06.04.2014, 14:49
Incognito doesn't have all the time in the world. Your problem is like pointing at a big cargo ship and saying "yeah sometimes it sinks".
Posting this here for visibility:
Anyone else experiencing anything like this? It seems to occur after 24+ hours of server runtime. https://www.youtube.com/watch?v=ttn9ZTETNQ0 Sometimes the objects will stream in at first and then disappear and not restream in for some time, other times they simply don't stream in at all. It's running on a Linux server. |
Streamer_SetMaxItems is per item not per player, and draw distance is per-entity so I don't think you could do that.
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Are you sure that could not do?
Look at this picture: http://i.imgur.com/Kmt3ilz.png CreateDynamicObjectEx How it works? ie, Can this fuction create objects to a specific player? native CreateDynamicObjectEx(modelid, Float, Float:y, Float:z, Float:rx, Float:ry, Float:rz, Float:drawdistance = 0.0, Floattreamdistance = 200.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players); What do the players parameter and the maxplayers parameter in this case? |
Streamer Plugin: Warning: Include file version (0x26105) does not match plugin version (0x27101) (script might need to be recompiled with the latest include file) |
streamer.inc in the pawn include folder. // Include File Version public Streamer_IncludeFileVersion = 0x27101; #pragma unused Streamer_IncludeFileVersion |
G:\Serveur GTA\pawno\include\streamer.inc(489) : error 017: undefined symbol "BULLET_HIT_TYPE_PLAYER_OBJECT" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. |