[Ajuda] Spawn
#1

Man meu Hospital esta bugando ,Quando o cara й de uma org e ele passa pelo hospital,Ele spawna no spawn civil ,nгo em sua HQ

Eu jб nгo sei mais oque fazer Darei mas +rep pra quem me ajudar.

Aqui vгo as publics

Public setmorto
pawn Код:
forward SetMorto(playerid);
public SetMorto(playerid)
{
    if(GetPVarInt(playerid, "Morto") != 2) return 0;
    if(GetPVarInt(playerid, "Hospital")) return 0;
    if(Player[playerid][pJailed] == 0)
    {
        SetPVarInt(playerid, "Hospital", 1);
        NoHospital[playerid] = 30;
        SetPlayerFacingAngle(playerid, 90);

        new rand = random(sizeof(MacaSpawns));
        ApplyAnimation(playerid,"CRACK", "crckdeth2", 4.0, 1, 1, 1, 0, 45000);
        SetPlayerCameraPos(playerid, MacaSpawns[rand][0]+3, MacaSpawns[rand][1]-5, MacaSpawns[rand][2]+3);
        SetPlayerCameraLookAt(playerid, MacaSpawns[rand][0], MacaSpawns[rand][1], MacaSpawns[rand][2]);


        if(Player[playerid][pPlano])
        {
            SendClientMessage(playerid, 0xFF9680FF, "[MЙDICO] Vocк estava ferido e foi levado ao hospital. Custo pago pelo plano de saъde.");
        }
        else
        {
            SendClientMessage(playerid, 0xFF9680FF, "[MЙDICO] Vocк estava ferido e foi levado ao hospital. Os custos ficaram em R$500,00");
            GivePlayerGP(playerid,-500);
        }
    }
    DeletePVar(playerid, "Morto");
    return 1;
}
public onplayerdeath

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    static
        strimger[128],
        Float:zxyPos[3];
    SetPVarInt(playerid, "Morto", 2);
    if(GetPlayerState(killerid) == 2 && !IsPlayerInGuerra(playerid) && !IsPlayerInUsina(playerid) && !noteste[killerid])
    {
        GetPlayerPos(killerid, zxyPos[0], zxyPos[1], zxyPos[2]);
        if (IsPlayerInRangeOfPoint(playerid, 10.0, zxyPos[0], zxyPos[1], zxyPos[2]))
        {
            dbfez[killerid] = true;
            dbsofreu[playerid] = true;
            SendClientMessage(killerid, COLOR_YELLOW, "Vocк infringiu uma lei do servidor cometendo DRIVE-BY !");
            SendClientMessage(playerid, COLOR_YELLOW, "Este DB foi proposital? Caso tenha sido digite /db ");
            format(strimger, sizeof(strimger), "-OperServ- %s (%i) fez drive-by em %s (%i)", killerid,ReturnPlayer(killerid),ReturnPlayer(playerid), playerid);
            SendClientMessageToAll(COLOR_REDEVAS, strimger);
        }
    }
    if(SpawnTime[playerid] < 5)
    {
        Player[playerid][pMorto] = 1;
        Player[killerid][pKills] ++;
        Player[playerid][pDeaths] ++;
    }

    GetPlayerPos(playerid, MortePos[playerid][0], MortePos[playerid][1], MortePos[playerid][2]);
    MorteInt[playerid] = GetPlayerInterior(playerid);
    if(Player[playerid][FirstSpawn] == true)
    return 1;

    WarCode_PlayerDeath(playerid, killerid, reason);

    new string[128];
    if(PlayerTied[playerid] > 0)
    {
        format(string, sizeof(string), "BOPE fracassou no sequestro de %s. Refйm morto.",ReturnPlayer(playerid));
        SendClientMessageToAll(COLOR_OOC, string);
        PlayerTied[playerid] = 0;
    }
    for(new x=0; x<HighestID; x++)
        if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && Player[x][gSpectateID] == playerid)
              AdvanceSpectate(x);

    //PAINT BALL
    if(PlayerPaintballing[playerid] != 0)
    {
        new killer[MAX_PLAYER_NAME];
        PlayerPaintballKills[killerid] ++;
        format(string, sizeof(string), "Vocк matou %d pessoas nesta partida.",PlayerPaintballKills[killerid]);
        SendClientMessage(killerid, COLOR_YELLOW, string);
        if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
        {
            PaintballWinner = killerid;
            PaintballWinnerKills = PlayerPaintballKills[killerid];
            GetPlayerName(killerid, killer, sizeof(killer));
            for(new i = 0; i <= HighestID; i++)
            {
                if(IsPlayerConnected(i))
                {
                    if(PlayerPaintballing[i] != 0)
                    {
                        format(string, sizeof(string), "%s estб liderando o paintball com %d pontos.",ReturnPlayer(killerid),PaintballWinnerKills);
                        SendClientMessage(i, COLOR_YELLOW, string);
                        return 1;
                    }
                }
            }
        }
        return 1;
    }

