        CPCoords[CPProgess[playerid]][3]++;
        RacePosition[playerid] = floatround(CPCoords[CPProgess[playerid]][3], floatround_floor);
        SetCP(playerid, CPProgess[playerid], CPProgess[playerid]+1, TotalCP, RaceType);
        PlayerPlaySound(playerid, 1137, 0.0, 0.0, 0.0);
    }
    return 1;
}

public OnPlayerDisconnect(playerid)
{
    if(Joined[playerid] == true)
    {
        JoinCount--;
        Joined[playerid] = false;
        SetPVarInt(playerid, "JoinedToRRAce", false);
        DestroyVehicle(CreatedRaceVeh[playerid]);
        DisablePlayerRaceCheckpoint(playerid);
        TextDrawHideForPlayer(playerid, RaceInfo[playerid]);
        CPProgess[playerid] = 0;
        KillTimer(InfoTimer[playerid]);
        #if defined RACE_IN_OTHER_WORLD
        SetPlayerVirtualWorld(playerid, 0);
        #endif
    }
    TextDrawDestroy(RaceInfo[playerid]);
    if(BuildRace == playerid+1) BuildRace = 0;
    return 1;
}

public OnPlayerConnect(playerid)
{
    RaceInfo[playerid] = TextDrawCreate(488.199737, 317.916625, " ");
    TextDrawLetterSize(RaceInfo[playerid], 0.449999, 1.600000);
    TextDrawAlignment(RaceInfo[playerid], 1);
    TextDrawColor(RaceInfo[playerid], -1);
    TextDrawSetShadow(RaceInfo[playerid], 0);
    TextDrawSetOutline(RaceInfo[playerid], 1);
    TextDrawBackgroundColor(RaceInfo[playerid], 255);
    TextDrawFont(RaceInfo[playerid], 1);
    TextDrawSetProportional(RaceInfo[playerid], 58);
    return 1;
}

public OnPlayerDeath(playerid)
{
    if(Joined[playerid] == true)
    {
        JoinCount--;
        Joined[playerid] = false;
        SetPVarInt(playerid, "JoinedToRRAce", false);
        DestroyVehicle(CreatedRaceVeh[playerid]);
        DisablePlayerRaceCheckpoint(playerid);
        TextDrawHideForPlayer(playerid, RaceInfo[playerid]);
        CPProgess[playerid] = 0;
        KillTimer(InfoTimer[playerid]);
        #if defined RACE_IN_OTHER_WORLD
        SetPlayerVirtualWorld(playerid, 0);
        #endif
    }
    if(BuildRace == playerid+1) BuildRace = 0;
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
    {
        case 599:
        {
            if(!response) return BuildRace = 0;
            switch(listitem)
            {
                case 0: BuildRaceType = 0;
                case 1: BuildRaceType = 3;
            }
            ShowDialog(playerid, 600);
        }
        case 600..601:
        {
            if(!response) return ShowDialog(playerid, 599);
            if(!strlen(inputtext)) return ShowDialog(playerid, 601);
            if(strlen(inputtext) < 1 || strlen(inputtext) > 20) return ShowDialog(playerid, 601);
            strmid(BuildName, inputtext, 0, strlen(inputtext), sizeof(BuildName));
            ShowDialog(playerid, 602);
        }
        case 602..603:
        {
            if(!response) return ShowDialog(playerid, 600);
            if(!strlen(inputtext)) return ShowDialog(playerid, 603);
            if(!IsNumeric(inputtext))
            {

