29.04.2014, 01:32 
	(
 Последний раз редактировалось spykidz01; 29.04.2014 в 01:35.
					
					
						Причина: fck
)
	
	
		what is wrong with my onplayerupdate? why do players join my server is on bug, they aren't moving and show that they are paused?
he shoot me with a gun, but he is paused!
	
	
	
	
Код:
public OnPlayerUpdate(playerid)
{
	WantedLevelColor(playerid);
	if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
	{
	    for(new i = 0; i < sizeof(SInfo); i ++)
	    {
	        if(IsPlayerInRangeOfPoint(playerid, 4.0, SInfo[i][SX], SInfo[i][SY], SInfo[i][SZ]))
	        {
	            if(SInfo[i][SpikeCreated] == 1)
	            {
	                new panels, doors, lights, tires;
	                new carid = GetPlayerVehicleID(playerid);
                 	GetVehicleDamageStatus(carid, panels, doors, lights, tires);
                 	tires = encode_tires(1, 1, 1, 1);
                 	UpdateVehicleDamageStatus(carid, panels, doors, lights, tires);
                 	return 0;
				}
			}
		}
	}
	return 1;
	
