03.05.2014, 19:17 
	
	
	
		Hi-
I made my own afterdeath system, and it seems that it won't apply the animation I specified.
Everything else works, but the player isn't put into the animation and they wont stay there.
CheckWounded is called on a timer AFTER OnPlayerSpawn.
Like I said, everything works BUT the animation.
Any suggestions?
DeadAnim:
	
	
	
	
I made my own afterdeath system, and it seems that it won't apply the animation I specified.
Everything else works, but the player isn't put into the animation and they wont stay there.
CheckWounded is called on a timer AFTER OnPlayerSpawn.
Like I said, everything works BUT the animation.
Any suggestions?
Код:
public CheckWounded(playerid)
{
	if(PlayerIsWounded(playerid))
	{
	
		PutPlayer(playerid,PlayerInfo[playerid][pPosX],PlayerInfo[playerid][pPosY],PlayerInfo[playerid][pPosZ]);
		SetInterior(playerid, PlayerInfo[playerid][pInt]);
		SetWorld(playerid, PlayerInfo[playerid][pWorld]);
		SetPlayerHealth(playerid, 40.0);
		SCM(playerid, COLOR_LIGHTRED, "You are brutally wounded, you may wait for a medical assistance or '/acceptdeath'.");
		//OnPlayAnim(playerid, "WUZI", "CS_Dead_Guy", 4.0, 1, 1, 1, 1, 0);
		//OnPlayAnim(playerid, "WUZI", "CS_Dead_Guy", 4.1, 1, 0, 0, 0, 1);
		FreezePlayer(playerid);
		SetTimerEx("UnFreezePlayer", 3250, 0, "i", playerid);
		DeadAnim(playerid);
		SetTimerEx("DeadAnim", 3500, 0, "i", playerid);
		SetPlayerWeather(playerid, -91);
	
		
	}
Код:
public DeadAnim(playerid)
{
    //playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp
	//OnPlayAnim(playerid, "WUZI", "CS_Dead_Guy", 4.1, 1, 0, 0, 0, 1);
	ApplyAnimation(playerid, "WUZI", "CS_Dead_Guy", 4.1, 1, 0, 0, 0, 1, 1);
	return 1;
}



