[FilterScript] Map Mover 1.0 - Move whole map to another position.
#1

Map Mover 1.0 is made to move complete maps of position, without having to go object by object or manually.
Only with the pointer you can move the map to the position you want.



Video demonstration
[ame="http://www.youtube.com/watch?v=K1KXgKqhl9g"]YouTube[/ame]


How to move a map
The first is to remove the map you want to move our GM, and copy the map a .txt file with the name you want (after necessary to set the name to load it) and paste it into scripfiles. Example: .../scriptfiles/map1.txt

* The fs only recognizes CreateObject and CreateDynamicObject


Save the .txt file.

Load the FS and go to the server.
We use the /map command and put the file name .txt extension, and hopefully give to load OK.

Now we put the center object, we will put the best possible (by eye) in the center of the loaded map (have not have to be exact)

After placing the object center we put the / map command and select the 3rd option, which is to move the map, now only move the map at will (hold space to move the camera).

When we moved in we save icon or pressed Escape, and now just open the main menu (/map) Export and ready, we will see a new .txt file in scriptfiles with the same name but with the extension map "_converted . txt " that will be moved.




Update 1.1
- Bug repaired, errors caused by rotating objects (thanks to Stylock)
- Added MAX_MAPMOVER_REMOVEBUILDING = 1, ie if it's enabled the fs load RemoveBuildingForPlayer
- New mode of moving, camera, move the camera to move around the map (useful to move the map large distances)


Download
Pastebin 1.1
Pastebin 1.0


Notes
If you find any bug indicate this by a comment in this topic.
You may mix with other dialogues posts in gamemode, just change the id of the dialogues of FS by id's older or unoccupied.


Credits
Map Mover 1.0 - adri1
Flymode - SA:MP Team
Stylock
Sscanf2 - ******
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#2

usefull!
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#3

This is sick, good job man! will test it when I get home and give some feedback
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#4

This is very usefull

Nice Job!
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#5

Would be awesome if there was an English version.
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#6

Quote:
Originally Posted by zT KiNgKoNg
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Would be awesome if there was an English version.
It in english


Edit:

Fail, now is it english.
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#7

bad form, sorry.
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#8

I haven't thought about such an idea, BRILLIANT! Great work done there.

"You have given out too much Reputation in the last 24 hours, try again later."
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#9

Quote:
Originally Posted by Lordz™
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I haven't thought about such an idea, BRILLIANT! Great work done there.

"You have given out too much Reputation in the last 24 hours, try again later."
lack of imagination.
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#10

Quote:
Originally Posted by OTACON
View Post
lack of imagination.
EDIT : Nvm, I misunderstood your earlier post. Oh well yeah, I'm bad at imagination.
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#11

Same result. The problem is from JernejL's tool. I clicked on duplicate, but it pasted the new objects the wrong way. I copied wrong coord's and this was the result. The thing is we still need to put all all the pieces together if we want to map a new Island or anything like that. It workes fine with pre-mapped stuff like custom houses, etc.
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#12

Doesn't work with me, everytime I try to locate or center it crashes my game

SA-MP 0.3z
Exception At Address: 0x03CB39D5
Base: 0x03C30000

Registers:
EAX: 0x99222222 EBX: 0x0028FA14 ECX: 0x00000000 EDX: 0x00000001
ESI: 0x01757780 EDI: 0x00000000 EBP: 0x0028F98C ESP: 0x0028F97C
EFLAGS: 0x00010286

