12.05.2014, 00:38
this detain doest work? Why?
Код:
CMD:detain(playerid, params[]) { if(IsACop(playerid) || PlayerInfo[playerid][pFaction] == 1 && PlayerInfo[playerid][pDivision] == 2 || PlayerInfo[playerid][pFaction] == 2 || PlayerInfo[playerid][pFaction] == 5 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 5) { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessageEx(playerid, COLOR_GREY, "You can't do this while you're in a vehicle."); return 1; } new string[128], giveplayerid, seat; if(sscanf(params, "ud", giveplayerid, seat)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /detain [playerid] [seatid 1-3]"); if(IsPlayerConnected(giveplayerid)) { if(seat < 1 || seat > 3) { SendClientMessageEx(playerid, COLOR_GRAD1, "The seat ID cannot be above 3 or below 1."); return 1; } if(PlayerInfo[giveplayerid][pFaction] == 5 || IsACop(giveplayerid)) { SendClientMessageEx(playerid, COLOR_GREY, "You can't detain other law enforcement officers."); return 1; } if(IsPlayerInAnyVehicle(giveplayerid)) { SendClientMessageEx(playerid, COLOR_GREY, "That person is in a car - get them out first."); return 1; } if (ProxDetectorS(8.0, playerid, giveplayerid)) { if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You cannot detain yourself!"); return 1; } if(PlayerCuffed[giveplayerid] == 2) { new carid = gLastCar[playerid]; if(IsSeatAvailable(carid, seat)) { new Float:pos[6]; GetPlayerPos(playerid, pos[0], pos[1], pos[2]); GetPlayerPos(giveplayerid, pos[3], pos[4], pos[5]); GetVehiclePos( carid, pos[0], pos[1], pos[2]); if (floatcmp(floatabs(floatsub(pos[0], pos[3])), 10.0) != -1 && floatcmp(floatabs(floatsub(pos[1], pos[4])), 10.0) != -1 && floatcmp(floatabs(floatsub(pos[2], pos[5])), 10.0) != -1) return false; format(string, sizeof(string), "* You were detained by %s .", GetPlayerNameEx(playerid)); SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* You detained %s .", GetPlayerNameEx(giveplayerid)); SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s throws %s in the vehicle.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GameTextForPlayer(giveplayerid, "~r~Detained", 2500, 3); ClearAnimations(giveplayerid); TogglePlayerControllable(giveplayerid, false); PutPlayerInVehicle(giveplayerid, carid, seat); } else { SendClientMessageEx(playerid, COLOR_GREY, "That seat isn't available!"); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "That person isn't cuffed."); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, " You're not close enough to the player or your car!"); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified."); return 1; } } else { SendClientMessageEx(playerid, COLOR_GRAD2, " You are not a Cop / FBI / Goverment"); } return 1; }