How can I add clock to my gamemode?
#1

my gamemode doesn't have a clock in it, it is possible to add a clock in my gamemode?? and i want that to be continue its time even i quit.. thanks
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#2

In the SA-MP root server (the one you download from http://www.sa-mp.com), there's a filterscript called "gl_realtime". It does exactly what you want it to do.

If you're persistant on making one yourself though, make a textdraw and update it using timers and a variable. I can emphasize more if you want and can give you an example.
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#3

hey bro the i dont want realtime, because it is Hours:Minutes irl right, i want my clock in my server to be Minutes:Seconds something like that... example the time is, 07:00 after 1 second its now, 07:01 after a second again, 07:02 and after a second again 07:03 and so on...
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#4

I edited gl_realtime for you in that case. I went over it very hastily, but it should print minuteseconds instead of hour:minutes. Please tell me if I forgot to do something or if something doesn't work.

pawn Код:
//
// Keeps the in game time synced to the server's time and
// draws the current time on the player's hud using a textdraw/
// (1 minute = 1 minute real world time)
//
//  © 2009-2012 SA-MP Team

#include <a_samp>
#pragma tabsize 0

//--------------------------------------------------

new Text:txtTimeDisp;
new hour, minute, seconds;
new timestr[32];

forward UpdateTimeAndWeather();

//--------------------------------------------------

new fine_weather_ids[] = {1,2,3,4,5,6,7,12,13,14,15,17,18,24,25,26,27,28,29,30,40};
new foggy_weather_ids[] = {9,19,20,31,32};
new wet_weather_ids[] = {8};

stock UpdateWorldWeather()
{
    new next_weather_prob = random(100);
    if(next_weather_prob < 70)      SetWeather(fine_weather_ids[random(sizeof(fine_weather_ids))]);
    else if(next_weather_prob < 95) SetWeather(foggy_weather_ids[random(sizeof(foggy_weather_ids))]);
    else                            SetWeather(wet_weather_ids[random(sizeof(wet_weather_ids))]);
}

//--------------------------------------------------

//new last_weather_update=0;

public UpdateTimeAndWeather()
{
    // Update time
    gettime(hour, minute, seconds);

    if(minute > 24) minute = 0;
   
    format(timestr,32,"%02d:%02d",minute, seconds);
    TextDrawSetString(txtTimeDisp,timestr);
    SetWorldTime(minute);
   
    new x=0;
    while(x!=MAX_PLAYERS) {
        if(IsPlayerConnected(x) && GetPlayerState(x) != PLAYER_STATE_NONE) {
            SetPlayerTime(x,minute, seconds);
         }
         x++;
    }
}

//--------------------------------------------------

public OnGameModeInit()
{
    // Init our text display
    txtTimeDisp = TextDrawCreate(605.0,25.0,"00:00");
    TextDrawUseBox(txtTimeDisp, 0);
    TextDrawFont(txtTimeDisp, 3);
    TextDrawSetShadow(txtTimeDisp,0); // no shadow
    TextDrawSetOutline(txtTimeDisp,2); // thickness 1
    TextDrawBackgroundColor(txtTimeDisp,0x000000FF);
    TextDrawColor(txtTimeDisp,0xFFFFFFFF);
    TextDrawAlignment(txtTimeDisp,3);
    TextDrawLetterSize(txtTimeDisp,0.5,1.5);
   
    UpdateTimeAndWeather();
    SetTimer("UpdateTimeAndWeather",1000 * 60,1);

    return 1;
}

//--------------------------------------------------

public OnPlayerSpawn(playerid)
{
    TextDrawShowForPlayer(playerid,txtTimeDisp);
   
    gettime(hour, minute, seconds);
    SetPlayerTime(playerid,minute,seconds);
   
    return 1;
}

//--------------------------------------------------

public OnPlayerDeath(playerid, killerid, reason)
{
    TextDrawHideForPlayer(playerid,txtTimeDisp);
    return 1;
}

//--------------------------------------------------

public OnPlayerConnect(playerid)
{
    gettime(hour, minute, seconds);
    SetPlayerTime(playerid,minute,seconds);
    return 1;
}

//--------------------------------------------------
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#5

Ok bro, let me try it
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#6

bro still not works, its still stuck on 18:50 , and the "50" is minutes, i want it to be "seconds" bro..
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#7

oh bro now i got abnormal time in game, its kinda teleporting time, example it was 24:24, and i died, when i respawn its 00:31 lol
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#8

Lol. I'm sorry, I'll look in to it later. See https://sampforum.blast.hk/showthread.php?tid=257071 though.
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#9

ok....
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