[Map] Band New Los santos police department by Acres
#1

Hey guys today im realeasing you my brand new LSPD MAP check this out and give me comment please

[the doors arent moveabel ( you can remove them and create new ones or make them moving ) ]

sorry about these cars i was using 1 GM for that ( im lazy ) but yeha here you go

this took me quite sometime you can edit it but not for reales also theres some points that are empty because it took me so much time and i was working for it about 5 hours or more for thinking n stuff

SS: http://imgur.com/a/HWJyy

Код:
RemoveBuildingForPlayer(playerid, 4063, 1578.4688, -1676.4219, 13.0703, 0.25);
RemoveBuildingForPlayer(playerid, 4064, 1571.6016, -1675.7500, 35.6797, 0.25);
RemoveBuildingForPlayer(playerid, 1525, 1549.8906, -1714.5234, 15.1016, 0.25);
RemoveBuildingForPlayer(playerid, 4228, 1568.2891, -1677.7813, 10.8203, 0.25);
RemoveBuildingForPlayer(playerid, 1266, 1538.5234, -1609.8047, 19.8438, 0.25);
RemoveBuildingForPlayer(playerid, 1266, 1565.4141, -1722.3125, 25.0391, 0.25);
RemoveBuildingForPlayer(playerid, 4229, 1597.9063, -1699.7500, 30.2109, 0.25);
RemoveBuildingForPlayer(playerid, 4230, 1597.9063, -1699.7500, 30.2109, 0.25);
RemoveBuildingForPlayer(playerid, 1260, 1565.4141, -1722.3125, 25.0391, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1541.4453, -1713.3047, 14.4297, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1541.4531, -1709.6406, 13.0469, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1541.2969, -1702.6016, 14.4375, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1546.6016, -1693.3906, 14.4375, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1547.5703, -1689.9844, 13.0469, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1546.8672, -1687.1016, 14.4375, 0.25);
RemoveBuildingForPlayer(playerid, 646, 1545.5234, -1678.8438, 14.0000, 0.25);
RemoveBuildingForPlayer(playerid, 1536, 1555.9297, -1677.1250, 15.1797, 0.25);
RemoveBuildingForPlayer(playerid, 646, 1553.8672, -1677.7266, 16.4375, 0.25);
RemoveBuildingForPlayer(playerid, 4032, 1568.2891, -1677.7813, 10.8203, 0.25);
RemoveBuildingForPlayer(playerid, 4232, 1568.2891, -1677.7813, 10.8203, 0.25);
RemoveBuildingForPlayer(playerid, 1536, 1555.8906, -1674.1094, 15.1797, 0.25);
RemoveBuildingForPlayer(playerid, 646, 1553.8672, -1673.4609, 16.4375, 0.25);
RemoveBuildingForPlayer(playerid, 646, 1545.5625, -1672.2188, 14.0000, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1546.6016, -1664.6250, 14.4375, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1546.8672, -1658.3438, 14.4375, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1547.5703, -1661.0313, 13.0469, 0.25);
RemoveBuildingForPlayer(playerid, 3975, 1578.4688, -1676.4219, 13.0703, 0.25);
RemoveBuildingForPlayer(playerid, 3976, 1571.6016, -1675.7500, 35.6797, 0.25);
RemoveBuildingForPlayer(playerid, 4192, 1591.6953, -1674.8516, 20.4922, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1541.4766, -1648.4531, 14.4375, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1541.4531, -1642.0313, 13.0469, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1541.7422, -1638.9141, 14.4375, 0.25);
RemoveBuildingForPlayer(playerid, 1260, 1538.5234, -1609.8047, 19.8438, 0.25);
CreateObject(19325, 1555.09387, -1670.44983, 12.65180,   90.00000, 90.00000, 90.00000);
CreateObject(19325, 1555.09595, -1674.50232, 12.67180,   90.00000, 90.00000, 90.00000);
CreateObject(12814, 1554.23071, -1626.86255, 12.35490,   0.00000, 0.00000, 0.00000);
CreateObject(12814, 1554.25500, -1676.67224, 12.35490,   0.00000, 0.00000, 0.00000);
CreateObject(12814, 1554.26770, -1726.43811, 12.35490,   0.00000, 0.00000, 0.00000);
CreateObject(12814, 1584.17114, -1697.87451, 12.35490,   0.00000, 0.00000, 0.00000);
CreateObject(12814, 1584.19299, -1648.15515, 12.35490,   0.00000, 0.00000, 0.00000);
CreateObject(12814, 1613.80896, -1624.35193, 12.35490,   0.00000, 0.00000, 0.00000);
CreateObject(12814, 1584.15466, -1598.65125, 12.35490,   0.00000, 0.00000, 0.00000);
CreateObject(12814, 1613.83838, -1639.75793, 12.35490,   0.00000, 0.00000, 0.00000);
CreateObject(12814, 1598.04028, -1689.21094, 12.35490,   0.00000, 0.00000, 0.00000);
CreateObject(12814, 1597.94495, -1705.81323, 12.35490,   0.00000, 0.00000, 0.00000);