                if(!IsValidVehicle(strval(inputtext))) return ShowDialog(playerid, 603);
                new
                    Float: pPos[4]
                ;
                GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);
                GetPlayerFacingAngle(playerid, pPos[3]);
                BuildModeVID = strval(inputtext);
                BuildCreatedVehicle = (BuildCreatedVehicle == 0x01) ? (DestroyVehicle(BuildVehicle), BuildCreatedVehicle = 0x00) : (DestroyVehicle(BuildVehicle), BuildCreatedVehicle = 0x00);
                BuildVehicle = CreateVehicle(strval(inputtext), pPos[0], pPos[1], pPos[2], pPos[3], random(126), random(126), (60 * 60));
                PutPlayerInVehicle(playerid, BuildVehicle, 0);
                BuildCreatedVehicle = 0x01;
                ShowDialog(playerid, 604);
            }
            else
            {
                if(!IsValidVehicle(ReturnVehicleID(inputtext))) return ShowDialog(playerid, 603);
                new
                    Float: pPos[4]
                ;
                GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);
                GetPlayerFacingAngle(playerid, pPos[3]);
                BuildModeVID = ReturnVehicleID(inputtext);
                BuildCreatedVehicle = (BuildCreatedVehicle == 0x01) ? (DestroyVehicle(BuildVehicle), BuildCreatedVehicle = 0x00) : (DestroyVehicle(BuildVehicle), BuildCreatedVehicle = 0x00);
                BuildVehicle = CreateVehicle(ReturnVehicleID(inputtext), pPos[0], pPos[1], pPos[2], pPos[3], random(126), random(126), (60 * 60));
                PutPlayerInVehicle(playerid, BuildVehicle, 0);
                BuildCreatedVehicle = 0x01;
                ShowDialog(playerid, 604);
            }
        }
        case 604:
        {
            if(!response) return ShowDialog(playerid, 602);
            SendClientMessage(playerid, GREEN, ">> Ir a la lнnea de salida de la izquierda y pulsa 'KEY_FIRE' y hacer lo mismo con el bloque de camino.");
            SendClientMessage(playerid, GREEN, "   - Cuando se hace esto, verб un cuadro de diбlogo para continuar.");
            BuildVehPosCount = 0;
            BuildTakeVehPos = true;
        }
        case 605:
        {
            if(!response) return ShowDialog(playerid, 604);
            SendClientMessage(playerid, GREEN, ">> Comience a tomar los puestos de control ahora pulsando 'KEY_FIRE'.");
            SendClientMessage(playerid, GREEN, "   - IMPORTANTE: Presione 'ENTER' cuando haya terminado con los puntos de control! Si no reacciona presiona una y otra vez.");
            BuildCheckPointCount = 0;
            BuildTakeCheckpoints = true;
        }
        case 606:
        {
            if(!response) return ShowDialog(playerid, 606);
            BuildRace = 0;
            BuildCheckPointCount = 0;
            BuildVehPosCount = 0;
            BuildTakeCheckpoints = false;
            BuildTakeVehPos = false;
            BuildCreatedVehicle = (BuildCreatedVehicle == 0x01) ? (DestroyVehicle(BuildVehicle), BuildCreatedVehicle = 0x00) : (DestroyVehicle(BuildVehicle), BuildCreatedVehicle = 0x00);
        }
    }
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    new
        string[256],
        rNameFile[256],
        rFile[256],
        Float: vPos[4]
    ;
    if(newkeys & KEY_FIRE)
    {
        if(BuildRace == playerid+1)
        {
            if(BuildTakeVehPos == true)
            {
                if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED, ">> Se necesita estar en un vehнculo");
                format(rFile, sizeof(rFile), "/rRaceSystem/%s.RRACE", BuildName);
                GetVehiclePos(GetPlayerVehicleID(playerid), vPos[0], vPos[1], vPos[2]);
                GetVehicleZAngle(GetPlayerVehicleID(playerid), vPos[3]);
                dini_Create(rFile);
                dini_IntSet(rFile, "vModel", BuildModeVID);
                dini_IntSet(rFile, "rType", BuildRaceType);
                format(string, sizeof(string), "vPosX_%d", BuildVehPosCount), dini_FloatSet(rFile, string, vPos[0]);
                format(string, sizeof(string), "vPosY_%d", BuildVehPosCount), dini_FloatSet(rFile, string, vPos[1]);
                format(string, sizeof(string), "vPosZ_%d", BuildVehPosCount), dini_FloatSet(rFile, string, vPos[2]);
                format(string, sizeof(string), "vAngle_%d", BuildVehPosCount), dini_FloatSet(rFile, string, vPos[3]);
                format(string, sizeof(string), ">> Vehicle Pos '%d' has been taken.", BuildVehPosCount+1);
                SendClientMessage(playerid, YELLOW, string);
                BuildVehPosCount++;
            }
            if(BuildVehPosCount >= 2)
            {
                BuildVehPosCount = 0;
                BuildTakeVehPos = false;
                ShowDialog(playerid, 605);
            }
            if(BuildTakeCheckpoints == true)
            {
                //if(BuildCheckPointCount > MAX_RACE_CHECKPOINTS_EACH_RACE) return SendClientMessage(playerid, RED, ">> Llegу a la mбxima cantidad de puntos de control!");
                //if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED, ">> Se necesita estar en un vehнculo");
                format(rFile, sizeof(rFile), "/rRaceSystem/%s.RRACE", BuildName);
                GetVehiclePos(GetPlayerVehicleID(playerid), vPos[0], vPos[1], vPos[2]);
                new string1[64];
                format(string1, sizeof(string1), "CP_%d_PosX", BuildCheckPointCount);
                dini_FloatSet(rFile, string1, vPos[0]);
                new string2[64];
                format(string2, sizeof(string2), "CP_%d_PosY", BuildCheckPointCount);
                dini_FloatSet(rFile, string2, vPos[1]);
                new string3[64];
                format(string3, sizeof(string3), "CP_%d_PosZ", BuildCheckPointCount);
                dini_FloatSet(rFile, string3, vPos[2]);
                new string4[145];
                format(string4, sizeof(string4), ">> Punto de control {00CCFF}#%d {FFFF00}ha sido puesto correctamente!", BuildCheckPointCount+1);
                SendClientMessage(playerid, YELLOW, string4);
                BuildCheckPointCount++;
            }
        }
    }
    if(newkeys & KEY_SECONDARY_ATTACK)
    {
        if(BuildTakeCheckpoints == true)
        {
            ShowDialog(playerid, 606);
            format(rNameFile, sizeof(rNameFile), "/rRaceSystem/RaceNames/RaceNames.txt");
            TotalRaces = dini_Int(rNameFile, "TotalRaces");
            TotalRaces++;
            dini_IntSet(rNameFile, "TotalRaces", TotalRaces);
            format(string, sizeof(string), "Race_%d", TotalRaces-1);
            format(rFile, sizeof(rFile), "/rRaceSystem/%s.RRACE", BuildName);
            dini_Set(rNameFile, string, BuildName);
            dini_IntSet(rFile, "TotalCP", BuildCheckPointCount);
            Loop(x, 5)
            {
                format(string, sizeof(string), "BestRacerTime_%d", x);
                dini_Set(rFile, string, "0");
                format(string, sizeof(string), "BestRacer_%d", x);
                dini_Set(rFile, string, "noone");
            }
        }
    }
    return 1;
}

