16.05.2014, 11:09
Hello,
I just want to ask here "at your community" why this /detain doesnt work at all? The suspect should be putted in the vehicle.
I just want to ask here "at your community" why this /detain doesnt work at all? The suspect should be putted in the vehicle.
Код:
CMD:detain(playerid, params[]) { if(IsACop(playerid) || PlayerInfo[playerid][pFaction] == 5 && PlayerInfo[playerid][pDivision] == 5 || PlayerInfo[playerid][pFaction] == 5 && PlayerInfo[playerid][pDivision] == 2) { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, "You can't do this while you're in a vehicle."); return 1; } new string[128], giveplayerid, seat; if(sscanf(params, "ud", giveplayerid, seat)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /detain [playerid/partofname] [seatid 1-3]"); if(IsPlayerConnected(giveplayerid)) { if(seat < 1 || seat > 3) { SendClientMessage(playerid, COLOR_GRAD1, "The seat ID can't be above 3 or below 1."); return 1; } if(IsACop(giveplayerid)) { SendClientMessage(playerid, COLOR_GREY, "You can't detain other law enforcement officers."); return 1; } if(IsPlayerInAnyVehicle(giveplayerid)) { SendClientMessage(playerid, COLOR_GREY, "That person is in a car - get them out first."); return 1; } if(ProxDetectorS(8.0, playerid, giveplayerid)) { if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You can't detain yourself!"); return 1; } if(PlayerCuffed[giveplayerid] == 2) { new carid = gLastCar[playerid]; if(IsSeatAvailable(carid, seat)) { new Float:pos[6]; GetPlayerPos(playerid, pos[0], pos[1], pos[2]); GetPlayerPos(giveplayerid, pos[3], pos[4], pos[5]); GetVehiclePos(carid, pos[0], pos[1], pos[2]); if(floatcmp(floatabs(floatsub(pos[0], pos[3])), 10.0) != -1 && floatcmp(floatabs(floatsub(pos[1], pos[4])), 10.0) != -1 && floatcmp(floatabs(floatsub(pos[2], pos[5])), 10.0) != -1) return false; format(string, sizeof(string), "* You were detained by %s.", GetPlayerNameEx(playerid)); SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* You detained %s.", GetPlayerNameEx(giveplayerid)); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s throws %s in the vehicle.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GameTextForPlayer(giveplayerid, "~r~Detained", 2500, 3); ClearAnimations(giveplayerid); TogglePlayerControllable(giveplayerid, false); PutPlayerInVehicle(giveplayerid, carid, seat); } else { SendClientMessage(playerid, COLOR_GREY, "That seat isn't available!"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "That person isn't cuffed."); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "You're not close enough to the player or your car!"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "Invalid player specified."); return 1; } } else { SendClientMessage(playerid, COLOR_GRAD2, " You're not a Cop / FBI / Coastguard!"); } return 1; }