[Map] Army base at the abandoned airport.
#1

Introduction

Hello SAMP community
I'm releasing this army base because it could be useful for a tdm server..

Details

Map name: Army base at the abandoned airport.
Lines: 107
Objects: 89
Vehicles: 18
Credits: Made by Mckarlis

Screenshots








code


Код:
RemoveBuildingForPlayer(playerid, 3345, 400.1172, 2543.5703, 15.4844, 0.25);
RemoveBuildingForPlayer(playerid, 16598, 231.2813, 2545.7969, 20.0234, 0.25);
RemoveBuildingForPlayer(playerid, 3296, 255.9844, 2549.3281, 20.2031, 0.25);
RemoveBuildingForPlayer(playerid, 3287, 255.9844, 2549.3281, 20.2031, 0.25);
RemoveBuildingForPlayer(playerid, 16599, 231.2813, 2545.7969, 20.0234, 0.25);
RemoveBuildingForPlayer(playerid, 16375, 387.6016, 2525.5469, 15.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1224, 410.8281, 2528.5703, 16.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1224, 409.8047, 2529.6328, 16.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1224, 408.7188, 2530.7656, 16.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1224, 407.1563, 2530.4688, 16.1563, 0.25);
RemoveBuildingForPlayer(playerid, 3172, 400.1172, 2543.5703, 15.4844, 0.25);
RemoveBuildingForPlayer(playerid, 1224, 407.8828, 2532.0078, 16.1563, 0.25);
CreateObject(987, 435.26, 2560.46, 15.53,   0.00, 0.00, 152.99);
CreateObject(987, 424.63, 2565.89, 15.53,   0.00, 0.00, 158.42);
CreateObject(987, 413.56, 2570.28, 15.53,   0.00, 0.00, 187.07);
CreateObject(987, 401.71, 2568.81, 15.53,   0.00, 0.00, 195.25);
CreateObject(987, 390.20, 2565.67, 15.53,   0.00, 0.00, 195.55);
CreateObject(987, 378.71, 2562.48, 15.53,   0.00, 0.00, 195.55);
CreateObject(987, 367.27, 2559.48, 15.53,   0.00, 0.00, 192.03);
CreateObject(987, 355.68, 2556.98, 15.53,   0.00, 0.00, 186.14);
CreateObject(987, 343.81, 2555.69, 15.53,   0.00, 0.00, 180.79);
CreateObject(987, 331.90, 2555.51, 15.53,   0.00, 0.00, 179.87);
CreateObject(987, 319.98, 2555.56, 15.53,   0.00, 0.00, 179.87);
CreateObject(987, 308.08, 2555.64, 15.53,   0.00, 0.00, 179.87);
CreateObject(987, 296.14, 2555.69, 15.53,   0.00, 0.00, 179.87);
CreateObject(987, 284.18, 2555.67, 15.53,   0.00, 0.00, 177.54);
CreateObject(987, 272.25, 2556.17, 15.53,   0.00, 0.00, 178.55);
CreateObject(987, 260.52, 2556.42, 15.53,   0.00, 0.00, 178.55);
CreateObject(987, 248.58, 2556.73, 15.53,   0.00, 0.00, 178.55);
CreateObject(987, 236.64, 2557.03, 15.53,   0.00, 0.00, 178.55);
CreateObject(987, 224.72, 2557.33, 15.53,   0.00, 0.00, 178.55);
CreateObject(987, 212.80, 2557.63, 15.53,   0.00, 0.00, 180.16);
CreateObject(987, 200.93, 2557.54, 15.53,   0.00, 0.00, 180.16);
CreateObject(987, 189.00, 2557.51, 15.53,   0.00, 0.00, 180.16);
CreateObject(987, 177.09, 2557.47, 15.53,   0.00, 0.00, 180.16);
CreateObject(987, 188.75, 2477.48, 15.53,   0.00, 0.00, 359.10);
CreateObject(987, 200.70, 2477.27, 15.53,   0.00, 0.00, 358.29);