function LoadRaceNames()
{
    new
        rNameFile[64],
        string[64]
    ;
    format(rNameFile, sizeof(rNameFile), "/rRaceSystem/RaceNames/RaceNames.txt");
    TotalRaces = dini_Int(rNameFile, "TotalRaces");
    Loop(x, TotalRaces)
    {
        format(string, sizeof(string), "Race_%d", x), strmid(RaceNames[x], dini_Get(rNameFile, string), 0, 20, sizeof(RaceNames));
        printf(">> Loaded Races: %s", RaceNames[x]);
    }
    return 1;
}

function LoadAutoRace(rName[])
{
    new
        rFile[256],
        string[256]
    ;
    format(rFile, sizeof(rFile), "/rRaceSystem/%s.RRACE", rName);
    if(!dini_Exists(rFile)) return printf("Race \"%s\" doesn't exist!", rName);
    strmid(RaceName, rName, 0, strlen(rName), sizeof(RaceName));
    RaceVehicle = dini_Int(rFile, "vModel");
    RaceType = dini_Int(rFile, "rType");
    TotalCP = dini_Int(rFile, "TotalCP");

    #if DEBUG_RACE == 1
    printf("VehicleModel: %d", RaceVehicle);
    printf("RaceType: %d", RaceType);
    printf("TotalCheckpoints: %d", TotalCP);
    #endif

    Loop(x, 2)
    {
        format(string, sizeof(string), "vPosX_%d", x), RaceVehCoords[x][0] = dini_Float(rFile, string);
        format(string, sizeof(string), "vPosY_%d", x), RaceVehCoords[x][1] = dini_Float(rFile, string);
        format(string, sizeof(string), "vPosZ_%d", x), RaceVehCoords[x][2] = dini_Float(rFile, string);
        format(string, sizeof(string), "vAngle_%d", x), RaceVehCoords[x][3] = dini_Float(rFile, string);
        #if DEBUG_RACE == 1
        printf("VehiclePos %d: %f, %f, %f, %f", x, RaceVehCoords[x][0], RaceVehCoords[x][1], RaceVehCoords[x][2], RaceVehCoords[x][3]);
        #endif
    }
    Loop(x, TotalCP)
    {
        format(string, sizeof(string), "CP_%d_PosX", x), CPCoords[x][0] = dini_Float(rFile, string);
        format(string, sizeof(string), "CP_%d_PosY", x), CPCoords[x][1] = dini_Float(rFile, string);
        format(string, sizeof(string), "CP_%d_PosZ", x), CPCoords[x][2] = dini_Float(rFile, string);
        #if DEBUG_RACE == 1
        printf("RaceCheckPoint %d: %f, %f, %f", x, CPCoords[x][0], CPCoords[x][1], CPCoords[x][2]);
        #endif
    }
    Position = 0;
    FinishCount = 0;
    JoinCount = 0;
    Loop(x, 2) PlayersCount[x] = 0;
    CountAmount = COUNT_DOWN_TILL_RACE_START;
    RaceTime = MAX_RACE_TIME;
    RaceBusy = 0x01;
    CountTimer = SetTimer("CountTillRace", 999, 1);
    TimeProgress = 0;
    CallRemoteFunction("OnRaceStart", "");
    return 1;
}