    //MATAR EM LOCAL PROIBIDO
    if(PlayerToPoint(40.0, killerid, 245.9469,75.8629,1003.6406) || PlayerToPoint(40.0, killerid, 2003.3408,2288.0269,1011.1256))
    {
        new penaantiga = Player[killerid][pJailTime]/60;
        new penanova = penaantiga+20;

        if(Player[killerid][pJailed] == 1 || Player[killerid][pJailed] == 2 && !IsACop(killerid))
            Bangu(killerid,playerid,penanova,"Local Proibido");
        else if(!IsACop(killerid))
            Bangu(killerid,playerid,20,"Local Proibido");

        return 1;
    }

    //empresa
    if(GetPlayerGP(playerid) > 99 && Player[playerid][pLevel] > 2)
    {
        SBizzInfo[14][sbTill] += 75;
        ExtortionSBiz(14, 75);
    }
    if(SBizzInfo[14][sbProducts]>0)
        SBizzInfo[14][sbProducts]--;

    if(Player[playerid][pPlano] > 0)
        Player[playerid][pPlano] -= 1;
    else
        GivePlayerGP(playerid, -100);

    if(IsPlayerInGuerra(playerid) || IsPlayerInUsina(playerid))
        Hospital[playerid] = 2;
    else
        Hospital[playerid] = 1;

    if(Player[playerid][pLeader] == TEAM_PREF)
    {
        format(string, sizeof(string), "[Atenзгo] O Prefeito %s foi assassinado por %s!!!", ReturnPlayer(playerid) , ReturnPlayer(killerid));
        SendClientMessageToAll(COLOR_YELLOW, string);
    }

    //CONTRATO
    if(Player[playerid][pHeadValue] > 0)
    {
        if(IsPlayerConnected(killerid))
        {
            if(Player[killerid][pMember] == TEAM_HITMAN)
            {
                if(Vitima[killerid] == playerid)
                {
                    GivePlayerGP(killerid, Player[playerid][pHeadValue]);
                    format(string,128,"Um assassino  cumpriu o contrato а cabeca de %s e adquiriu um valor de R$%d",ReturnPlayer(playerid),Player[playerid][pHeadValue]);
                    SendClientMessageToAll(COLOR_GROOVE, string);
                    WantedPoints[killerid] += 1;
                    SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
                    Player[playerid][pHeadValue] = 0;
                    SendoProcurado[playerid] = false;
                    Procurando[killerid] = false;
                    return 1;
                }
                else
                {
                    WantedPoints[killerid] += 1;
                    SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
                    SendClientMessage(killerid, COLOR_YELLOW, "[Info] Vocк matou uma pessoa sem contrato.");
                    return 1;
                }
            }
        }
    }

    if(CarShopping[playerid] == true)
    {
        CarShopping[playerid] = false;
        DestroyVehicle(ShopCar[playerid]);
        carbrowse[playerid] = 0;
        Kick(playerid);
    }

    DropWeapons(playerid);
    Conce[playerid] = 0;
    new Float:px,Float:py,Float:pz;
    GetPlayerPos(playerid, px, py, pz);
    burgerexit[playerid] = 0;
    storeexit[playerid] = 0;
    Player[playerid][pInvWeapon] = 0;
    Player[playerid][pInvAmmo] = 0;
    cherifeexit[playerid] = 0;
    Player[playerid][pLocal] = 255;
    Player[playerid][pSeatBelt] = 0;
    Player[playerid][pCapacete] = 0;
    nowh[playerid] = 0;

    if(fk)
    {
        new arma = GetPlayerWeapon(killerid);
        format(string, sizeof(string), "%s[ID %d] matou %s com a arma %d.", ReturnPlayer(killerid), killerid, ReturnPlayer(playerid), arma);
        ABroadCast(COLOR_LIGHTRED,string,1);
    }
    Player[playerid][Spawned] = false;
    if(SpawnTime[playerid] > 0 && killerid != 65535 && Player[playerid][pLevel] > 2 && PlayerPaintballing[playerid] != 0)
    {
        format(string, sizeof(string), "%s[ID %d] cometeu SpawnKill em %s e foi kickado", ReturnPlayer(killerid), killerid, ReturnPlayer(playerid));
        SendClientMessageToAll(COLOR_OOC,string);
        Kick(killerid);
        //return 1;
    }

    if(Player[killerid][pJailed] == 2 && Player[playerid][pJailed] == 2)
    {
        SendClientMessage(killerid, COLOR_RED,"Vocк foi kickado por matar no bangu, nгo faзa mais isso.");
        Kick(killerid);
        //return 1;
    }

    if(gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
    {
        DisablePlayerCheckpoint(playerid);
        gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
    }

    //TELEFONEMA
    new caller = Mobile[playerid];
    if(caller != 255)
    {
        if(caller < 255)
        {
            SendClientMessage(caller,  COLOR_YELLOW, " Ninguйm na linha...");
            CellTime[caller] = 0;
            CellTime[playerid] = 0;
            Mobile[caller] = 255;
        }
        Mobile[playerid] = 255;
        CellTime[playerid] = 0;
    }

    ClearCrime(playerid);

    if(IsPlayerConnected(killerid) && noevento[killerid] != true && Player[killerid][pMember] != TEAM_HITMAN)
    {
        if(IsACrime(killerid))
        {
            WantedPoints[killerid] += 1;
            SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
        }
        else if(IsACivil(killerid))
        {
            WantedPoints[killerid] += 1;
            SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
        }
        else if(IsACop(killerid))
            WantedPoints[killerid] = 0;