CreateObject(19381, 1544.47168, -1717.61584, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1544.44495, -1708.01282, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1544.33044, -1698.41895, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1544.42224, -1688.82263, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1544.43860, -1679.25793, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1544.38562, -1669.63855, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1544.36133, -1660.05652, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1544.35547, -1650.49316, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1544.35144, -1640.90149, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1544.33936, -1631.29675, 12.43000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1544.34265, -1621.72778, 12.43000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1544.30383, -1612.11694, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1544.29297, -1602.59131, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1554.71399, -1603.00439, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1564.95557, -1603.48486, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1575.38855, -1603.82996, 12.45000,   0.00000, 90.00000, 0.00000);
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CreateObject(19381, 1596.35010, -1602.84412, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1606.81580, -1602.84167, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1617.28735, -1602.87720, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1554.87512, -1717.52209, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1565.29517, -1717.53540, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1575.72473, -1717.54443, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1575.74146, -1708.02051, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1565.26917, -1708.01563, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1554.97681, -1708.01819, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1554.77417, -1698.49707, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1554.75659, -1688.97583, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1554.77771, -1679.36316, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1554.75208, -1669.87170, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1554.72314, -1660.37500, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1554.80896, -1650.51318, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1554.64063, -1640.93115, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1554.73499, -1631.64880, 12.43000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1554.73340, -1622.08948, 12.43000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1554.75562, -1612.52441, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1565.21008, -1698.53540, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1565.19629, -1688.98743, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1565.13940, -1679.42590, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1565.09900, -1669.87988, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1565.07104, -1660.42688, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1565.01001, -1651.04492, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1564.99585, -1640.94055, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1564.88928, -1632.01208, 12.43000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1564.88037, -1622.48596, 12.43000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1564.87817, -1612.99365, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1585.96167, -1717.51770, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1596.41443, -1717.60522, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1606.97168, -1717.07227, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1607.35291, -1717.08740, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1575.65637, -1698.49548, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1575.68469, -1688.97656, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1575.57471, -1679.41016, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1575.52869, -1669.93140, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1575.42737, -1660.37756, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1575.40430, -1650.95850, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1575.36316, -1640.96887, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1575.27771, -1632.15759, 12.43000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1575.28662, -1622.71680, 12.43000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1575.32153, -1613.33179, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1608.07947, -1612.43433, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1597.62085, -1612.46704, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1587.28931, -1612.41455, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1585.63867, -1612.40857, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1585.75293, -1621.90076, 12.43000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1585.73938, -1631.44788, 12.43000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1585.70667, -1640.95251, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1585.69568, -1650.46484, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1585.69287, -1660.00623, 12.45000,   0.00000, 90.00000, 0.00000);