function LoadRace(playerid, rName[])
{
    new
        rFile[256],
        string[256]
    ;
    format(rFile, sizeof(rFile), "/rRaceSystem/%s.RRACE", rName);
    if(!dini_Exists(rFile)) return SendClientMessage(playerid, RED, "<!> La carrera no existe"), printf("La carrera \"%s\" no existe!", rName);
    strmid(RaceName, rName, 0, strlen(rName), sizeof(RaceName));
    RaceVehicle = dini_Int(rFile, "vModel");
    RaceType = dini_Int(rFile, "rType");
    TotalCP = dini_Int(rFile, "TotalCP");
   
    #if DEBUG_RACE == 1
    printf("VehicleModel: %d", RaceVehicle);
    printf("RaceType: %d", RaceType);
    printf("TotalCheckpoints: %d", TotalCP);
    #endif
   
    Loop(x, 2)
    {
        format(string, sizeof(string), "vPosX_%d", x), RaceVehCoords[x][0] = dini_Float(rFile, string);
        format(string, sizeof(string), "vPosY_%d", x), RaceVehCoords[x][1] = dini_Float(rFile, string);
        format(string, sizeof(string), "vPosZ_%d", x), RaceVehCoords[x][2] = dini_Float(rFile, string);
        format(string, sizeof(string), "vAngle_%d", x), RaceVehCoords[x][3] = dini_Float(rFile, string);
        #if DEBUG_RACE == 1
        printf("VehiclePos %d: %f, %f, %f, %f", x, RaceVehCoords[x][0], RaceVehCoords[x][1], RaceVehCoords[x][2], RaceVehCoords[x][3]);
        #endif
    }
    Loop(x, TotalCP)
    {
        format(string, sizeof(string), "CP_%d_PosX", x), CPCoords[x][0] = dini_Float(rFile, string);
        format(string, sizeof(string), "CP_%d_PosY", x), CPCoords[x][1] = dini_Float(rFile, string);
        format(string, sizeof(string), "CP_%d_PosZ", x), CPCoords[x][2] = dini_Float(rFile, string);
        #if DEBUG_RACE == 1
        printf("RaceCheckPoint %d: %f, %f, %f", x, CPCoords[x][0], CPCoords[x][1], CPCoords[x][2]);
        #endif
    }
    Position = 0;
    FinishCount = 0;
    JoinCount = 0;
    Loop(x, 2) PlayersCount[x] = 0;
    Joined[playerid] = true;
    SetPVarInt(playerid, "JoinedToRRAce", true);
    CountAmount = COUNT_DOWN_TILL_RACE_START;
    RaceTime = MAX_RACE_TIME;
    RaceBusy = 0x01;
    TimeProgress = 0;
    SetupRaceForPlayer(playerid);
    CountTimer = SetTimer("CountTillRace", 999, 1);
    CallRemoteFunction("OnRaceStart", "");
    return 1;
}

function SetCP(playerid, PrevCP, NextCP, MaxCP, Type)
{
    if(Type == 0)
    {
        if(NextCP == MaxCP) SetPlayerRaceCheckpoint(playerid, 1, CPCoords[PrevCP][0], CPCoords[PrevCP][1], CPCoords[PrevCP][2], CPCoords[NextCP][0], CPCoords[NextCP][1], CPCoords[NextCP][2], RACE_CHECKPOINT_SIZE);
            else SetPlayerRaceCheckpoint(playerid, 0, CPCoords[PrevCP][0], CPCoords[PrevCP][1], CPCoords[PrevCP][2], CPCoords[NextCP][0], CPCoords[NextCP][1], CPCoords[NextCP][2], RACE_CHECKPOINT_SIZE);
    }
    else if(Type == 3)
    {
        if(NextCP == MaxCP) SetPlayerRaceCheckpoint(playerid, 4, CPCoords[PrevCP][0], CPCoords[PrevCP][1], CPCoords[PrevCP][2], CPCoords[NextCP][0], CPCoords[NextCP][1], CPCoords[NextCP][2], RACE_CHECKPOINT_SIZE);
            else SetPlayerRaceCheckpoint(playerid, 3, CPCoords[PrevCP][0], CPCoords[PrevCP][1], CPCoords[PrevCP][2], CPCoords[NextCP][0], CPCoords[NextCP][1], CPCoords[NextCP][2], RACE_CHECKPOINT_SIZE);
    }
    return 1;
}