    }
    return 1;
}

public onplayerspawn

pawn Код:
public OnPlayerSpawn(playerid)
{

TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawHideForPlayer(playerid, Textdraw8);
TextDrawHideForPlayer(playerid, Textdraw9);

    if(Player[playerid][FirstSpawn] == true)
    {
        Player[playerid][FirstSpawn] = false;
        if(gPlayerLogged[playerid])
        {
            new lol[256];
            format(lol,256,"/RPG/bans/%s.ini", Player[playerid][pName]);
            if(strcmp(Player[playerid][pName],"Max_BFH",true)==0)
                goto Join;
            if(strcmp(Player[playerid][pName],"Boob_BFH",true)==0)
                goto Join;
            if(dini_Exists(lol))
            {
                new string[128], banfile[256];
                new admin[52], data[52], tempban[128];
                format(admin,52,"%s", dini_Get(lol,"AdminName"));
                format(data,52,"%s", dini_Get(lol,"Data"));

                new tick = dini_Int(lol,"BanTime");
                if(tick > 0)
                {
                    if(tick < GetTickCount())
                        format(tempban,128,"|| Ban temporбrio - Acaba em %s", Convert(tick-GetTickCount()));

                    else
                    {
                        SendClientMessage(playerid, COLOR_RED,"[ADMIN BOT] Seu ban temporбrio acabou.");
                        dini_Remove(lol);
                        goto Join;
                    }
                }

                SendClientMessage(playerid, COLOR_BARRAS,"=============================================================");
                format(string,128,"- Esse nick '%s' foi banido pelo '%s' em '%s'", Player[playerid][pName], admin, data);
                SendClientMessage(playerid, COLOR_WHITE, string);
                format(string,128,"- Motivo: '%s' %s", dini_Get(lol, "Motivo"), tempban);
                SendClientMessage(playerid, COLOR_WHITE, string);
                SendClientMessage(playerid, COLOR_ORANGE,"Visite a pбgina 'http://www.blhgames.tk/', leia as regras e crie seu tуpico com esta imagem. (F8 para capturб-la)");
                SendClientMessage(playerid, COLOR_BARRAS,"=============================================================");

                banfile = GetBannedFile(playerid);
                if(!dini_Exists(banfile) && tick == 0)
                {
                    new hour, minute, second, day, month, year;
                    gettime(hour, minute, second);
                    getdate(year, month, day);
                    dini_Create(banfile);
                    dini_Set(banfile,"PlayerName", Player[playerid][pName]);
                    dini_Set(banfile,"AdminName", "Admin Bot");
                    dini_Set(banfile,"Motivo", "Evasгo de Ban (Old)");
                    format(string, sizeof(string), "%02d/%02d аs %02d:%02d", day, month, hour, minute);
                    dini_Set(banfile,"Data", string);
                }
                return Kick(playerid);
            }
        }
        Join:
        TextDrawShowForPlayer(playerid, MoneyTD);
        TextDrawShowForPlayer(playerid, ServerLogo2);
        TextDrawShowForPlayer(playerid, ServerLogo1);
    }
    PlaySoundForPlayer(playerid, 1057);
    StopMusic(playerid);

    if(IsPlayerNPC(playerid)) //Checa se o jogador й um NPC.
    {
        SetPlayerSkin(playerid, 181);
        return 1;
    }
    nowh[playerid] = 0;
    Incasa[playerid] = Player[playerid][pPhousekey];
    SetTimerEx("TurfsDebug",3000, false, "i", playerid);

    InitLockDoors(playerid);
    SetPlayerHealth(playerid, 100);
    STDPlayer[playerid] = 0;
    gTeam[playerid] = Player[playerid][pTeam]; //Set the Team

    if(Player[playerid][pAdmin] > 0)
        SetPlayerChatBubble(playerid, AccountName(playerid), COLOR_YELLOW, 50.0, 14400000);

    if(gTeam[playerid] == 4) //medic / criminal reset team
        gTeam[playerid] = 3;

