[Map] Stike at Karkand - Mapa para TDM - COD / BF2 ...
#1

Olб pessoal! hoje estive a jogar Battlefield 2 e lembrei-me do quando o mapa era bonito e elavorado.. e eu pensei em fazer-lo para o GTA SA-MP.. sу que nao tinha os objetos necessarios.. Entretanto melhorei as bases e adcionei uns objetos pelo "LIMITE DO Strike at Karkand" (Mapa feito)! E entгo estг ai o mapa:

Код:
CreateDynamicObject(17055,678.6868900,1827.4730200,6.4323000,0.0000000,0.0000000,-10.0200000); //
CreateDynamicObject(2669,697.3885500,1843.4663100,5.9320500,0.0000000,0.0000000,-10.8600000); //
CreateDynamicObject(2669,697.3885500,1843.4663100,5.9320500,0.0000000,0.0000000,-10.8600000); //
CreateDynamicObject(2669,697.3885500,1843.4663100,5.8022800,0.0000000,0.0000000,-10.8600000); //
CreateDynamicObject(2567,670.1479500,1849.0322300,6.0163900,0.0000000,0.0000000,-7.7400000); //
CreateDynamicObject(2567,667.7725800,1842.8164100,6.0163900,0.0000000,0.0000000,-7.7400000); //
CreateDynamicObject(2567,676.0193500,1841.8499800,6.0163900,0.0000000,0.0000000,-7.7400000); //
CreateDynamicObject(2567,675.1206700,1848.3787800,6.0163900,0.0000000,0.0000000,-7.7400000); //
CreateDynamicObject(2567,668.2142300,1845.7723400,6.0163900,0.0000000,0.0000000,80.9399900); //
CreateDynamicObject(2567,675.9642900,1844.7995600,6.0163900,0.0000000,0.0000000,80.9399900); //
CreateDynamicObject(1682,671.6290300,1714.4848600,15.4755400,0.0000000,0.0000000,96.7199900); //
CreateDynamicObject(11459,781.7426800,377.8884600,20.2426000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(11457,774.0609100,341.8443000,18.6968100,0.0000000,0.0000000,188.7599600); //
CreateDynamicObject(11443,807.1130400,359.4724100,18.0582800,0.0000000,0.0000000,-35.5800000); //
CreateDynamicObject(11445,218.7529900,905.5333300,22.0877100,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(922,176.3224000,1134.5223400,14.2373100,0.0000000,0.0000000,-20.7600000); //
CreateDynamicObject(922,173.2454500,1137.4912100,14.2373100,0.0000000,0.0000000,-58.1399800); //
CreateDynamicObject(922,194.2717900,1130.7901600,14.6104200,0.0000000,0.0000000,-20.7600000); //
CreateDynamicObject(922,197.1351900,1131.8609600,14.8097400,0.0000000,0.0000000,-121.7399800); //
CreateDynamicObject(18260,212.3221300,1043.3073700,23.0751000,0.0000000,0.0000000,-165.5999800); //
CreateDynamicObject(18260,189.9515200,1035.7019000,23.0751000,3.4200000,6.9600000,-197.0398900); //
CreateDynamicObject(8302,335.1171900,1393.5059800,7.4058900,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(8302,334.6026900,1344.7487800,9.0326400,0.0000000,0.0000000,175.5599700); //
CreateDynamicObject(11088,248.9171900,1291.1130400,17.3301400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3279,806.1992200,188.1499300,42.2079200,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3279,576.0686600,366.1735800,15.3435500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3279,436.5694300,615.1931200,18.1022600,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3279,473.7749300,1704.7186300,31.4637700,0.0000000,0.0000000,0.0000000); //
ps: Nao tenho imagens porque o meu map editor nao deixa fazer "test map" para tirar as SS...
O mapa tб basico, mas com bom Assault! "falta adcionar os veiculos"
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#2

Esse mapa no BF2 й consideravelmente grande, pela quantidade de objetos no code, parece que nгo estб muito caprichado, vou testar o mapa e atualizo o post.
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