function SetupRaceForPlayer(playerid)
{
    CPProgess[playerid] = 0;
    TogglePlayerControllable(playerid, false);
    CPCoords[playerid][3] = 0;
    SetCP(playerid, CPProgess[playerid], CPProgess[playerid]+1, TotalCP, RaceType);
    if(IsOdd(playerid)) Index = 1;
        else Index = 0;

    switch(Index)
    {
        case 0:
        {
            if(PlayersCount[0] == 1)
            {
                RaceVehCoords[0][0] -= (6 * floatsin(-RaceVehCoords[0][3], degrees));
                RaceVehCoords[0][1] -= (6 * floatcos(-RaceVehCoords[0][3], degrees));
                CreatedRaceVeh[playerid] = CreateVehicle(RaceVehicle, RaceVehCoords[0][0], RaceVehCoords[0][1], RaceVehCoords[0][2]+2, RaceVehCoords[0][3], random(126), random(126), (60 * 60));
                SetPlayerPos(playerid, RaceVehCoords[0][0], RaceVehCoords[0][1], RaceVehCoords[0][2]+2);
                SetPlayerFacingAngle(playerid, RaceVehCoords[0][3]);
                PutPlayerInVehicle(playerid, CreatedRaceVeh[playerid], 0);
                Camera(playerid, RaceVehCoords[0][0], RaceVehCoords[0][1], RaceVehCoords[0][2], RaceVehCoords[0][3], 20);
            }
        }
        case 1:
        {
            if(PlayersCount[1] == 1)
            {
                RaceVehCoords[1][0] -= (6 * floatsin(-RaceVehCoords[1][3], degrees));
                RaceVehCoords[1][1] -= (6 * floatcos(-RaceVehCoords[1][3], degrees));
                CreatedRaceVeh[playerid] = CreateVehicle(RaceVehicle, RaceVehCoords[1][0], RaceVehCoords[1][1], RaceVehCoords[1][2]+2, RaceVehCoords[1][3], random(126), random(126), (60 * 60));
                SetPlayerPos(playerid, RaceVehCoords[1][0], RaceVehCoords[1][1], RaceVehCoords[1][2]+2);
                SetPlayerFacingAngle(playerid, RaceVehCoords[1][3]);
                PutPlayerInVehicle(playerid, CreatedRaceVeh[playerid], 0);
                Camera(playerid, RaceVehCoords[1][0], RaceVehCoords[1][1], RaceVehCoords[1][2], RaceVehCoords[1][3], 20);
            }
        }
    }
    switch(Index)
    {
        case 0:
        {
            if(PlayersCount[0] != 1)
            {
                CreatedRaceVeh[playerid] = CreateVehicle(RaceVehicle, RaceVehCoords[0][0], RaceVehCoords[0][1], RaceVehCoords[0][2]+2, RaceVehCoords[0][3], random(126), random(126), (60 * 60));
                SetPlayerPos(playerid, RaceVehCoords[0][0], RaceVehCoords[0][1], RaceVehCoords[0][2]+2);
                SetPlayerFacingAngle(playerid, RaceVehCoords[0][3]);
                PutPlayerInVehicle(playerid, CreatedRaceVeh[playerid], 0);
                Camera(playerid, RaceVehCoords[0][0], RaceVehCoords[0][1], RaceVehCoords[0][2], RaceVehCoords[0][3], 20);
                PlayersCount[0] = 1;
            }
        }
        case 1:
        {
            if(PlayersCount[1] != 1)
            {
                CreatedRaceVeh[playerid] = CreateVehicle(RaceVehicle, RaceVehCoords[1][0], RaceVehCoords[1][1], RaceVehCoords[1][2]+2, RaceVehCoords[1][3], random(126), random(126), (60 * 60));
                SetPlayerPos(playerid, RaceVehCoords[1][0], RaceVehCoords[1][1], RaceVehCoords[1][2]+2);
                SetPlayerFacingAngle(playerid, RaceVehCoords[1][3]);
                PutPlayerInVehicle(playerid, CreatedRaceVeh[playerid], 0);
                Camera(playerid, RaceVehCoords[1][0], RaceVehCoords[1][1], RaceVehCoords[1][2], RaceVehCoords[1][3], 20);
                PlayersCount[1] = 1;
            }
        }
    }
    new
        string[128]
    ;
    #if defined RACE_IN_OTHER_WORLD
    SetPlayerVirtualWorld(playerid, 10);
    #endif
    InfoTimer[playerid] = SetTimerEx("TextInfo", 500, 1, "e", playerid);
    if(JoinCount == 1) format(string, sizeof(string), "~r~~h~Nombre: ~w~%s~n~~r~~h~Checkpoint: ~w~%d/%d~n~~r~~h~Tiempo: ~w~%s~n~~r~~h~Posicion: ~w~1/1", RaceName, CPProgess[playerid], TotalCP, TimeConvert(RaceTime));
        else format(string, sizeof(string), "~r~~h~Nombre: ~w~%s~n~~r~~h~Checkpoint: ~w~%d/%d~n~~r~~h~Tiempo: ~w~%s~n~~r~~h~Posicion: ~w~%d/%d", RaceName, CPProgess[playerid], TotalCP, TimeConvert(RaceTime), RacePosition[playerid], JoinCount);
    TextDrawSetString(RaceInfo[playerid], string);
    TextDrawShowForPlayer(playerid, RaceInfo[playerid]);
    JoinCount++;
    return 1;
}