    if(gTeam[playerid] == 11 && Player[playerid][pLeader] < 1)
    {
        new rand = random(sizeof(CIV));
        Player[playerid][pTeam] = 3;
        gTeam[playerid] = 3;
        SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
        Player[playerid][pModel] = CIV[rand];
        SpawnPlayer(playerid);
    }
    if(gTeam[playerid] == 5)
    {
        if(Player[playerid][pMember] < 1)
        {
            new rand = random(sizeof(CIV));
            Player[playerid][pTeam] = 3;
            gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
            Player[playerid][pModel] = CIV[rand];
            SpawnPlayer(playerid);
        }
    }
    if(gTeam[playerid] == 10)
    {
        if(Player[playerid][pMember] != 8)
        {
            new rand = random(sizeof(CIV));
            Player[playerid][pTeam] = 3;
            gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
            Player[playerid][pModel] = CIV[rand];
            SpawnPlayer(playerid);
        }
    }
    if(gTeam[playerid] == 2 && Player[playerid][pMember] > 3)
    {
        new rand = random(sizeof(CIV));
        Player[playerid][pTeam] = 3;
        gTeam[playerid] = 3;
        Player[playerid][pModel] = CIV[rand];
        SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
        SpawnPlayer(playerid);
    }
    if(gTeam[playerid] == 3)
    {
        if(Player[playerid][pMember] > 0 || Player[playerid][pLeader] > 0)
        {
            NoHospital[playerid] = 0;
            new model = Player[playerid][pChar];
            if(Player[playerid][pMember] == TEAM_PM) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Player[playerid][pTeam] = 2; gTeam[playerid] = 2; Player[playerid][pModel] = model; }
            else if(Player[playerid][pMember] == TEAM_PF) { SetSpawnInfo(playerid, 2, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 2; gTeam[playerid] = 2; Player[playerid][pModel] = model; }
            else if(Player[playerid][pMember] == TEAM_FA) { SetSpawnInfo(playerid, 2, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 2; gTeam[playerid] = 2; Player[playerid][pModel] = model; }
            else if(Player[playerid][pMember] == TEAM_BOMBE) { SetSpawnInfo(playerid, 2, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 12; gTeam[playerid] = 12; Player[playerid][pModel] = model; }
            else if(Player[playerid][pMember] == TEAM_BALLAS) { SetSpawnInfo(playerid, 5, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 7; gTeam[playerid] = 7; Player[playerid][pModel] = model; }
            else if(Player[playerid][pMember] == TEAM_GROOVE) { SetSpawnInfo(playerid, 5, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 7; gTeam[playerid] = 7; Player[playerid][pModel] = model; }
            else if(Player[playerid][pMember] == TEAM_PREF) { SetSpawnInfo(playerid, 2, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 7; gTeam[playerid] = 7; Player[playerid][pModel] = model; }
            else if(Player[playerid][pMember] == TEAM_HITMAN) { SetSpawnInfo(playerid, 10, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 10; gTeam[playerid] = 10; Player[playerid][pModel] = model; }
            else if(Player[playerid][pMember] == TEAM_SANEWS) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 12; gTeam[playerid] = 12; Player[playerid][pModel] = model; }
            else if(Player[playerid][pMember] == TEAM_LOWRIDERS) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 16; gTeam[playerid] = 16; Player[playerid][pModel] = model; }
            else if(Player[playerid][pMember] == TEAM_VAGOS) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 16; gTeam[playerid] = 16; Player[playerid][pModel] = model; }
            else if(Player[playerid][pMember] == TEAM_BIKERS) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 16; gTeam[playerid] = 16; Player[playerid][pModel] = model; }
            else if(Player[playerid][pMember] == TEAM_MUNICIPAL) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 14; gTeam[playerid] = 14; Player[playerid][pModel] = model; }
            else if(Player[playerid][pMember] == TEAM_RUSSA) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 16; gTeam[playerid] = 16; Player[playerid][pModel] = model; }
            else if(Player[playerid][pMember] == TEAM_DRIFTERS) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 16; gTeam[playerid] = 16; Player[playerid][pModel] = model; }
            else if(Player[playerid][pMember] == TEAM_CV) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 16; gTeam[playerid] = 16; Player[playerid][pModel] = model; }
            else if(Player[playerid][pMember] == TEAM_PCC) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 16; gTeam[playerid] = 16; Player[playerid][pModel] = model; }
            else if(Player[playerid][pMember] == TEAM_BOPE) { SetSpawnInfo(playerid, 2, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 21; gTeam[playerid] = 21; Player[playerid][pModel] = model; }
            else if(Player[playerid][pMember] == TEAM_ALQAEDA) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 22; gTeam[playerid] = 22; Player[playerid][pModel] = model; }
            else if(Player[playerid][pMember] == TEAM_KINGS) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 16; gTeam[playerid] = 16; Player[playerid][pModel] = model; }

            else if(Player[playerid][pLeader] == TEAM_PM) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_PF) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_FA) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_BALLAS) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_GROOVE) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_PREF) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_HITMAN) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_SANEWS) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_LOWRIDERS) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_VAGOS) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 7; gTeam[playerid] = 7; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_VAGOS) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 7; gTeam[playerid] = 7; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_MUNICIPAL) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_AZTECAS) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_RUSSA) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 16; gTeam[playerid] = 16; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_DRIFTERS) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_CV) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_PCC) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_BOPE) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_ALQAEDA) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_KINGS) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
            SpawnPlayer(playerid);
        }
    }
    if(Player[playerid][pChar] > 0){ SetPlayerSkin(playerid, Player[playerid][pModel]); }
    else { SetPlayerSkin(playerid, Player[playerid][pModel]); }
    SetPlayerWeapons(playerid);
    SetPlayerSpawn(playerid);
    SetPlayerToTeamColor(playerid);

    return 1;
}
Reply
#2

Nгo me pareceu ter nada errado aqui, no entanto, vocк nгo colocou aqui a callback SetPlayerSpawn(playerid); que estб no fim de OnPlayerSpawn, e pelo que sei destes tipo de GM, aн tambйm pode estar a spawnar o player, no caso, para outra posiзгo!
Reply
#3

