[Map] Auto Grage Center (for-RP-servers)
#1

Hello , my sa:mp name is Reebok or Supreme. ( Sorry for my bad English )
|VIDEO|
<< WATCH NOW >>
>CLICK<
And this is my firt map in MTA
This map is for RolePlay server.[/CENTER]
< Pawno Code > :
Code:
CreateObject(10830,1019.2000000,-1447.0000000,17.5000000,0.0000000,0.0000000,134.0000000); //object(drydock2_sfse) (1)
CreateObject(10830,987.7000100,-1446.4000000,17.5000000,0.0000000,0.0000000,314.0000000); //object(drydock2_sfse) (2)
CreateObject(18090,997.0999800,-1462.6000000,15.1000000,0.0000000,0.0000000,274.0000000); //object(bar_bar1) (1)
CreateObject(2063,1028.5000000,-1431.0000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(cj_greenshelves) (1)
CreateObject(925,1031.0000000,-1430.5000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(rack2) (1)
CreateObject(1348,1030.8000000,-1430.9000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(cj_o2tanks) (1)
CreateObject(931,1026.0000000,-1430.5000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(rack3) (1)
CreateObject(931,1023.7000000,-1430.5000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(rack3) (2)
CreateObject(931,1021.4000000,-1430.5000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(rack3) (3)
CreateObject(2226,1022.5000000,-1431.2000000,14.7000000,0.0000000,0.0000000,0.0000000); //object(low_hi_fi_3) (1)
CreateObject(3761,1032.2000000,-1434.6000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(industshelves) (1)
CreateObject(931,1019.1000000,-1430.5000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(rack3) (4)
CreateObject(16152,1007.7000000,-1464.1000000,12.4000000,0.0000000,0.0000000,88.0000000); //object(ufo_booths) (1)
CreateObject(14447,1024.6000000,-1434.7000000,17.3000000,0.0000000,0.0000000,0.0000000); //object(carter-balcony) (1)
CreateObject(1569,1025.6000000,-1430.5000000,16.8000000,0.0000000,0.0000000,0.0000000); //object(adam_v_door) (1)
CreateObject(14782,1031.6000000,-1432.1000000,17.9000000,0.0000000,0.0000000,272.0000000); //object(int3int_boxing30) (1)
CreateObject(3437,992.0000000,-1464.1000000,11.1000000,0.0000000,0.0000000,0.0000000); //object(ballypllr01_lvs) (1)
CreateObject(2689,1031.2000000,-1432.3000000,18.5000000,0.0000000,0.0000000,278.0000000); //object(cj_hoodie_2) (1)
CreateObject(2392,1031.7000000,-1433.1000000,17.6000000,0.0000000,0.0000000,0.0000000); //object(cj_8_jeans_med) (1)
CreateObject(2371,1031.7000000,-1436.9000000,16.9000000,0.0000000,0.0000000,0.0000000); //object(clothes_rail) (1)
CreateObject(1726,1023.2000000,-1431.1000000,16.9000000,0.0000000,0.0000000,0.0000000); //object(mrk_seating2) (2)
CreateObject(2604,1029.3000000,-1431.1000000,17.7000000,0.0000000,0.0000000,0.0000000); //object(cj_police_counter) (1)
CreateObject(14826,980.5000000,-1436.7000000,13.3000000,0.0000000,0.0000000,90.0000000); //object(int_kbsgarage2) (1)
CreateObject(11391,987.9000200,-1431.0000000,13.8000000,0.0000000,0.0000000,272.0000000); //object(hubprops6_sfse) (2)
CreateObject(8042,1043.7000000,-1464.2000000,18.1000000,0.0000000,0.0000000,14.0000000); //object(apbarriergate07_lvs) (1)
CreateObject(984,1003.3000000,-1433.9000000,13.2000000,0.0000000,0.0000000,4.0000000); //object(fenceshit2) (1)
CreateObject(984,1003.7000000,-1440.2000000,13.2000000,0.0000000,0.0000000,4.0000000); //object(fenceshit2) (2)
CreateObject(970,1004.4000000,-1446.9000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
CreateObject(1361,1006.0000000,-1446.7000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (1)
CreateObject(1361,1002.6000000,-1446.6000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (2)
CreateObject(1390,1008.0000000,-1430.5000000,15.3000000,0.0000000,0.0000000,84.0000000); //object(twrcrane_s_02) (2)
CreateObject(3660,982.3900100,-1454.5000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (3)