function CountTillRace()
{
    switch(CountAmount)
    {
        case 0:
        {
            ForEach(i, MAX_PLAYERS)
            {
                if(Joined[i] == false)
                {
                    new
                        string[128]
                    ;
                    format(string, sizeof(string), ">> No te puedes unir a la carrera \"%s\". El tiempo terminу!", RaceName);
                    SendClientMessage(i, RED, string);
                }
            }
            StartRace();
        }
        case 1..5:
        {
            new
                string[10]
            ;
            format(string, sizeof(string), "~b~%d", CountAmount);
            ForEach(i, MAX_PLAYERS)
            {
                if(Joined[i] == true)
                {
                    GameTextForPlayer(i, string, 999, 5);
                    PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
                }
            }
        }
        case 60, 50, 40, 30, 20, 10:
        {
            new
                string[145]
            ;
            format(string, sizeof(string), ">> Faltan {00CCFF}%d {9FFF00}segundos para que la carrera {00CCFF}%s {9FFF00}empieze! Escribe {00CCFF}/joinrace", CountAmount, RaceName);
            SendClientMessageToAll(GREEN, string);
        }
    }
    return CountAmount--;
}

function StartRace()
{
    ForEach(i, MAX_PLAYERS)
    {
        if(Joined[i] == true)
        {
            TogglePlayerControllable(i, true);
            PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
            CallRemoteFunction("OnRaceEnd", "");
            GameTextForPlayer(i, "~g~VAMOS !", 2000, 5);
            SetCameraBehindPlayer(i);
        }
    }
    rCounter = SetTimer("RaceCounter", 900, 1);
    RaceTick = GetTickCount();
    RaceStarted = 1;
    KillTimer(CountTimer);
    return 1;
}

function StopRace()
{
    KillTimer(rCounter);
    RaceStarted = 0;
    RaceTick = 0;
    RaceBusy = 0x00;
    CallRemoteFunction("OnRaceEnd", "");
    JoinCount = 0;
    FinishCount = 0;
    TimeProgress = 0;
   
    ForEach(i, MAX_PLAYERS)
    {
        if(Joined[i] == true)
        {
            DisablePlayerRaceCheckpoint(i);
            DestroyVehicle(CreatedRaceVeh[i]);
            Joined[i] = false;
            SetPVarInt(i, "JoinedToRRAce", false);
            TextDrawHideForPlayer(i, RaceInfo[i]);
            CPProgess[i] = 0;
            KillTimer(InfoTimer[i]);
        }
    }
    SendClientMessageToAll(YELLOW, ">> La carrera ha terminado!");
    if(AutomaticRace == true) LoadRaceNames(), LoadAutoRace(RaceNames[random(TotalRaces)]);
    return 1;
}

function RaceCounter()
{
    if(RaceStarted == 1)
    {
        RaceTime--;
        if(JoinCount <= 0)
        {
            StopRace();
            SendClientMessageToAll(RED, ">> La carrera finalizу.. No hay nadie en la carrera!");
        }
    }
    if(RaceTime <= 0)
    {
        StopRace();
    }
    return 1;
}