Aqui esta Se poder me ajudar Darei +rep

pawn Код:
public SetPlayerSpawn(playerid)
{
    /*if(Player[playerid][pAdmin] == 0)
    {
        SendClientMessage(playerid, COLOR_RED, "Atualizando GameMod, aguarde ...");
        Kick(playerid);
        return 1;
    }*/

    glitchfez[playerid] = false;
    nowh[playerid] = 0;
    noab2[playerid] = false;
    noab[playerid][3] = 0;
    Congelado[playerid] = 0;
    PedidoAceito[playerid] = 900;
    for(new i=0;i<4;i++)
        AFK[playerid][i] = i;

    if(IsPlayerConnected(playerid))
    {
        Congelar(playerid);
        SetTimerEx("Descongelar", 1000, 0, "i", playerid);
        LoadFightStyle(playerid);
        noteste[playerid] = false;
        noevento[playerid] = false;
        if(Player[playerid][pTut] == 0)
        {
            gNews[playerid] = 1; gFam[playerid] = 1;
            Congelar(playerid);
            ShowPlayerDialog(playerid,14, DIALOG_STYLE_MSGBOX, "Atencгo", "Qual й o seu sexo?", "Masculino", "Feminino");
        }
        Player[playerid][Spawned] = true;
        new rand;
        new house = Player[playerid][pPhousekey];
        new ahouse = Player[playerid][pPaluguelkey];

        if(PlayerPaintballing[playerid] != 0)
        {
            ResetPlayerWeapons(playerid);
            SafeGivePlayerWeapon(playerid, 29, 999);
            SafeGivePlayerWeapon(playerid, 24, 999);
            rand = random(sizeof(PaintballSpawns));
            SafeSetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
            return 1;
        }
        if(Player[playerid][pJailed] == 1)
        {
            SetPlayerInterior(playerid, 6);
            SafeSetPlayerPos(playerid,264.6288,77.5742,1001.0391);
            SendClientMessage(playerid, COLOR_RED, "Vocк nгo cumpriu com sua pena, dados: LSPD HQ");
            return 1;
        }
        if(Player[playerid][pJailed] == 3)
        {
            SetPlayerInterior(playerid, 3);
            SafeSetPlayerPos(playerid,197.7218,175.0082,1003.0234);
            SendClientMessage(playerid, COLOR_RED, "Vocк ainda nгo cumpriu com sua pena, dados: FBI HQ");
            return 1;
        }
        if(Player[playerid][pJailed] == 4)
        {
            SetPlayerInterior(playerid, 10);
            SafeSetPlayerPos(playerid,223.2259,109.8377,999.0156);
            SendClientMessage(playerid, COLOR_RED, "Vocк ainda nгo cumpriu com sua pena, dados: BOPE HQ");
            return 1;
        }
        if(Player[playerid][pJailed] == 2)
        {
            SetPlayerInterior(playerid, 0);
            SafeSetPlayerPos(playerid,268.5777,1857.9351,9.8133);
            SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453);
            return 1;
        }

        if(Player[playerid][pMorto] == 1 && SpawnTime[playerid] <= 0 && Player[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
        {
            //SetPVarInt(playerid, "Hospital", 1);
            SetTimerEx("SetMorto",1000,false, "i", playerid);
            return 1;
        }

        SpawnTime[playerid] = 10;
        if(Player[playerid][pCrimes2] == 0)
        {
            if(Player[playerid][pLeader] == TEAM_PM || Player[playerid][pMember] == TEAM_PM)
                SafeGivePlayerWeapon(playerid, 24, 30);

            else if(Player[playerid][pLeader] == TEAM_PF || Player[playerid][pMember] == TEAM_PF)
                SafeGivePlayerWeapon(playerid, 24, 30);

            else if(Player[playerid][pLeader] == TEAM_FA || Player[playerid][pMember] == TEAM_FA)
            {
                SetPlayerArmour(playerid, 50);
                SafeGivePlayerWeapon(playerid, 34, 100);
                SafeGivePlayerWeapon(playerid, 31, 5000);
                SafeGivePlayerWeapon(playerid, 29, 5000);
                SafeGivePlayerWeapon(playerid, 25, 300);
                SafeGivePlayerWeapon(playerid, 24, 300);
                SafeGivePlayerWeapon(playerid, 4, 1);
            }

