16.06.2014, 08:47
(
Последний раз редактировалось Jack_Leslie; 18.06.2014 в 02:41.
)
Simple Bounty System
I haven't released anything for quiet some time now, years to be honest, so I quickly made a Bounty System. It's nothing special, just something fun to add to your server. Just a quick 30 minute filterscript so don't expect anything special! How ever I have used PVars (for the first time) so you can add more features inside your gamemode.
How it works:
* Admins can enable and disable personal bountys with /personalbountys
* Players can /givebounty once personal bountys have been enabled
* If personal bountys are disabled, a player is given a bounty once they reach 6 wanted stars
* The default bounty amount is $50,000 - this can be changed in the script under bountyamount or by rcon admin with /setdefaultbounty
* The default bounty is used when the player is given an automatic bounty once they reach 6 wanted stars
* A player can only have one bounty on them at a time
* Once the player dies, the bounty is gone. The killer will receive the bounty amount. If a player commits suicide, they still have a bounty on them
* Once a player has a bounty on them, their name will be red. Once they die and the bounty is gone, it'll revert back to transparent
* If you double click a player on the default samp players list, and if they have a bounty on them, it will display who put it on them, and how much.
Download link (.pwn and .amx): https://www.sendspace.com/file/ky703t
Pastebin: http://pastebin.com/JACdtEiS
As all my releases: Feel free to add code, edit code and use as your own with credit.
Edit: Tested as of 16/06/2014 at 8:26pm Australian Eastern Standard time and found no bugs.