function TextInfo(playerid)
{
    new
        string[128]
    ;
    if(JoinCount == 1) format(string, sizeof(string), "~r~~h~Nombre: ~w~%s~n~~r~~h~Checkpoint: ~w~%d/%d~n~~r~~h~Tiempo: ~w~%s~n~~r~~h~Posicion: ~w~1/1", RaceName, CPProgess[playerid], TotalCP, TimeConvert(RaceTime));
        else format(string, sizeof(string), "~r~~h~Nombre: ~w~%s~n~~r~~h~Checkpoint: ~w~%d/%d~n~~r~~h~Tiempo: ~w~%s~n~~r~~h~Posicion: ~w~%d/%d", RaceName, CPProgess[playerid], TotalCP, TimeConvert(RaceTime), RacePosition[playerid], JoinCount);
    TextDrawSetString(RaceInfo[playerid], string);
    TextDrawShowForPlayer(playerid, RaceInfo[playerid]);
}

function Camera(playerid, Float:X, Float:Y, Float:Z, Float:A, Mul)
{
    SetPlayerCameraLookAt(playerid, X, Y, Z);
    SetPlayerCameraPos(playerid, X + (Mul * floatsin(-A, degrees)), Y + (Mul * floatcos(-A, degrees)), Z+6);
}

function IsPlayerInRace(playerid)
{
    if(Joined[playerid] == true) return true;
        else return false;
}

function ShowDialog(playerid, dialogid)
{
    switch(dialogid)
    {
        case 599: ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, CreateCaption("Construir una nueva carrera"), "\
        Carrera Normal\n\
        Carrera por el aire"
, ">>", "Salir");

        case 600: ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, CreateCaption("Construir una nueva carrera (Paso 1/4)"), "\
        Step 1:\n\
        ********\n\
        Welcome to wizard 'Build New Race'.\n\
        Before getting started, I need to know the name (e.g. SFRace) of the to save it under.\n\n\
        >> Give the NAME below and press 'Next' to continue."
, "Next", "Back");

        case 601: ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, CreateCaption("Construir una nueva carrera (Paso 1/4)"), "\
        ERROR: Name too short or too long! (min. 1 - max. 20)\n\n\n\
        Step 1:\n\
        ********\n\
        Welcome to wizard 'Build New Race'.\n\
        Before getting started, I need to know the name (e.g. SFRace) of the to save it under.\n\n\
        >> Give the NAME below and press 'Next' to continue."
, "Next", "Back");

        case 602: ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, CreateCaption("Construir una nueva carrera (Paso 2/4)"), "\
        Step 2:\n\
        ********\n\
        Please give the ID or NAME of the vehicle that's going to be used in the race you are creating now.\n\n\
        >> Give the ID or NAME of the vehicle below and press 'Next' to continue. 'Back' to change something."
, "Next", "Back");

        case 603: ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, CreateCaption("Build New Race (Step 2/4)"), "\
        ERROR: Invalid Vehilce ID/Name\n\n\n\
        Step 2:\n\
        ********\n\
        Please give the ID or NAME of the vehicle that's going to be used in the race you are creating now.\n\n\
        >> Give the ID or NAME of the vehicle below and press 'Next' to continue. 'Back' to change something."
, "Next", "Back");

        case 604: ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, CreateCaption("Construir una nueva carrera (Paso 3/4)"),
        "\
        Step 3:\n\
        ********\n\
        We are almost done! Now go to the start line where the first and second car should stand.\n\
        Note: When you click 'OK' you will be free. Use 'KEY_FIRE' to set the first position and second position.\n\
        Note: After you got these positions you will automaticly see a dialog to continue the wizard.\n\n\
        >> Press 'OK' to do the things above. 'Back' to change something."
, "OK", "Back");

        case 605: ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, CreateCaption("Construir una nueva carrera (Paso 4/4)"),
        "\
        Step 4:\n\
        ********\n\
        Welcome to the last stap. In this stap you have to set the checkpoints; so if you click 'OK' you can set the checkpoints.\n\
        You can set the checkpoints with 'KEY_FIRE'. Each checkpoint you set will save.\n\
        You have to press 'ENTER' button when you're done with everything. You race is aviable then!\n\n\
        >> Press 'OK' to do the things above. 'Back' to change something."
, "OK", "Back");
       
        case 606: ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, CreateCaption("Build New Race (Done)"),
        "\
        You have created your race and it's ready to use now.\n\n\
        >> Press 'Finish' to finish. 'Exit' - Has no effect."
, "Finish", "Exit");
    }
    return 1;
}

stock IsNumeric(string[])
{
    for (new i = 0, j = strlen(string); i < j; i++)
    {
        if (string[i] > '9' || string[i] < '0') return 0;
    }
    return 1;
}


