03.04.2014, 20:52
(
Последний раз редактировалось vegaltasendai; 03.04.2014 в 21:06.
Причина: fail
)
I'm doing the work constructor
I put 2 animations to work, make a first and second ajecute the other as is done? I have this in my FS images below
first animation
second animation
I have this on my FS (also press the back button to fire the animation will not be erased)
I try the other animation is put ApplyAnimation (playerid, "CHAINSAW", "WEAPON_csaw" 4.1,1,0,0,0,11000);
unsuccessfully
((
sure to clarify that the second animation is ApplyAnimation (playerid, "CARRY", "crry_prtial" 4.0,1,0,0,1,1,1); and the e position))
I put 2 animations to work, make a first and second ajecute the other as is done? I have this in my FS images below
first animation
second animation
I have this on my FS (also press the back button to fire the animation will not be erased)
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(newkeys & KEY_FIRE) { if(TransportStup[playerid]) return SendClientMessage(playerid,-1, "Aviso : {00FF00}Ya recogistes mescla llevala arriba!"); for(new i = 0x0; i != sizeof(PozitieStup); i++) { if(IsPlayerInRangeOfPoint(playerid,2.0,PozitieStup[i][0], PozitieStup[i][1], PozitieStup[i][2])) { ResetPlayerWeapons(playerid); SetPlayerAttachedObject(playerid, 1, 1329, 1,0.20,0.36,0.0,0.0,90.0, 0.0, 0.4, 0.3, 0.6); ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1); switch(random(3)) { case 0: TransportStup[playerid] = !TransportStup[playerid], Pas[i]--, SendClientMessage(playerid,-1, "Aviso : {FFFFFF}Ya tienes mescla Llleva arriba!"); case 1: TransportStup[playerid] = !TransportStup[playerid], Pas[i]--, SendClientMessage(playerid,-1, "Aviso : {FFFFFF}Ya tienes mescla Llevala arriba!"); } if(Pas[i] == 0) return SendClientMessage(playerid,-1, "Aviso : {FFFFFF}Aqui toma la {00FF00}mescla."); format(string,sizeof(string),"{00FF00}Aviso quedan{FF0000}%d Mesclas \nusa {FFFFFF}boton izq para recojer",Pas[i]); Update3DTextLabelText(label[i], 0xFFFFFFFF, string); break; } } } return 1; }
unsuccessfully
((
sure to clarify that the second animation is ApplyAnimation (playerid, "CARRY", "crry_prtial" 4.0,1,0,0,1,1,1); and the e position))