            else if(Player[playerid][pLeader] == TEAM_BALLAS || Player[playerid][pMember] == TEAM_BALLAS)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 41, 800);
                SafeGivePlayerWeapon(playerid, 24, 150);
                SafeGivePlayerWeapon(playerid, 5, 1);
                SafeGivePlayerWeapon(playerid, 1, 1);
            }
            else if(Player[playerid][pLeader] == TEAM_GROOVE || Player[playerid][pMember] == TEAM_GROOVE)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 41, 800);
                SafeGivePlayerWeapon(playerid, 24, 150);
                SafeGivePlayerWeapon(playerid, 5, 1);
                SafeGivePlayerWeapon(playerid, 1, 1);
            }
            else if(Player[playerid][pLeader] == TEAM_PREF || Player[playerid][pMember] == TEAM_PREF)
            {
                SetPlayerArmour(playerid, 85);
                SafeGivePlayerWeapon(playerid, 24, 250);
                SafeGivePlayerWeapon(playerid, 29, 700);
            }
            else if(Player[playerid][pLeader] == TEAM_HITMAN || Player[playerid][pMember] == TEAM_HITMAN)
            {
                SafeGivePlayerWeapon(playerid, 4, 1);
            }
            else if(Player[playerid][pLeader] == TEAM_LOWRIDERS || Player[playerid][pMember] == TEAM_LOWRIDERS)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 41, 800);
                SafeGivePlayerWeapon(playerid, 24, 150);
                SafeGivePlayerWeapon(playerid, 5, 1);
                SafeGivePlayerWeapon(playerid, 1, 1);
            }
            else if(Player[playerid][pLeader] == TEAM_VAGOS || Player[playerid][pMember] == TEAM_VAGOS)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 41, 800);
                SafeGivePlayerWeapon(playerid, 24, 150);
                SafeGivePlayerWeapon(playerid, 5, 1);
                SafeGivePlayerWeapon(playerid, 1, 1);
            }
            else if(Player[playerid][pLeader] == TEAM_BIKERS || Player[playerid][pMember] == TEAM_BIKERS)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 41, 800);
                SafeGivePlayerWeapon(playerid, 24, 150);
                SafeGivePlayerWeapon(playerid, 5, 1);
                SafeGivePlayerWeapon(playerid, 1, 1);
            }
            else if(Player[playerid][pLeader] == TEAM_MUNICIPAL || Player[playerid][pMember] == TEAM_MUNICIPAL)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 24, 30);
            }
            else if(Player[playerid][pLeader] == TEAM_AZTECAS || Player[playerid][pMember] == TEAM_AZTECAS)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 41, 800);
                SafeGivePlayerWeapon(playerid, 24, 150);
                SafeGivePlayerWeapon(playerid, 5, 1);
                SafeGivePlayerWeapon(playerid, 1, 1);
            }
            else if(Player[playerid][pLeader] == TEAM_RUSSA || Player[playerid][pMember] == TEAM_RUSSA)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 24, 150);
                SafeGivePlayerWeapon(playerid, 29, 150);
                SafeGivePlayerWeapon(playerid, 8, 1);
            }
            else if(Player[playerid][pLeader] == TEAM_YAKUZA || Player[playerid][pMember] == TEAM_YAKUZA)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 24, 150);
                SafeGivePlayerWeapon(playerid, 29, 150);
                SafeGivePlayerWeapon(playerid, 8, 1);
            }
            else if(Player[playerid][pLeader] == TEAM_DRIFTERS || Player[playerid][pMember] == TEAM_DRIFTERS)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 41, 800);
                SafeGivePlayerWeapon(playerid, 24, 150);
                SafeGivePlayerWeapon(playerid, 5, 1);
                SafeGivePlayerWeapon(playerid, 1, 1);
            }
            else if(Player[playerid][pLeader] == TEAM_CV || Player[playerid][pMember] == TEAM_CV)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 41, 800);
                SafeGivePlayerWeapon(playerid, 24, 150);
                SafeGivePlayerWeapon(playerid, 5, 1);
                SafeGivePlayerWeapon(playerid, 1, 1);
            }
            else if(Player[playerid][pLeader] == TEAM_PCC || Player[playerid][pMember] == TEAM_PCC)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 41, 800);
                SafeGivePlayerWeapon(playerid, 24, 150);
                SafeGivePlayerWeapon(playerid, 5, 1);
                SafeGivePlayerWeapon(playerid, 1, 1);
            }
            else if(Player[playerid][pLeader] == TEAM_BOPE || Player[playerid][pMember] == TEAM_BOPE)
            {
                SafeGivePlayerWeapon(playerid, 24, 30);
            }
            else if(Player[playerid][pLeader] == TEAM_ALQAEDA || Player[playerid][pMember] == TEAM_ALQAEDA)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 30, 600);
                SafeGivePlayerWeapon(playerid, 24, 150);
            }
            else if(Player[playerid][pLeader] == TEAM_KINGS || Player[playerid][pMember] == TEAM_KINGS)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 41, 800);
                SafeGivePlayerWeapon(playerid, 24, 150);
                SafeGivePlayerWeapon(playerid, 5, 1);
                SafeGivePlayerWeapon(playerid, 1, 1);
            }
        }
        else
            SafeSetPlayerPos(playerid,Player[playerid][pLocalX],Player[playerid][pLocalY],Player[playerid][pLocalZ]);


        if(Player[playerid][pDonateRank] == 2)
        {
              SafeGivePlayerWeapon(playerid, 24, 100);
              SafeGivePlayerWeapon(playerid, 29, 300);
              SafeGivePlayerWeapon(playerid, 31, 300);
              SetPlayerArmour(playerid, 60);
        }

        if(Player[playerid][pDonateRank] == 3)
        {
              SafeGivePlayerWeapon(playerid, 24, 999);
              SafeGivePlayerWeapon(playerid, 29, 999);
              SafeGivePlayerWeapon(playerid, 31, 999);
              SetPlayerArmour(playerid, 90);
        }

        if(Player[playerid][pLocalSpawn] == 1 && (house != 255 || ahouse != 255))
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid,HouseInfo[house][hInt]);
            SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
            SafeSetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]);
            Player[playerid][pLocal] = house;
            Player[playerid][pInt] = HouseInfo[house][hInt];
            Player[playerid][pVirWorld] = HouseInfo[house][hWorld];
            return 1;
        }




        //MECANICOS
        if(Player[playerid][pJob] == MECANICO && Player[playerid][pRank] == 0)
        {
            SetPlayerToTeamColor(playerid);
            SafeSetPlayerPos(playerid, 2520.1360,-1476.3246,23.9898);
            SetPlayerFacingAngle(playerid, 0.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            return 1;
        }

        //TAXISTAS
        if(Player[playerid][pJob] == TAXISTA && Player[playerid][pRank] == 0)
        {
            SetPlayerToTeamColor(playerid);
            SafeSetPlayerPos(playerid, 1284.4120,-1350.1644,13.5634);
            SetPlayerFacingAngle(playerid, 90.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            return 1;
        }

