30.05.2014, 15:25 
	(
 Последний раз редактировалось GeekSiMo; 30.05.2014 в 18:25.
					
					
						Причина: -Deleted-
)
	
	
		-Deleted-
	
	
	
	
new weapons[MAX_PLAYERS][13][2], bool:death[MAX_PLAYERS] = false;
public OnPlayerDeath(playerid, killerid, reason)
{
      for(new s = 0; s < 12; s++)
      {
            GetPlayerWeaponData(playerid, s, weapons[playerid][s][1], weapons[playerid][s][2]);
      }
      death[playerid] = true;
      return 1;
}
public OnPlayerSpawn(playerid)
{
      if(death[playerid])
      {
            for(new s = 0; s < 12; s++)
            {
                  GivePlayerWeapon(playerid, weapons[playerid][s][1], weapons[playerid][s][2]);
            }
            death[playerid] = false;
      }
      return 1;
}