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CreateObject(19381, 1607.23193, -1707.49146, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1606.92651, -1717.78662, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1607.35767, -1717.76196, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1596.01074, -1708.08276, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1601.81909, -1708.08545, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1596.81116, -1698.53394, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1595.17932, -1698.52454, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1596.03894, -1688.95496, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1596.05286, -1679.43860, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1596.04358, -1669.99744, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1596.06030, -1660.37891, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1595.99829, -1650.89636, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1596.00305, -1641.63220, 12.45000,   0.00000, 90.00000, 0.00000);
CreateObject(19381, 1596.01428, -1632.04565, 12.45000,   0.00000, 90.00000, 0.00000);
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CreateObject(19381, 1601.74805, -1690.53564, 12.45000,   0.00000, 90.00000, 0.00000);
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CreateObject(2528, 1584.76819, -1686.88306, 12.55200,   0.00000, 0.00000, 180.00000);
CreateObject(1771, 1582.84607, -1692.09424, 12.99210,   0.00000, 0.00000, 0.00000);
CreateObject(2528, 1584.75427, -1692.98987, 12.55200,   0.00000, 0.00000, 180.00000);
CreateObject(1771, 1583.95703, -1701.25159, 12.99210,   0.00000, 0.00000, 0.00000);
CreateObject(2528, 1585.50684, -1702.30029, 12.55200,   0.00000, 0.00000, 180.00000);
CreateObject(1771, 1587.01025, -1701.26233, 12.99210,   0.00000, 0.00000, 0.00000);
CreateObject(2528, 1588.91382, -1702.33350, 12.55200,   0.00000, 0.00000, 180.00000);
CreateObject(1771, 1590.18921, -1701.19568, 12.99210,   0.00000, 0.00000, 0.00000);
CreateObject(2528, 1592.12170, -1702.38757, 12.55200,   0.00000, 0.00000, 180.00000);
//The right place of vehicles :)
CreateVehicle(525, 1553.6200, -1614.8011, 13.3786, 180.0000, -1, -1, 100);
CreateVehicle(525, 1557.9047, -1614.8512, 13.3786, 180.0000, -1, -1, 100);
CreateVehicle(599, 1562.0238, -1614.8196, 13.5586, 180.0000, -1, -1, 100);
CreateVehicle(599, 1566.2908, -1614.7446, 13.5586, 180.0000, -1, -1, 100);
CreateVehicle(596, 1570.2550, -1614.9646, 13.4586, 180.0000, -1, -1, 100);
CreateVehicle(596, 1574.4226, -1615.0518, 13.4586, 180.0000, -1, -1, 100);
CreateVehicle(596, 1578.2285, -1615.0510, 13.4586, 180.0000, -1, -1, 100);
CreateVehicle(596, 1581.4088, -1615.1069, 13.4586, 180.0000, -1, -1, 100);
CreateVehicle(497, 1546.4001, -1613.0295, 13.6853, 180.0000, -1, -1, 100);
PLEASE Comment for my hard work! i dont need rep ( dont take this like asking for it ...) just comments
Reply
#2

You've done a really good job at making this, the whole new LSPD is amazing, it's a bit messy in some places e.g the ceiling where it's easy to see the merging objects. Also the interior is a bit too dull, try using a different colour wall. I'm not trying to be picky, just giving you possible improvements if you are ever interested in mapping further. But overall this is a great map, well done
Reply
#3

Thanks i will think about that on my next maps then
Reply
#4

Nice work.
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#5

Wow ! Beautiful . It`s a great idea
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#6

tons of objects but good work.
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#7

thanks
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#8

Streetlamps in the building interior?

my advice is if you can not upgrade an original mapping, better not remplaces. You've spent time on this and it is too homogeneous, empty whilst saturated objects. I appreciate your effort but I prefer the original.

In this emplacement +1000 lines of code are too many for me.
Reply
#9

Great map, Like other comments have said, little messy but still looks awsome
Reply
#10

thank you
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