CreateObject(987, 212.63, 2476.90, 15.53,   0.00, 0.00, 358.29);
CreateObject(987, 224.56, 2476.54, 15.53,   0.00, 0.00, 359.01);
CreateObject(987, 236.50, 2476.33, 15.53,   0.00, 0.00, 359.01);
CreateObject(987, 248.39, 2476.15, 15.53,   0.00, 0.00, 359.01);
CreateObject(987, 260.26, 2475.98, 15.53,   0.00, 0.00, 359.62);
CreateObject(3749, 158.77, 2478.68, 21.07,   0.00, 0.00, 0.00);
CreateObject(987, 272.19, 2475.91, 15.53,   0.00, 0.00, 1.34);
CreateObject(987, 284.12, 2476.20, 15.53,   0.00, 0.00, 1.34);
CreateObject(987, 296.04, 2476.49, 15.53,   0.00, 0.00, 0.30);
CreateObject(987, 307.93, 2476.59, 15.53,   0.00, 0.00, 359.69);
CreateObject(987, 319.86, 2476.55, 15.53,   0.00, 0.00, 359.69);
CreateObject(987, 331.80, 2476.51, 15.53,   0.00, 0.00, 359.69);
CreateObject(987, 343.74, 2476.47, 15.53,   0.00, 0.00, 359.69);
CreateObject(987, 355.68, 2476.40, 15.53,   0.00, 0.00, 359.69);
CreateObject(987, 367.65, 2476.34, 15.53,   0.00, 0.00, 333.60);
CreateObject(987, 431.41, 2475.80, 15.53,   0.00, 0.00, 90.02);
CreateObject(987, 431.46, 2487.74, 15.53,   0.00, 0.00, 90.02);
CreateObject(987, 431.46, 2499.66, 15.53,   0.00, 0.00, 90.02);
CreateObject(987, 431.45, 2511.56, 15.53,   0.00, 0.00, 90.02);
CreateObject(987, 431.43, 2523.49, 15.53,   0.00, 0.00, 38.68);
CreateObject(987, 440.75, 2530.93, 15.53,   0.00, 0.00, 50.63);
CreateObject(987, 448.28, 2540.16, 15.53,   0.00, 0.00, 83.38);
CreateObject(987, 440.60, 2557.70, 15.53,   0.00, 0.00, 152.60);
CreateObject(987, 449.63, 2551.99, 15.53,   0.00, 0.00, 148.49);
CreateObject(3749, 174.27, 2478.68, 21.07,   0.00, 0.00, 0.00);
CreateObject(987, 182.75, 2477.48, 15.53,   0.00, 0.00, 359.10);
CreateObject(2939, 175.01, 2472.65, 14.19,   -10.50, 0.00, 0.00);
CreateObject(2939, 175.05, 2484.73, 14.19,   -10.50, 0.00, 180.00);
CreateObject(2939, 178.05, 2484.73, 14.19,   -10.50, 0.00, 180.00);
CreateObject(2939, 178.01, 2472.65, 14.19,   -10.50, 0.00, 0.00);
CreateObject(2939, 170.51, 2472.65, 14.19,   -10.50, 0.00, 0.00);
CreateObject(2939, 165.01, 2472.65, 14.19,   -10.50, 0.00, 0.00);
CreateObject(2939, 170.55, 2484.73, 14.19,   -10.50, 0.00, 180.00);
CreateObject(2939, 166.05, 2484.73, 14.19,   -10.50, 0.00, 180.00);
CreateObject(2939, 155.55, 2484.73, 14.19,   -10.50, 0.00, 180.00);
CreateObject(2939, 160.51, 2472.65, 14.19,   -10.50, 0.00, 0.00);
CreateObject(2939, 155.01, 2472.65, 14.19,   -10.50, 0.00, 0.00);
CreateObject(2939, 160.55, 2484.73, 14.19,   -10.50, 0.00, 180.00);
CreateObject(987, 165.09, 2557.47, 15.53,   0.00, 0.00, 180.16);
CreateObject(987, 149.35, 2492.46, 15.53,   0.00, 0.00, 270.00);
CreateObject(987, 149.35, 2504.39, 15.53,   0.00, 0.00, 270.00);
CreateObject(987, 149.36, 2516.32, 15.53,   0.00, 0.00, 270.00);
CreateObject(987, 149.37, 2528.25, 15.53,   0.00, 0.00, 270.00);
CreateObject(987, 149.36, 2540.19, 15.53,   0.00, 0.00, 270.00);