        //CAMIONEIROS
        if(Player[playerid][pJob] == CAMINHONEIRO && Player[playerid][pRank] == 0)
        {
            SetPlayerToTeamColor(playerid);
            SafeSetPlayerPos(playerid, -40.0272,-232.3873,5.7161);
            SetPlayerFacingAngle(playerid, 270.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            return 1;
        }

        //POLICIA MILITAR
        if(Player[playerid][pMember] == TEAM_PM || Player[playerid][pLeader] == TEAM_PM)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 50);
            SafeSetPlayerPos(playerid, 232.7498,73.7373,1005.0391);
            SetPlayerFacingAngle(playerid, 270.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,6);
            Player[playerid][pInt] = 6;
            return 1;
        }

        //POLICIA FEDERAL
        if(Player[playerid][pMember] == TEAM_PF || Player[playerid][pLeader] == TEAM_PF)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 50);
            SafeSetPlayerPos(playerid, 257.0127,190.2985,1008.1719);
            SetPlayerFacingAngle(playerid, 270.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,3);
            Player[playerid][pInt] = 3;
            return 1;
        }

        // FORЗAS ARMADAS
        if(Player[playerid][pMember] == TEAM_FA || Player[playerid][pLeader] == TEAM_FA)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 50);
            SafeSetPlayerPos(playerid, 310.6609,-164.7110,999.5938);
            SetPlayerFacingAngle(playerid, 280.0);
            SetPlayerInterior(playerid, 6);
            Player[playerid][pInt] = 6;
            return 1;
        }

        //BOMBEIROS
        if(Player[playerid][pMember] == TEAM_BOMBE || Player[playerid][pLeader] == TEAM_BOMBE)
        {
            SetPlayerVirtualWorld(playerid,1);
            detranexit[playerid] = 2;
            SetPlayerToTeamColor(playerid);
            SafeSetPlayerPos(playerid, 322.1213,315.1004,999.1484);
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 30);
            SafeGivePlayerWeapon(playerid, 42, 5000);
            SetPlayerFacingAngle(playerid, 180.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,5);
            Player[playerid][pInt] = 5;
            return 1;
        }

        //BALLAS
        if(Player[playerid][pMember] == TEAM_BALLAS || Player[playerid][pLeader] == TEAM_BALLAS)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 324.0143,1122.2839,1083.8828);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerInterior(playerid, 5);
            return 1;
        }

        //GROVE STREET
        if(Player[playerid][pMember] == TEAM_GROOVE || Player[playerid][pLeader] == TEAM_GROOVE)
        {
            SetPlayerToTeamColor(playerid);

            SetPlayerInterior(playerid, 0);
            SetPlayerArmour(playerid, 25);
            SetCameraBehindPlayer(playerid);
            SafeSetPlayerPos(playerid, 2519.1958,-1678.1322,14.6467);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            Player[playerid][pInt] = 0;
            return 1;
        }

        //PREFEITO
        if(Player[playerid][pLeader] == TEAM_PREF || Player[playerid][pMember] == TEAM_PREF)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid, 0);
            SetPlayerArmour(playerid, 90);
            SafeSetPlayerPos(playerid, 1130.1013,-2037.5076,69.0078);
            SetPlayerFacingAngle(playerid, 270.0);
            SetCameraBehindPlayer(playerid);
            SafeGivePlayerWeapon(playerid, 24, 250);
            SafeGivePlayerWeapon(playerid, 29, 700);
            Player[playerid][pInt] = 0;
            return 1;
        }

        //HITMANS
        if(Player[playerid][pMember] == TEAM_HITMAN || Player[playerid][pLeader] == TEAM_HITMAN)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 1216.0000,-1674.0352,11.7968);
            SetPlayerFacingAngle(playerid, 270.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            SafeGivePlayerWeapon(playerid, 4, 1);
            SafeGivePlayerWeapon(playerid, 24, 400);
            SafeGivePlayerWeapon(playerid, 34, 400);
            Player[playerid][pInt] = 4;
            return 1;
        }

        //SAN NEWS
        if(Player[playerid][pMember] == TEAM_SANEWS || Player[playerid][pLeader] == TEAM_SANEWS)
        {
            SetPlayerToTeamColor(playerid);
            SafeSetPlayerPos(playerid, 356.6006,209.0214,1008.3828);
            SetPlayerInterior(playerid,3);
            Player[playerid][pInt] = 3;
            return 1;
        }

        //LOWRIDERS
        if(Player[playerid][pMember] == TEAM_LOWRIDERS || Player[playerid][pLeader] == TEAM_LOWRIDERS)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 1121.4432,7.9393,1002.0859);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerFacingAngle(playerid, 180.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,12);
            Player[playerid][pInt] = 12;
            return 1;
        }

        //VAGOS
        if(Player[playerid][pMember] == TEAM_VAGOS || Player[playerid][pLeader] == TEAM_VAGOS)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 2354.4053,-1167.3206,27.6563);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerFacingAngle(playerid, 0.0);
            SetPlayerInterior(playerid,0);
            Player[playerid][pInt] = 0;
            return 1;
        }

        //MOTOQUEIROS
        if(Player[playerid][pMember] == TEAM_BIKERS || Player[playerid][pLeader] == TEAM_BIKERS)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 508.3417,-80.1715,998.9609);
            SetPlayerFacingAngle(playerid, 0.0);
            SetCameraBehindPlayer(playerid);
            SafeGivePlayerWeapon(playerid, 24, 500);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerInterior(playerid,11);
            Player[playerid][pInt] = 11;
            return 1;
        }

