COMMAND:criarcasa(playerid, params[]){ new HPrice, MaxLevel, HouseID; SendAdminText(playerid, "/criarcasa", params); if (APlayerData[playerid][LoggedIn] == true) { if (APlayerData[playerid][PlayerLevel] >= 6) { if (GetPlayerVehicleSeat(playerid) == -1) { if (sscanf(params, "ii", HPrice, MaxLevel)) SendClientMessage(playerid, 0xFF0000AA, "Use: /criarcasa [preзo] [level]"); else { if ((MaxLevel >= 1) && (MaxLevel <= 10)) { if ((HPrice >= 100000) && (MaxLevel <= 5000000)) { for (HouseID = 1; HouseID < MAX_HOUSES; HouseID++) if (AHouseData[HouseID][PickupID] == 0) break; if (HouseID < MAX_HOUSES) { new Float:x, Float:y, Float:z, Msg[128]; GetPlayerPos(playerid, x, y, z); AHouseData[HouseID][HouseX] = x; AHouseData[HouseID][HouseY] = y; AHouseData[HouseID][HouseZ] = z; AHouseData[HouseID][HouseLevel] = 1; AHouseData[HouseID][HouseMaxLevel] = MaxLevel; AHouseData[HouseID][HousePrice] = HPrice; AHouseData[HouseID][Owned] = false; House_CreateEntrance(HouseID); HouseFile_Save(HouseID); format(Msg, 128, "{00FF00}[BTC] Vocк criou a casa de ID {FF00FF}%i{00FF00} com sucesso!", HouseID); SendClientMessage(playerid, 0xFFFFFFFF, Msg); } else SendClientMessage(playerid, 0xFF0000FF, "[BTC] A quantidade mбxima de casas criadas, foi atingida!"); } else SendClientMessage(playerid, 0xFF0000FF, "[BTC] Valor nгo permitido!"); } else SendClientMessage(playerid, 0xFF0000FF, "[BTC] Vocк deve escolher o Level entre 0 e 10."); } } else SendClientMessage(playerid, 0xFF0000FF, "[BTC] Vocк nгo pode estar dentro de um veнculo para criar uma casa!"); } } else return 0; return 1;}