CreateObject(987, 149.36, 2552.19, 15.53,   0.00, 0.00, 270.00);
CreateObject(987, 161.36, 2557.45, 15.53,   0.00, 0.00, 180.16);
CreateObject(987, 149.36, 2557.52, 15.53,   0.00, 0.00, 270.00);
CreateObject(4199, 425.58, 2503.65, 17.44,   0.00, 0.00, 180.00);
CreateObject(8572, 422.67, 2520.33, 17.65,   0.00, 0.00, 180.00);
CreateObject(8572, 377.30, 2476.03, 22.59,   0.00, 0.00, 270.00);
CreateObject(8572, 379.20, 2479.63, 19.19,   0.00, 0.00, 180.00);
CreateObject(1698, 382.99, 2479.41, 15.88,   44.50, 0.00, 90.00);
CreateObject(1698, 382.99, 2479.77, 15.88,   44.50, 0.00, 90.00);
CreateObject(3279, 380.79, 2435.05, 24.13,   0.00, 0.00, 90.00);
CreateObject(3279, 428.59, 2436.42, 24.13,   0.00, 0.00, 180.00);
CreateObject(18850, 262.71, 2540.46, 3.58,   0.00, 0.00, 90.00);
CreateObject(18850, 235.21, 2540.46, 3.58,   0.00, 0.00, 90.00);
CreateObject(3578, 368.17, 2541.05, 16.24,   0.00, 0.00, 90.00);
CreateObject(3578, 363.25, 2545.94, 16.24,   0.00, 0.00, 0.00);
CreateObject(3578, 353.25, 2545.94, 16.24,   0.00, 0.00, 0.00);
CreateObject(3578, 349.25, 2545.94, 16.24,   0.00, 0.00, 0.00);
CreateObject(3578, 344.17, 2541.05, 16.24,   0.00, 0.00, 90.00);
CreateObject(3578, 359.32, 2541.05, 16.24,   0.00, 0.00, 90.00);
CreateObject(3578, 351.82, 2541.05, 16.24,   0.00, 0.00, 90.00);
CreateVehicle(447, 422.6623, 2511.6611, 20.6227, 90.0000, -1, -1, 100);
CreateVehicle(447, 422.6623, 2494.1611, 20.6227, 90.0000, -1, -1, 100);
CreateVehicle(432, 364.0815, 2539.3496, 16.3355, 180.0000, -1, -1, 100);
CreateVehicle(432, 355.5815, 2539.3496, 16.3355, 180.0000, -1, -1, 100);
CreateVehicle(432, 348.0815, 2539.3496, 16.3355, 180.0000, -1, -1, 100);
CreateVehicle(433, 386.3734, 2539.0823, 16.9399, 180.0000, -1, -1, 100);
CreateVehicle(433, 393.8734, 2539.0823, 16.9399, 180.0000, -1, -1, 100);
CreateVehicle(433, 400.8734, 2539.0823, 16.9399, 180.0000, -1, -1, 100);
CreateVehicle(470, 416.3369, 2514.9502, 16.3016, 90.0000, -1, -1, 100);
CreateVehicle(470, 416.3369, 2507.4502, 16.3016, 90.0000, -1, -1, 100);
CreateVehicle(470, 416.3369, 2499.4502, 16.3016, 90.0000, -1, -1, 100);
CreateVehicle(470, 416.3369, 2491.9502, 16.3016, 90.0000, -1, -1, 100);
CreateVehicle(520, 404.8543, 2440.2971, 30.3836, 0.0000, -1, -1, 100);
CreateVehicle(520, 404.8543, 2463.2971, 30.3836, 0.0000, -1, -1, 100);
CreateVehicle(476, 325.7829, 2539.9380, 17.7713, 180.0000, -1, -1, 100);
CreateVehicle(476, 291.7829, 2539.9380, 17.7713, 180.0000, -1, -1, 100);
Reply
#2

Good Job brother
Reply
#3

Thank you
Reply
#4

Simple and neat, i like it
Reply
#5

You make me jealous! I love that map!

Well done!
Reply
#6

Thank you both.
Reply
#7

Currently updating this map.
Reply
#8

Looks Good, nice work.
Reply
#9

It's easy and simple. But good job man!
Reply
#10

Thank you.
Reply


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