Stack:
+0000: 0x00000000 0x01757780 0x03CB4278 0x00000000
+0010: 0x00000000 0x00000000 0x00000001 0x00000001
+0020: 0x140890A0 0x01757780 0x0028FD30 0x00000000
+0030: 0x80000000 0x00000000 0x00000000 0xC35A739C
+0040: 0x4497A622 0x4195EE2F 0xFFC00000 0xFFC00000
+0050: 0xFFC00000 0xFFC00000 0x00000000 0x0028F9F0
+0060: 0x00000000 0x00000000 0x3F800000 0x042DC0E8
+0070: 0xC35A739C 0x4497A622 0x03CB4CD6 0x80000000
+0080: 0x00000000 0x042DC0E8 0x7671EB96 0x0028FA70
+0090: 0x101F0000 0x05030000 0x3F800000 0x00000000
+00A0: 0x80000000 0x101F1894 0x80000000 0x3F800000
+00B0: 0x00000000 0x00000000 0x00000000 0x00000000
+00C0: 0x3F800000 0x000003C0 0xC35A739C 0x4497A622
+00D0: 0x4195EE2F 0x0028FD30 0x03CAC72D 0x042DC0E8
+00E0: 0x7671EB96 0x0028FD30 0x00000000 0x000003C0
+00F0: 0x00000001 0x0028FA84 0x000003C0 0x00000000
+0100: 0x000003FC 0x7671EB96 0x0028FD30 0x03CAA7B5
+0110: 0x03AF79D8 0x03CB6F2D 0x03CB6F3C 0x042DC0E8
+0120: 0x007F99B0 0x00000000 0x00000000 0x00000000
+0130: 0x00000000 0x00000000 0x00000000 0x00000000
+0140: 0x00000000 0x00000000 0x00000000 0x00000000
+0150: 0x00000000 0x00000000 0x00000000 0x00000000
+0160: 0x00000000 0x00000000 0x00000000 0x00000000
+0170: 0x00000000 0x00000000 0x00000000 0x00000000
+0180: 0x00000000 0x00000000 0x00000000 0x00000000
+0190: 0x00000000 0x00000000 0x00000000 0x00000000
+01A0: 0x00000000 0x00000000 0x00000000 0x00000000
+01B0: 0x00000000 0x00000000 0x00000000 0x00000000
+01C0: 0x00000000 0x00000000 0x00000000 0x00000000
+01D0: 0x00000000 0x00000000 0x00000000 0x00000000
+01E0: 0x00000000 0x00000000 0x00000000 0x00000000
+01F0: 0x00000000 0x00000000 0x00000000 0x00000000
+0200: 0x00000000 0x00000000 0x00000000 0x00000000
+0210: 0x00000000 0x0000001A 0x00000001 0x00000000
+0220: 0x00000000 0x00000000 0x0069F0A1 0x0028FBD8
+0230: 0x0028FBD8 0x0028FBD8 0x00000000 0x00000000
+0240: 0x00000000 0x00000000 0x00000000 0x00000000
+0250: 0x00000000 0x00000000 0x0028FBD8 0x00000000
+0260: 0x00000000 0x00000000 0x0058C097 0x00000000
+0270: 0x0000001A 0x0000001A 0x00000001 0x03C95A1D

SCM Op: 0x77E, lDbg: 0 LastRendObj: 957

Game Version: US 1.0

State Information: Ped Context: 0
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#13

Looks like you have too many objects even if you have less than 1000 does not mean GTA will not crash.
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#14

Always wanted something like this.. Great.
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#15

Quote:
Originally Posted by [uL]Pottus
Посмотреть сообщение
Looks like you have too many objects even if you have less than 1000 does not mean GTA will not crash.
How many objects did you try to move? If you want to make a complex map, I suggest you start with the huge parts. After that manually place trees and stuff. I did move the entire Chilliad, so I don't see why it should crash.
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#16

This can definitely be useful !
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#17

Any news about an update?
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#18

Updated to 1.1.
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#19

In a short sentence....I would kiss you right now...not in a gay manner, of course..
The camera movement works like a charm. I don't have enough words to thank you for this. Especially for keeping me posted about the status.
I would rep you again, but I can't, and it's a shame. You really deserve it!!

Outstanding work among all the mapping tools around there.

If you decide to update again, some time, I do have one more suggestion: Put an option to store all the exported data into one file. I, for one can manage it like this. No pressure, or anything.
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#20

i gota problem here. after moving my map, i pressed esc button. and then i use the /map command but it always give me this message
Quote:
Originally Posted by Map Mover
Map Mover: Finish move the map before showing the menu.
it's still happened even i pressed the save button near the rotate button :/

EDIT: nevermind, i'ts now fixed, but i used the move with camera, i just thinking that the move with cursor is bugged :/
move with camera is worked like a charm
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