That's because you need code under OnPlayerText in order to convert it to a more 'roleplay' style of talking if that's what you mean. This is my OnPlayerText, along with a stock ProxDetector that is used to get the player's position and send messages based on how close the player is to another person.
Код:
public OnPlayerText(playerid, text[])
{
new
message[128];
format(message, sizeof(message), "%s says: %s", GetName(playerid), text);
ProxDetector(30.0, playerid, message, -1);
return 0;
}
stock ProxDetector(Float:radi, playerid, string[],color)
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
foreach(Player,i)
{
if(IsPlayerInRangeOfPoint(i,radi,x,y,z))
{
SendClientMessage(i,color,string);
}
}
}
Of course, you can change the OnPlayerText however you want in order to fit your server.