16.04.2014, 16:14
Код:
C:\Documents and Settings\s\Desktop\SADM_by_Double_O_Seven\gamemodes\tttt.pwn(1026) : error 021: symbol already defined: "AddPlayerClass" C:\Documents and Settings\s\Desktop\SADM_by_Double_O_Seven\gamemodes\tttt.pwn(1031) : error 021: symbol already defined: "AddPlayerClass" C:\Documents and Settings\s\Desktop\SADM_by_Double_O_Seven\gamemodes\tttt.pwn(1035) : error 021: symbol already defined: "AddPlayerClass" C:\Documents and Settings\s\Desktop\SADM_by_Double_O_Seven\gamemodes\tttt.pwn(1039) : error 021: symbol already defined: "AddPlayerClass" C:\Documents and Settings\s\Desktop\SADM_by_Double_O_Seven\gamemodes\tttt.pwn(1043) : error 021: symbol already defined: "AddPlayerClass" C:\Documents and Settings\s\Desktop\SADM_by_Double_O_Seven\gamemodes\tttt.pwn(1047) : error 021: symbol already defined: "AddPlayerClass" C:\Documents and Settings\s\Desktop\SADM_by_Double_O_Seven\gamemodes\tttt.pwn(1051) : error 021: symbol already defined: "AddPlayerClass" C:\Documents and Settings\s\Desktop\SADM_by_Double_O_Seven\gamemodes\tttt.pwn(1055) : error 021: symbol already defined: "AddPlayerClass" C:\Documents and Settings\s\Desktop\SADM_by_Double_O_Seven\gamemodes\tttt.pwn(1059) : error 021: symbol already defined: "AddPlayerClass"
Код:
AddPlayerClass(167, player_x,player_y,player_z,player_angle, 28,100,16,5,28,100); AddPlayerClass(106, player_x,player_y,player_z,player_angle, 28,100,16,5,28,100); AddPlayerClass(102, player_x,player_y,player_z,player_angle, 28,100,16,5,28,100); AddPlayerClass(114, player_x,player_y,player_z,player_angle, 28,100,16,5,28,100); AddPlayerClass(163, player_x,player_y,player_z,player_angle, 34,300,34,300,34,300);//hitman AddPlayerClass(164, player_x,player_y,player_z,player_angle, 34,300,0,0,0,0); AddPlayerClass(147, player_x,player_y,player_z,player_angle, 34,300,0,0,0,0); AddPlayerClass(70, player_x,player_y,player_z,player_angle, 4,0,0,0,0,0);//medic AddPlayerClass(71, player_x,player_y,player_z,player_angle, 4,0,0,0,0,0); AddPlayerClass(276, player_x,player_y,player_z,player_angle, 4,0,0,0,0,0); AddPlayerClass(283, player_x,player_y,player_z,player_angle, 3,0,41,500,0,0);//cop AddPlayerClass(281, player_x,player_y,player_z,player_angle, 3,0,41,500,0,0); AddPlayerClass(285, player_x,player_y,player_z,player_angle, 3,0,41,500,0,0); AddPlayerClass(29, player_x,player_y,player_z,player_angle, 42,500,0,0,0,0);//cab driver AddPlayerClass(28, player_x,player_y,player_z,player_angle, 42,500,0,0,0,0); AddPlayerClass(30, player_x,player_y,player_z,player_angle, 42,500,0,0,0,0); AddPlayerClass(191, player_x,player_y,player_z,player_angle, 23,300,15,0,0,0);//Terrorist AddPlayerClass(179, player_x,player_y,player_z,player_angle, 23,300,15,0,0,0); AddPlayerClass(183, player_x,player_y,player_z,player_angle, 23,300,15,0,0,0); AddPlayerClass(50, player_x,player_y,player_z,player_angle, 7,100,0,0,0,0);//Mechanic AddPlayerClass(73, player_x,player_y,player_z,player_angle, 8,100,0,0,0,0); AddPlayerClass(72, player_x,player_y,player_z,player_angle, 6,100,0,0,0,0); AddPlayerClass(244, player_x,player_y,player_z,player_angle, 7,100,0,0,0,0);//Whore AddPlayerClass(252, player_x,player_y,player_z,player_angle, 8,100,0,0,0,0); AddPlayerClass(178, player_x,player_y,player_z,player_angle, 6,100,0,0,0,0); AddPlayerClass(195, player_x,player_y,player_z,player_angle, 28,100,16,5,28,100); AddPlayerClass(174, player_x,player_y,player_z,player_angle, 28,100,16,5,28,100); AddPlayerClass(108, player_x,player_y,player_z,player_angle, 28,100,16,5,28,100); AddPlayerClass(22, player_x,player_y,player_z,player_angle, 28,100,16,5,28,100); AddPlayerClass(107, player_x,player_y,player_z,player_angle, 28,100,16,5,28,100); AddPlayerClass(230, player_x,player_y,player_z,player_angle, 28,100,16,5,28,100);