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		You need to create player text draw for EVERY player, so if you want to change player textdraw position for 10player, then create one player textdraw for 10 player and change TD position for each player.
	
	
	
	
		
	
 
 
	
	
	
		
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		17.05.2014, 22:03 
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 Last edited by Riddick94; 18/05/2014 at 08:57 AM.
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					Originally Posted by Mellnik  What exactly is this one? 
Code: native GetPlayerHydraReactorAngle(playerid); | 
 You know the "pipes" that you have under hydra's wings? The one's you move with numpad keys, to fly forward or down. You can get their angle positions.
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					Originally Posted by RajatPawar  Awesome! Will this set the position of the playertextdraw for every player? I mean if I wanted to have 10 different positions for 10 different players with the SAME player textdraw, would it work? 
 
Cheers | 
 One of the best functions I have waited for. And to be honest, you've just asked a really dumb question. There's support for textdraws and per-player textdraws. So, it is really simple answer here.
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					Originally Posted by kurta999  Sorry, i'll remove my house shit in next version   [...] | 
 Don't worry about your English.. foreigners to the win.
	
 
	
	
	
		
	
 
 
	
	
	
		
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		If you use -1 for vehicle color (random), then it will give -1 for you.
Question for others: If i use random car color, (-1), then random color will be generated from defined car colors for given vehicle from carcols.dat?
	
	
	
	
		
	
 
 
	
	
	
		
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		https://www.youtube.com/watch?v=iokskpdfOYg (that quality lol)
/veh creates the vehicle and you can see that i'm entering color IDs and the colors get applied.
/lisamasin gets the vehicle's data (also color), destroys the vehicle, inserts the data into database and creates a new vehicle.
In my database i can see that both colors are -1. It was working properly with RyDeR`s include.
	
 
	
	
	
		
	
 
 
	
	
	
		
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