29.05.2009, 23:59
I was wondering what would be more efficient and cause less lag, even the slightest bit.
I have a textdraw that uses an array, like TextDrawShowForPlayer(playerid, textname[playerid]);.
I was wondering whether to use it on OnPlayerConnect or OnGameModeInit, When I put it on OnGameModeInit, I need to create a loop, for OnPlayerConnect I don't.
So what would be more efficient?
Thanks in advance.
I have a textdraw that uses an array, like TextDrawShowForPlayer(playerid, textname[playerid]);.
I was wondering whether to use it on OnPlayerConnect or OnGameModeInit, When I put it on OnGameModeInit, I need to create a loop, for OnPlayerConnect I don't.
So what would be more efficient?
Thanks in advance.