CreateCaption(arguments[])
{
    new
        string[128 char]
    ;
    format(string, sizeof(string), "RyDeR's Race System - %s", arguments);
    return string;
}

stock IsValidVehicle(vehicleid)
{
    if(vehicleid < 400 || vehicleid > 611) return false;
        else return true;
}

ReturnVehicleID(vName[])
{
    Loop(x, 211)
    {
        if(strfind(vNames[x], vName, true) != -1)
        return x + 400;
    }
    return -1;
}

TimeConvert(seconds)
{
    new tmp[16];
    new minutes = floatround(seconds/60);
    seconds -= minutes*60;
    format(tmp, sizeof(tmp), "%d:%02d", minutes, seconds);
    return tmp;
}
Reply
#2

PHP код:
new bool:Travar;

Travar true;
Travar False

if(Travar == true) {
}
else if(
Travar == false){

Simples, nгo?
Reply
#3

sim mano sу que tem como vc me explica melhor tipo onde colocar cada entendo pouco
Reply
#4

Pense um pouco, se vocк quer que o player nгo vб novamente ao evento, й necessбrio usar o parвmetro playerid. Me diga se vocк quer.
Reply
#5

Tipo eu quero que quando o player for ao evento ele nгo possa usar nem um outro comando somente o /Srace que no caso seria pra sair do evento eu ja tentei fazer varias vezes pela base do bloqueio que tem no GM que bloqueia os teleportes quando o player vai x1.

Olha os erros que deu

Quote:

C:\Users\asus-pc\Desktop\TRABALHO DE MATEMATICA\filterscripts\rRaceES.pwn(655) : error 010: invalid function or declaration
C:\Users\asus-pc\Desktop\TRABALHO DE MATEMATICA\filterscripts\rRaceES.pwn(657) : error 010: invalid function or declaration
C:\Users\asus-pc\Desktop\TRABALHO DE MATEMATICA\filterscripts\rRaceES.pwn(65 : error 010: invalid function or declaration
C:\Users\asus-pc\Desktop\TRABALHO DE MATEMATICA\filterscripts\rRaceES.pwn(383) : warning 204: symbol is assigned a value that is never used: "Travar"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


3 Errors.

Reply
#6

Seguinte amigo, vocк estб fazendo algo errado.
Faзa assim:

PHP код:
// Topo do GM

static Travar[MAX_PLAYERS];

Travar[playerid] = 1;// Quando player ir ao evento

if(Travar[playerid] == 1) return SendClientMessage(playerid, -1"Vocк nгo pode usar comando no evento"); // No inicio do comando. 
Reply
#7

Quote:

new bool:EventoProibirTele = false;

Quando se cria uma variбvel booleana ela assume por padrгo o valor false, nгo precisa definir false quando esta criando a mesma.
Reply
#8

Ei tem como vocкs me explicarem melhor como fazer
Reply
#9

pawn Код:
//Topo
new bool:block [MAX_PLAYERS];

//No Comando
CMD:xizun(playerid)
{
if(block[playerid] == true);
//resto do comando
return 1;
}

//Para sair
CMD:sairxizun(playerid)
{
if(block[playerid] == false) return SendClientMessage(playerid , -1 , "Vocк nгo estб no evento") ;
//resto do comando
return 1;
}
Fonte: Aqui
Reply
#10

Quote:
Originally Posted by TioSlash
Посмотреть сообщение
pawn Код:
//Topo
new bool:block [MAX_PLAYERS];

//No Comando
CMD:xizun(playerid)
{
if(block[playerid] == true);
//resto do comando
return 1;
}

//Para sair
CMD:sairxizun(playerid)
{
if(block[playerid] == false); return SendClientMessage(playerid , -1 , "Vocк nгo estб no evento") ;
//resto do comando
return 1;
}
Fonte: Aqui
Vai dar erro. Por causa do ponto virgula:
pawn Код:
if(block[playerid] == false); return SendClientMessage(playerid , -1 , "Vocк nгo estб no evento") ;
Tem que ser:
pawn Код:
if(block[playerid] == false) return SendClientMessage(playerid , -1 , "Vocк nгo estб no evento") ;
Reply


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