CreateObject(3660,974.4000200,-1454.5000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (4)
CreateObject(982,953.5000000,-1428.5000000,13.2000000,0.0000000,0.0000000,358.0000000); //object(fenceshit) (1)
CreateObject(984,953.9000200,-1473.2000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (4)
CreateObject(8041,955.2000100,-1478.1000000,18.4000000,0.0000000,0.0000000,270.0000000); //object(apbarriergate06_lvs) (1)
CreateObject(8041,955.2000100,-1417.1000000,18.4000000,0.0000000,0.0000000,90.0000000); //object(apbarriergate06_lvs) (2)
CreateObject(1085,1018.6000000,-1431.1000000,14.2000000,0.0000000,0.0000000,294.0000000); //object(wheel_gn2) (1)
CreateObject(1084,1019.7000000,-1431.1000000,14.1000000,0.0000000,0.0000000,272.0000000); //object(wheel_lr5) (1)
CreateObject(1081,1021.0000000,-1431.0000000,14.2000000,0.0000000,0.0000000,302.0000000); //object(wheel_sr4) (1)
CreateObject(1080,1022.0000000,-1430.7000000,14.2000000,0.0000000,0.0000000,270.0000000); //object(wheel_sr5) (1)
CreateObject(1078,1023.0000000,-1430.9000000,14.2000000,0.0000000,0.0000000,288.0000000); //object(wheel_lr3) (1)
CreateObject(1077,1024.2000000,-1430.8000000,14.1000000,0.0000000,0.0000000,272.0000000); //object(wheel_lr1) (1)
CreateObject(1075,1025.6000000,-1430.8000000,14.2000000,0.0000000,0.0000000,284.0000000); //object(wheel_sr2) (1)
CreateObject(1073,1026.7000000,-1430.9000000,14.2000000,0.0000000,0.0000000,252.0000000); //object(wheel_sr6) (1)
CreateObject(1010,1028.0000000,-1431.1000000,14.4000000,0.0000000,0.0000000,0.0000000); //object(nto_b_tw) (1)
CreateObject(1010,1029.1000000,-1431.1000000,14.4000000,0.0000000,0.0000000,0.0000000); //object(nto_b_tw) (2)
CreateObject(1153,1018.3000000,-1430.2000000,13.0000000,0.0000000,0.0000000,180.0000000); //object(fbmp_a_f) (1)
CreateObject(1179,1022.7000000,-1431.1000000,12.9000000,0.0000000,0.0000000,180.0000000); //object(fbmp_lr_rem1) (1)
CreateObject(1215,1004.4000000,-1447.1000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,1028.9000000,-1444.9000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1010.8000000,-1434.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,1017.8000000,-1431.4000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(1215,1032.2000000,-1438.2000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateObject(1215,992.5000000,-1430.8000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
CreateObject(1215,1001.3000000,-1464.1000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1215,964.7999900,-1439.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
CreateObject(1215,964.5999800,-1453.8000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
CreateObject(1215,954.4000200,-1479.1000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
CreateObject(1215,954.0999800,-1415.9000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
CreateObject(1848,989.5999800,-1431.1000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(shop_shelf07) (1)

/*
Objects converted: 61
Vehicles converted: 0
Vehicle models found: 0
----------------------
*/
Thanks for view my Topic , Comment and REP me
Reply
#2

not bad :/
Reply
#3

Quote:
Originally Posted by Raza2013
View Post
not bad :/
Thanks , This is my first map

Reply
#4

No More REP or Comment ?
Reply
#5

You had good ideas but have failed to translate them coherently. In any case for any first map is more than acceptable. 7/10
Reply
#6

It's really good considering it's your first piece of mapping, although I prefer the interior over the exterior. The interior looks really nice
Reply
#7

Thanks , I will try to make a Ineterior . Wait a new map from me !
Reply
#8

Can i use for my server?

Thanks!
Reply
#9

Yes !
Reply
#10

Update ! ! Video ----> https://www.youtube.com/watch?v=UbCrysCDwjo
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)