Posts: 1,087
Threads: 103
Joined: Mar 2009
Eh' people
how to make when a car getting in car accident
there will be this sound
PlayerPlaySound(playerid, 1141, X, Y, Z);
when the car hits da car.
if it possible
lol
Posts: 1,148
Threads: 19
Joined: Jan 2007
Reputation:
0
You could track when the vehicle loses health and if the health goes down play the sound?
Posts: 1,293
Threads: 6
Joined: Jul 2008
Reputation:
0
Or have a speedometer and if the velocity changes suddenly you could assume it was a crash...
Posts: 388
Threads: 11
Joined: Feb 2008
Reputation:
0
Make a timer to check the vehicles health , if the vehicles health suddenly lowers and if there's any cars near, play the sound.
Posts: 1,087
Threads: 103
Joined: Mar 2009
Quote:
Originally Posted by Luka[balkan-samp.com
]
Quote:
Originally Posted by Ettans
Make a timer to check the vehicles health , if the vehicles health suddenly lowers and if there's any cars near, play the sound.
|
Quote:
Originally Posted by Weirdosport
Or have a speedometer and if the velocity changes suddenly you could assume it was a crash...
|
Quote:
Originally Posted by Miokie*
You could track when the vehicle loses health and if the health goes down play the sound?
|
But if he collision the wall,sound will play,he wants car accident,not every..
You can check if first vehicle is close to second vehicle,and both loses health,then that is car accident.
Luka[balkan-samp.com],
Sorry for my poor English
|
that was pro english xD
so is there any help how to make it??
Posts: 367
Threads: 9
Joined: Jul 2007
Reputation:
0
you english isn the "best."