Small error I don't get fixed.
#1

C:\Program Files\GTASanAndreas\SAMP\gamemodes\PDTrainingServe r.pwn(-) : error 004: function "ProxDetector" is not implemented

Part of the script it is in.
Of course I added
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
new string[256];

Quote:

MoveObject(PDGate,1592.693970,-1638.093018,12.534330,7.5);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s Opens the gate with his/her remote control ", sendername);
ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);

Hope someone can give me an easy fix for this.
Reply
#2

There's no function in your mode that its name is "ProxDetector".
Reply
#3

So basically I need to name the function to this.
It's for sending a certain message to players within a certain distance.
Maybe you can give me the function for it?
Thanks already for your help.
Reply
#4

I think it's in GF.
Reply
#5

Ok, I guess I will download GF than or can someone give it to me?
Thanks again.
Reply
#6

Oh no you don't. This is also in my Country Side Roleplay, here:

pawn Код:
//At the top of the script
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
pawn Код:
//Very bottom of your script somwhere.

public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        //radi = 2.0; //Trigger Radius
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {
                if(!BigEar[i])
                {
                    GetPlayerPos(i, posx, posy, posz);
                    tempposx = (oldposx -posx);
                    tempposy = (oldposy -posy);
                    tempposz = (oldposz -posz);
                    //printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
                    if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
                    {
                        SendClientMessage(i, col1, string);
                    }
                    else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
                    {
                        SendClientMessage(i, col2, string);
                    }
                    else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
                    {
                        SendClientMessage(i, col3, string);
                    }
                    else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
                    {
                        SendClientMessage(i, col4, string);
                    }
                    else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
                    {
                        SendClientMessage(i, col5, string);
                    }
                }
                else
                {
                    SendClientMessage(i, col1, string);
                }
            }
        }
    }//not connected
    return 1;
}
Forgive the bigears part, it's because I have a command called /bigears in my script for the admins, so does the GF script I belive but still, work your way round that, or just download my script, find it in gamemodes.
Reply
#7

Thank you very much everyone, last thing posted by Burridge fixed it.
Thanks again.
Reply
#8

Quote:
Originally Posted by Boni
Thank you very much everyone, last thing posted by Burridge fixed it.
Thanks again.
Glad too be of service
Reply


Forum Jump:


Users browsing this thread: 4 Guest(s)