09.03.2014, 12:40 
	
	
	
		If bug, ask me  
	
	
	
	
 
	 
	public OnPlayerEnterVehicle(playerid, ispassenger) {
SetPlayerArmedWeapon(playerid, 0);
return 1;
}


 
	public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER) SetPlayerArmedWeapon(playerid, 0);
return 1;
}
SetPlayerHealth(playerid, Health + 100); // playerid health will +100 /1 shoot
| I have a feeling that it isn't correct pawn Code: 
 | 

 Btw Gj
 Btw Gj