02.05.2014, 23:19
Ok, I'm sorry if this is horrible. I am trying to make all of these objects transparent.. Now if I take away myobjects 1-8 the normal my object works and makes 1 object transparent....
If I keep them though I get the error code at the very bottom
I know they are only warning. But it doesnt work in game with these warnings
If I keep them though I get the error code at the very bottom
Код:
#include <a_samp> //Including a_samp, without this nothing related to the tutorial would work.
new
myObject; //Declaring a variable to store the object ID we're creating, for setting it's textures.
new
myObject1;
new
myObject2;
new
myObject3;
new
myObject4;
new
myObject5;
new
myObject6;
new
myObject7;
new
myObject8;
stock HexToInt(string[])
{
if (string[0] == 0)
{
return 0;
}
new i;
new cur = 1;
new res = 0;
for (i = strlen(string); i > 0; i--)
{
if (string[i-1] < 58)
{
res = res + cur * (string[i - 1] - 48);
}
else
{
res = res + cur * (string[i-1] - 65 + 10);
cur = cur * 16;
}
}
return res;
}
public OnFilterScriptInit()
{
//-----323----You can create any object you want, here, I'm gonna use object ID : 4238 as it's good for banners.
myObject = CreateObject(16775, -651.93, 455.26, 1375.84, 0, 0, 90.1, 123025);
for(new i; i< 10; i++)
SetObjectMaterial(myObject, i, 0, "none", "none", HexToInt("0xRRGGBB00"));
return 1;
//-----329-------You can create any object you want, here, I'm gonna use object ID : 4238 as it's good for banners.
myObject1 = CreateObject(16775, -642.26, 467.70, 1375.75, 0, 0, 90.1, 123025);
for(new i; i< 10; i++)
SetObjectMaterial(myObject1, i, 0, "none", "none", HexToInt("0xRRGGBB00"));
return 1;
//-----332-------You can create any object you want, here, I'm gonna use object ID : 4238 as it's good for banners.
myObject2 = CreateObject(16775, -630.20, 454.63, 1375.77, 0, 0, -90.40, 123025);
for(new i; i< 10; i++)
SetObjectMaterial(myObject2, i, 0, "none", "none", HexToInt("0xRRGGBB00"));
return 1;
//-----343-------You can create any object you want, here, I'm gonna use object ID : 4238 as it's good for banners.
myObject3 = CreateObject(16775, -635.57, 443.78, 1375.70, 0, 0, -135.20, 123025);
for(new i; i< 10; i++)
SetObjectMaterial(myObject3, i, 0, "none", "none", HexToInt("0xRRGGBB00"));
return 1;
//-----345-------You can create any object you want, here, I'm gonna use object ID : 4238 as it's good for banners.
myObject4 = CreateObject(16775, -632.92, 464.89, 1379.10, -0.3, 88.70, -46.40, 123025);
for(new i; i< 10; i++)
SetObjectMaterial(myObject4, i, 0, "none", "none", HexToInt("0xRRGGBB00"));
return 1;
//-----346-------You can create any object you want, here, I'm gonna use object ID : 4238 as it's good for banners.
myObject5 = CreateObject(16775, -649.99, 466.0, 1379.11, 0.0, -91.4, 56.1, 123025);
for(new i; i< 10; i++)
SetObjectMaterial(myObject5, i, 0, "none", "none", HexToInt("0xRRGGBB00"));
return 1;
//-----347-------You can create any object you want, here, I'm gonna use object ID : 4238 as it's good for banners.
myObject6 = CreateObject(16775, -647.71, 443.82, 1375.83, 0.0, 0.0, -49.80, 123025);
for(new i; i< 10; i++)
SetObjectMaterial(myObject6, i, 0, "none", "none", HexToInt("0xRRGGBB00"));
return 1;
//-----351-------You can create any object you want, here, I'm gonna use object ID : 4238 as it's good for banners.
myObject7 = CreateObject(16775, -640.12, 431.78, 1370.035, 0.0, 0.0, -87.20, 123025);
for(new i; i< 10; i++)
SetObjectMaterial(myObject7, i, 0, "none", "none", HexToInt("0xRRGGBB00"));
return 1;
//-----358-------You can create any object you want, here, I'm gonna use object ID : 4238 as it's good for banners.
myObject8 = CreateObject(16775, -643.04, 431.74, 1369.70, 0.0, 0.0, -88.90, 123025);
for(new i; i< 10; i++)
SetObjectMaterial(myObject8, i, 0, "none", "none", HexToInt("0xRRGGBB00"));
return 1;
}
Код:
.pwn(59) : warning 225: unreachable code .pwn(68) : warning 225: unreachable code .pwn(77) : warning 225: unreachable code .pwn(86) : warning 225: unreachable code .pwn(96) : warning 225: unreachable code .pwn(106) : warning 225: unreachable code .pwn(116) : warning 225: unreachable code .pwn(125) : warning 225: unreachable code Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 8 Warnings.
I know they are only warning. But it doesnt work in game with these warnings

