[Plugin] YSF - kurta999's version

iFarbod: Please send your OnGameModeExit() in PM for me.

@[uL]Pottus: It depends on changes in new server version. From a main version change, 0.3x -> 0.3z I need update every RPC what YSF uses, but this is very easy. Hardest things are be update structures, because every data which you can get from server like object material, vehicle color, readed from internal samp object/vehicle pool. It also not very hard, but time consuming. But hopefully, these strucures are almost same since 0.3x.
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Thank-you for your reply, and I was hoping you wouldn't say that from my view I couldn't take the risk using this unfortunately
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Quote:
Originally Posted by [uL]Pottus
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Thank-you for your reply, and I was hoping you wouldn't say that from my view I couldn't take the risk using this unfortunately
Why? Do you update your server instantly? lol

This is what RCs are for, to give people time to update their scripts.
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Quote:
Originally Posted by KyleSmith
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Why? Do you update your server instantly? lol

This is what RCs are for, to give people time to update their scripts.
Well if there is 0-day crashing exploit I certainly need to update ASAP I can't rely on plugins to have to update as well it would be detrimental to stability.
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Quote:
Originally Posted by kurta999
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iFarbod: Please send your OnGameModeExit() in PM for me.
OnGameModeExit() is empty. just returning 1.
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I was used old YSF Plugin have bug . Then i used this YSF - kurta999's but have same bug.
And when i am connected in to my server, i cant login -_-
I am just stuck on here :



How to fix that ?
btw i am using 0.3z-R2 !
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Me too use on linux server -_-
btw nothing on my srever_log
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Some seem useful, but still not worth rewriting a lot of code, good work nonetheless.

I found out that the dfind function is very, very slow when compared to the FileManger plugin.
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Hi. Is it possible, to fix this: https://www.youtube.com/watch?v=QSqStFJbUg8 ??

I've created my animation and unfortunately animation blinks
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No way, me too noticed this bug.

But this is not bug. I think game needs some time to create preview TD, that's the reason why "flickering".
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My PAWN compiler just crash if I try to compile with the YSF.inc... (And before everyone ask: Yes, I included it correctly with the actually version!)

I get this crash only with this include, something in the include don't want to work with my gamemode?

EDIT: I fixed this now, thanks for your help (ignorance) kurta999. :-)
For all who got this problem too: Just redefine any defined function from your gamemode, filterscript or include, that are similar too any function from this plugin. Example: If you have got "stock IsPlayerInModShop", then re-define the function!
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HandleRPCPacketFunc callback in the pawno will be good in the future
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R7 released:

- Added ability to enable/disable default disabled name characters
- Fixed GMX crash, that caused by new gang zone system
- Fixed gang zone flash functions weren't worked
- GetPlayerGearState renamed to GetPlayerLandingGearState

Now you can join to your own server with ANY name:



Default allowed samp characters always enabled, you can't disable them.
Enable spacial characters ony at your own risk! If your server will crash, that's not my problem! If you use file system for saving player stats, then be careful! File names can't contains <>, :, |, *, ?, /, \

pawn Код:
native AllowNickNameCharacter(character, bool:allow); //
native IsNickNameCharacterAllowed(character);

// Example: I'll enable {}* characters. Now I can join to my server with {*kurta999*}

public OnFilterScriptInit()
{
    AllowNickNameCharacter('{', true);
    AllowNickNameCharacter('}', true);
    AllowNickNameCharacter('*', true);
}
https://github.com/kurta999/YSF/releases
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I can just imagine the problems of people allowing %, I'm sure there is a logical reason why those characters are disabled, like {} and *.
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Quote:
Originally Posted by Whitetiger
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I can just imagine the problems of people allowing %, I'm sure there is a logical reason why those characters are disabled, like {} and *.
I have updated my post. Everyone enable these characters at your own risk. Anyway in the stable release, i'll block %. Because this character would cause a lot of problem.

Who use file system for saving player stats, create ini with player name - for them this will cause problem. You can enable '<', '>', ':', characters, but you can't use these characters in file names.
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It's there choice.

Per-player pickups next <3 ?

Loading fails on R7

http://puu.sh/9ELj3/65dc755e23.png
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Yes, i use Y_INI For player stats.
% is a lot of bad char. It will be replaced with # in chat also. and restart the server if entered in a dialog.
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Quote:
Originally Posted by Kar
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It's there choice.

Per-player pickups next <3 ?

Loading fails on R7

http://puu.sh/9ELj3/65dc755e23.png
Do not use Windows XP. GetModuleInformation doesn't available here.

E: Available, I needed to switch to VS 2012 XP toolset and link psapi.lib.
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wtf............

ok, I quit sa-mp. SA-MP doesn't allow my awesome windows XP again.
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Quote:
Originally Posted by iFarbod
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Yes, i use Y_INI For player stats.
% is a lot of bad char. It will be replaced with # in chat also. and restart the server if entered in a dialog.
Don't use it then?

Quote:
Originally Posted by Kar
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wtf............

ok, I quit sa-mp. SA-MP doesn't allow my awesome windows XP again.
Time to upgrade isn't it?
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