        //DETRAN
        if(Player[playerid][pMember] == TEAM_MUNICIPAL || Player[playerid][pLeader] == TEAM_MUNICIPAL)
        {
            detranexit[playerid] = 1;
            SetPlayerToTeamColor(playerid);
            SafeSetPlayerPos(playerid, 322.1213,315.1004,999.1484);
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 30);
            SetPlayerFacingAngle(playerid, 180.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,5);
            Player[playerid][pInt] = 5;
            return 1;
        }

        //AZTECAS
        if(Player[playerid][pMember] == TEAM_AZTECAS || Player[playerid][pLeader] == TEAM_AZTECAS)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SetPlayerInterior(playerid,8);
            SafeSetPlayerPos(playerid, 2817.9792,-1169.5975,1025.5778);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            Player[playerid][pInt] = 8;
            return 1;
        }

        //Russa
        if(Player[playerid][pMember] == TEAM_RUSSA || Player[playerid][pLeader] == TEAM_RUSSA)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 1254.4261,-790.6013,92.0302);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 8, 1);
            SetPlayerFacingAngle(playerid, 90.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            Player[playerid][pInt] = 0;
            return 1;
        }

        //YAKUZA
        if(Player[playerid][pMember] == TEAM_YAKUZA || Player[playerid][pLeader] == TEAM_YAKUZA)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, -2164.5222,645.5374,1057.5938);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 8, 1);
            SetPlayerInterior(playerid,1);
            return 1;
        }

        //DRIFTERS
        if(Player[playerid][pMember] == TEAM_DRIFTERS || Player[playerid][pLeader] == TEAM_DRIFTERS)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, -226.2575,1409.8733,27.7734);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerInterior(playerid,18);
            return 1;
        }

        //Comando Vermelho
        if(Player[playerid][pMember] == TEAM_CV || Player[playerid][pLeader] == TEAM_CV)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 416.1714,2537.2358,10.0000);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerInterior(playerid,10);
            return 1;
        }

        //PCC
        if(Player[playerid][pMember] == TEAM_PCC || Player[playerid][pLeader] == TEAM_PCC)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 2554.1692,-1285.9547,1060.9844);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerInterior(playerid,2);
            Player[playerid][pInt] = 2;
            return 1;
        }

        //BOPE
        if(Player[playerid][pMember] == TEAM_BOPE || Player[playerid][pLeader] == TEAM_BOPE)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 50);
            SafeSetPlayerPos(playerid, 248.9618,115.4132,1003.2188);
            SetPlayerFacingAngle(playerid, 180.0);
            SetPlayerInterior(playerid,10);
            return 1;
        }

        //ALQAEDA
        if(Player[playerid][pMember] == TEAM_ALQAEDA || Player[playerid][pLeader] == TEAM_ALQAEDA)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 151.3921,2546.1300,18.0000);
            SafeGivePlayerWeapon(playerid, 30, 600);
            SafeGivePlayerWeapon(playerid, 24, 150);
            SetPlayerFacingAngle(playerid, 90.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            return 1;
        }

        //KING'S
        if(Player[playerid][pMember] == TEAM_KINGS || Player[playerid][pLeader] == TEAM_KINGS)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 446.0672,-9.3721,1000.7343);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerInterior(playerid,1);
            return 1;
        }

        if((gTeam[playerid]) == 1)
        {
            SetPlayerToTeamColor(playerid);
            rand = random(sizeof(gMedPlayerSpawns));
            SafeSetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]);
            SetPlayerFacingAngle(playerid, 270.0);
            SetPlayerInterior(playerid,0);
            Player[playerid][pInt] = 0;
            return 1;
        }
        else
        {
            SetPlayerToTeamColor(playerid);
            new asd = random(sizeof(CivilSpawns));
            SafeSetPlayerPos(playerid, CivilSpawns[asd][0], CivilSpawns[asd][1], CivilSpawns[asd][2]);
            SetPlayerFacingAngle(playerid, CivilSpawns[asd][3]);
            SetPlayerInterior(playerid,0);
            Player[playerid][pInt] = 0;
        }
    }
    return 1;
}
Reply
#4

nessa parte, lб no final
pawn Код:
if((gTeam[playerid]) == 1)
        {
            SetPlayerToTeamColor(playerid);
            rand = random(sizeof(gMedPlayerSpawns));
            SafeSetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]);
            SetPlayerFacingAngle(playerid, 270.0);
            SetPlayerInterior(playerid,0);
            Player[playerid][pInt] = 0;
            return 1;
        }
        else
        {
            SetPlayerToTeamColor(playerid);
            new asd = random(sizeof(CivilSpawns));
            SafeSetPlayerPos(playerid, CivilSpawns[asd][0], CivilSpawns[asd][1], CivilSpawns[asd][2]);
            SetPlayerFacingAngle(playerid, CivilSpawns[asd][3]);
            SetPlayerInterior(playerid,0);
            Player[playerid][pInt] = 0;
        }
set for gTeam 1 spawna em medico, senгo em civil! esse й a ultima ordem dessa funзгo! Tenho quase certeza que se vocк tirar isso, vai dar certo, mas depois terб de colocar de forma diferente senгo o civil nгo spawna, mas vou para testar, tira isso
Reply
#5

Continua a msm coisa
Reply
#6

Alguem me ajuda pf
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